I can't lie, I started Florence with a bit of expectation, knowing that it was well-received, and that also did a good job at portraying a relationship that starts, and ends.
I also can't lie, and I must say that I had mixed feeling about this experience.
I've played Florence in one sit, it is a short experience that only requires some clicks to be played, so something that everyone could play, and also what I was looking for (having some spare time on the train to my hometown).
The good
Visual
So, first the good. I liked a lot the visual style, the sketch-style drawings, with only some colors (though I'm not sure if it was random or every color had some meaning), I liked how these sketches were animated and how they transition from one another, it's very fluid and feels super polished.
This visual style also adds to the cozy atmosphere the game creates: since all the images feel like a sort of draft, it feels more personal, and you feel more willing to listen to it.
Puzzles
Another thing I liked a lot was how some puzzles truly managed to intertwine with the story, and was not just a thing to make you do something but were made to help make you better empathize with the situation.
I loved how they used literal puzzle pieces for speech bubble, so that u had to compose a puzzle to form the speech bubble, and so answer/speak. At first, the speech bubbles are more complex because you have a harder time trying to put together something to say, but going on it's easier and easier, and so you have only two puzzle pieces to use.
Later on, they used the same thing when they are arguing, to the point you only have one big puzzle piece to use, like when u are arguing and are not even thinking about what you are saying, but only care to say something first.
I also loved how they used a simple "clean the image" interaction to show the dream of the guy. I mean, I didn't actually love that section, but when they reused the same interaction to show how his dreams became something that was not a pleasure anymore, since he went from playing the violoncello outside for fun, to go to a school and need to study and work hard, when maybe it was not what he truly enjoyed about it.
There are also other puzzles that are just there to make you do something, and maybe give u one more reason to look at the images with more attention. Nothing special but I can say they worked.
The ok
Music
As for the music, I liked it, like the sketch-like visual style, I feel like the music also strikes the right feelings, an amateur feeling I would say, but in a good way, especially for the kind of game.
I was not blown up by it, it was nice but I've to say that, even though it's nice, it felt like a """generic""" cheerful/nostalgic music that I've already heard in other games like this, with nothing more to it.
The meh
Story
Yeah, it feels weird since I thought this would have been a strong point, but it really didn't work for me.
It's not the fact that is mostly told with images and puzzles, with no text: that is something I like and can totally do a great job.
Also, there were some bits I enjoyed, that are mostly tied with the puzzles I talked about previously, since in those moments I feel I could connect with the specific situation.
Is that overall, the story is so... shallow.
Like, they fall in love, and it's all so "hipster-style" stereotype, like they do trips together, super happy and cute, pushing each other to try more with their passion.
Then she is like "I want to start drawing" and, obviously, it is instantly good just because life is good (the game makes it feels like she never really drawn apart from when it was a kid).
And without any interesting reason ("a year after") they just start to not go well together anymore and have fights, and all things in their lives just go wrong and so on.
And when they broke up, she starts drawing and, of course, create her style and her drawings go into galleries, and she opens a shop and, like, life couldn't be better.
It feels like the basic plotline for a relationship-focused story, and I personally hate so much the cliche of "and now I start to follow my passion and proceed to succeed in one scene".
So
Despite the story being kinda meh, the game is worth it overall.
The experience is relaxing, the music is touching, the sketches are heartwarming, and it's all packed in a short experience, so, even if the story is not that original and deep and, I still enjoyed it.