Main game
3.14 average rating based on 7 ratings
This game is part Animal Crossing, part hardcore strategy, and that is largely its weakness as there is very little overlap between those games or gamers. For strategy aficionados, the staggering amount of crafting, structures, and literal Feng Shui will be too much, and for casual crafting/constructing fans there is too much RPG/Strategy elements. It's nice how this is clearly very Asian in theme, but the game is just so strange it is hard to recommend.
At first, this game starts out very RimWorld-esque; you have a ragtag group of a few people, and you assign them priorities which they carry out autonomously.
Eventually, the game does its first gameplay shift and you start working on cultivating some of your disciples into true warriors to be reckoned with. This requires an entire separate set of skills, materials, and building styles.
Then there's one last shift as you go from haphazardly cultivating whatever works, to intentionally optimizing the systems to draw out every advantage you can. That's when the game gets brutal, and where the game's community comes in clutch because god help you if you try to do it by yourself.