Amazing Cultivation Simulator (2019)

GSQ Games

PC (Microsoft Windows)

3.14 from 7 ratings

103 members have it in their collection · 4 playing now · 42 backlogged · 8 wish listed

The Amazing Cultivation Simulator is a China fairy-tale style simulation game with Roguelike and survival elements, and classic China culture background.
Remove Ads with Grouvee Gold

Release dates

  • Jan 11, 2019 (China) PC (Microsoft Windows)
  • Nov 25, 2020 (Worldwide) PC (Microsoft Windows)

Related

Remove Ads with Grouvee Gold

Featured in lists

Rating distribution

5 stars
2
4 stars
1
3 stars
2
2 stars
0
1 star
2
Remove Ads with Grouvee Gold

Community All Reviews Statuses

V1CGaming

Review V1CGaming 1/5 · Jun 3, 2023

This game is part Animal Crossing, part hardcore strategy, and that is largely its weakness as there is very little overlap between those games or gamers. For strategy aficionados, the staggering amount of crafting, structures, and literal Feng Shui will be too much, and for casual crafting/constructing fans there is too much RPG/Strategy elements. It's nice how this is clearly …

Read more

This game is part Animal Crossing, part hardcore strategy, and that is largely its weakness as there is very little overlap between those games or gamers. For strategy aficionados, the staggering amount of crafting, structures, and literal Feng Shui will be too much, and for casual crafting/constructing fans there is too much RPG/Strategy elements. It's nice how this is clearly very Asian in theme, but the game is just so strange it is hard to recommend.

Read less
1pwny

Review 1pwny 4/5 · Nov 19, 2022

A very cool RimWorld mod

At first, this game starts out very RimWorld-esque; you have a ragtag group of a few people, and you assign them priorities which they carry out autonomously.

Eventually, the game does its first gameplay shift and you start working on cultivating some of your disciples into true warriors to be reckoned with. This requires an entire separate set of skills, …

Read more

At first, this game starts out very RimWorld-esque; you have a ragtag group of a few people, and you assign them priorities which they carry out autonomously.

Eventually, the game does its first gameplay shift and you start working on cultivating some of your disciples into true warriors to be reckoned with. This requires an entire separate set of skills, materials, and building styles.

Then there's one last shift as you go from haphazardly cultivating whatever works, to intentionally optimizing the systems to draw out every advantage you can. That's when the game gets brutal, and where the game's community comes in clutch because god help you if you try to do it by yourself.

Read less