Gangster Alley box art

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Gangster Alley

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Gangster Alley

Dec 31, 1982

Main game

1.50 average rating based on 2 ratings

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A gang of gangsters has holed themselves up in an apartment building and taken some hostages. The player has to shoot the gangsters as they slowly creep up behind the windows but at the same time has to avoid shooting any hostages. After the gangsters have appeared completely behind their windows they will shoot back at the player. Therefore the player has to act quickly. The same goes for Nitro Ed who is pacing along the top of the roof and throws hand grenades which will result in instant death, no matter how many lives the players has left.
Developers
Spectravision
Publishers
Spectravision
Platforms
Atari 2600
Genres
Arcade, Shooter
Themes
Action
Release Dates
1982 Full Release (North_America)
Atari 2600
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User Stats
12
In Collection
3
Wish Listed
0
Playing
7
Backlogged
How Long Is Gangster Alley?
No playthrough data yet
scoopings
scoopings gave Mar 11, 2022
scoopings gave Mar 11, 2022
Goofy, Reasonably Fun Atari Game

Look: 6/10 I do like the different faces ha, but really just functional.

Sound: 6/10 Decent, but a little annoying. And the jingle is decent, but not a favorite. (Tho when you leave it on repeat, it kinda gets catchy lol)

Play: 7/10 Glad I read the manual, which clarified that there are "innocents" and gangsters: don't just arbitrarily shoot at anyone popping up in the windows heh. Several different play modes, which is cool. And the controls are tight and responsive. But wasn't something I would play regularly. Still, a good unique target-based action shooter. People call it a shoot em up, I suppose it is sort of like Missile Command ha.

Feel: 6/10 Cool idea. And it is well-executed, but I just didn't engage with "the feel" of it.

Attachment: 6/10 Like I said, cool it has multiple play modes which allows for replayability. But it just isn't a style of game I will likely explore anyway.

Completion: ~1000 Score and explored other play modes Playtime: ~15 mins