Main game
2.75 average rating based on 95 ratings
Sorry for the pun. Really fun game with controls that get in the way of the combat system. Nice to see a fleshed-out RPG that doesn't take 40 hours.
Mars: War Logs, for xbox 360
Rating: 7.3/10; Good
Played: 2017
Worth playing for any action rpg fan, though get it on sale
Mars: War Logs is an action rpg with a 3rd person camera. Controls are fairly good, with each button on the controller being bound to a specific move (including a few open buttons that you can assign special moves or items to). Being more of a PC gamer, I have to say that this game plays better with a controller, as there is no aiming involved. The game features a pause mode, where you can choose abilities or items to use, adjust the camera, change combat mode of companions, and change your target, so there is no need for precision or twitch.
Combat is well made with a small variety of moves: attacking, guard breaking, dodging, blocking (with option to time blocks at the right moment for a free counter attack), and several items and special moves. Button mashing will get you killed; you must fight tactically and keep an eye on all opponents to know when to use each type of move, though this is much easier said than done! The basic attack serves …
Mars: War Logs, for xbox 360
Rating: 7.3/10; Good
Played: 2017
Worth playing for any action rpg fan, though get it on sale
Mars: War Logs is an action rpg with a 3rd person camera. Controls are fairly good, with each button on the controller being bound to a specific move (including a few open buttons that you can assign special moves or items to). Being more of a PC gamer, I have to say that this game plays better with a controller, as there is no aiming involved. The game features a pause mode, where you can choose abilities or items to use, adjust the camera, change combat mode of companions, and change your target, so there is no need for precision or twitch.
Combat is well made with a small variety of moves: attacking, guard breaking, dodging, blocking (with option to time blocks at the right moment for a free counter attack), and several items and special moves. Button mashing will get you killed; you must fight tactically and keep an eye on all opponents to know when to use each type of move, though this is much easier said than done! The basic attack serves as your main way of dealing damage, but you must alternate between attacks and guard breaks or enemies will block/evade your attacks. You also cannot hide behind blocking because enemies can guard break too. Combat is similar to games like Kingdoms of Amalur Reckoning and the Fable series, though more difficult. I played through on difficulty 3 of 4 (Hard), and found the combat to be brutally difficult. I died many times and was forced to master the combat system, as well as take advantage of crafting to have the best gear I could get. I ended the game filthy rich, and barely used any items, so the hardest difficulty should not be frustrating; just use more items. I enjoyed the challenge of this game on Hard, and difficulty can be changed at any time to match your desired level of challenge.
Outside of combat is spent in fully voiced dialogue with npcs, with dialogue trees that reveal quests, allow alignment shifts, reveal background lore, start fights ,etc, like many Western rpgs. You also move around the area for a chapter (no backtracking between chapters) to find shops, quests, loot and fights, though the areas are generally small and linear. There is significant backtracking within each chapter, and enemies sometimes respawn, so you will have to fight the same battles. There is no character creation; you play as the same guy, though you can change his alignment and choose how to advance through the 3 combat trees (fighter, thief and mage). You will get enough points to max 1 tree and dabble in another, though you can divide between the trees as you see fit.
The crafting system is a highlight, being simple and effective. Enemies drop materials instead of money, and crafting is no more complex than you need 2 of X, 3 of Y, 1 of Z, all of which are looted, found or purchased. No fooling around with combining things that are needed to make other things. The story is entertaining enough, and I especially like the setting. The game is very dark and gritty, and reminds me of games like: Fallout, Stalker, Metro, Shadowrun, Doom, Mass Effec, Red Faction etc, though remember that this game does not play like any of those. Ultimately, the biggest flaw of this game is its short length; I would have loved to experience more of this setting and I hope this developer makes a sequel with more content.
Pro
Con
Third person Action/Adventure. Light open World and some RPG elements in terms of narrative development. Harvesting resources in the world, dialogue/decision and moving through the 'stages' of each act, and the quirky combat all combined together gives a feel somewhat like a stripped down Witcher-y type game. The combat was average. Upgrade system works nicely in terms of balance but feels a little dry/limited. Good dialgoue options, and even though the quest branching is somewhat contrived (though kind of entertaining) it is worth it in that there is still quite a bit of freedom to solve sidequests as you wish.
Third person Action/Adventure. Light open World and some RPG elements in terms of narrative development. Harvesting resources in the world, dialogue/decision and moving through the 'stages' of each act, and the quirky combat all combined together gives a feel somewhat like a stripped down Witcher-y type game. The combat was average. Upgrade system works nicely in terms of balance but feels a little dry/limited. Good dialgoue options, and even though the quest branching is somewhat contrived (though kind of entertaining) it is worth it in that there is still quite a bit of freedom to solve sidequests as you wish.
+interesting setting
+good dialogue scenes
+satisfying endings (to me at least)
ultimately I did like the game, and am quick to forgive all of its rough areas because it was decent with its narrative and went out of its way to be a bit deviant and felt diff to me. the narrative heavy aspect of it was enough to get me to keep going. I'll check out the Technomancer sequel and I look forward to orcs and men series by Spiders.