Afterfall: Reconquest box art

See more on IGDB

Afterfall: Reconquest

Remove Ads with Grouvee Gold

Afterfall: Reconquest

Feb 19, 2015

Main game

2.25 average rating based on 4 ratings

5
0
4
0
3
1
2
3
1
0
Afterfall: Reconquest (previously titled as Afterfall: Pearl of the Wastelands) is an episodic story-driven third-person shooter video game with action and adventure elements, developed by Intoxicate Studios and published by Nicolas Entertainment Group for Microsoft Windows. It is the sequel to the video game Afterfall: Insanity. The game will consist of 9 episodes. The first episode was released on February 19, 2015.
Developers
Publishers
Series
Afterfall
Platforms
PC (Microsoft Windows)
Genres
Adventure, Shooter
Themes
Horror, Science fiction
Steam
View on Steam
Release Dates
Feb 19, 2015 (Worldwide)
PC (Microsoft Windows)
Remove Ads with Grouvee Gold
User Stats
126
In Collection
1
Wish Listed
0
Playing
99
Backlogged
How Long Is Afterfall: Reconquest?
Main story: 3.0 hours
100% completion: 7.0 hours
Total completions: 3
Shinter
Shinter gave May 4, 2020
Shinter gave May 4, 2020
Shinter's review of Afterfall: Reconquest

Compared to the first game, InSanity, this one is much better in terms of overall gameplay, and combat (whlile you have button for melee attack, I personally never used it, guns are much better). You have three new skills: shield (blocks damage taken), shrapnel (pure damage), and drain (makes every fallen enemy a medikit, basically). I loved these, because you never run out of them (there is a shared energy bar among these 3 skills which recharges pretty fast). There are three levels for each of these skills, you can buy upgrades as rewards from secondary quests, and also find them scattered on the map.

Honestly, I didn't quite get the story here, only that the game is set 63 years after the events of the first game, and it was also planned to be a 9 episode thing, but we got only 1, thanks to the developers going bankrupt in 2015. I don't know if it was for the better, I liked this game more than the first one, and it ends with a cliffhanger, I would have liked to see how the story concludes. While there was bad voice acting in the first game, here there was no …

Read More

Compared to the first game, InSanity, this one is much better in terms of overall gameplay, and combat (whlile you have button for melee attack, I personally never used it, guns are much better). You have three new skills: shield (blocks damage taken), shrapnel (pure damage), and drain (makes every fallen enemy a medikit, basically). I loved these, because you never run out of them (there is a shared energy bar among these 3 skills which recharges pretty fast). There are three levels for each of these skills, you can buy upgrades as rewards from secondary quests, and also find them scattered on the map.

Honestly, I didn't quite get the story here, only that the game is set 63 years after the events of the first game, and it was also planned to be a 9 episode thing, but we got only 1, thanks to the developers going bankrupt in 2015. I don't know if it was for the better, I liked this game more than the first one, and it ends with a cliffhanger, I would have liked to see how the story concludes. While there was bad voice acting in the first game, here there was no voice acting at all (aside from the narrator and the main character, having a discussion over some comic-like cutscenes). The dialogues are done classic RPG-style, with multiple choices, only in written form. Oh, and they are full of misspellings and gramatical errors.

The game I have created two executables (32, and 64-bit), and I got a pretty annoying error using the 32-bit version which happened at every switch between maps, the game just crashed. After reload, I was on the new map, but still, it was annoying. The 64-bit version worked properly, but since the saves are not shared among these, I had to start all over, losing around half an hour of gameplay. Another thing which I found odd, is that when you're about to leave the current map, you don't know the map where you'll end up, you are just asked if you want to leave the map you're currently on. Hopefully you'll end up where you want to.

The game is black and white, with points of interest and damaged enemies highlighted in red, but a normal, colored version can be activated, by changing a variable in the SystemSettings config file, DepthOfField to False (Don't ask me why it's called like this.)

Overall, this game is very short (took me 3 hours on the highest difficulty), and because it "ends" (well, it doesn't really end because it was planned to have another 8 episodes to it) with a cliffhanger, there is really no point in playing it. If the other episodes would have been made, I would say it's worth playing once. Don't try this.

Read Less