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Gods: Lands of Infinity

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Gods: Lands of Infinity

Jun 10, 2006

Main game

3.00 average rating based on 7 ratings

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Gods: Lands of Infinity is a blend of adventure and action in a turn-based setting. There is an array of missions and NPCs who players can add to their team. Players must fight, gain experience, level and acquire new skills. The game is played out in the first-person perspective, until gamers enter a battle encounter, at which point the game goes into third-person turn-based mode.
Release Dates
Jun 10, 2006 (Worldwide)
PC (Microsoft Windows)
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User Stats
13
In Collection
4
Wish Listed
1
Playing
3
Backlogged
How Long Is Gods: Lands of Infinity?
No playthrough data yet
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vukodlak
vukodlak gave May 3, 2018
vukodlak gave May 3, 2018
vukodlak's review of Gods: Lands of Infinity

To be honest, I don't even know how to word myself. Except for the obvious lacking in graphics, the first few hours of the game are deceivingly pleasurable. As the time passes on, the battles become so repeatable that it's almost automatic clicking here and there just to end them. Especially towards the end, where you suddenly face an unfair difference in your level and the level of monsters you have to fight. It forces you to go back endlessly and farm the money for the gear - to be honest I cheated my way through it, because it was so annoying, and I'm not even sad about that, because the ending was definitely not worth any effort that I would've put into it.

The authors were originally planning on making a sequel to the game but I imagine it didn't earn them much money, so the story is a dissappointing dead-end. Not that it was amazingly entertaining in the first place, it was just an OK one. Other flaws worth mentioning: annoying camera action, long transitions between actions, game constantly crashing during the iceland missions and having to travel insane amounts in order to farm money.

I also found …

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To be honest, I don't even know how to word myself. Except for the obvious lacking in graphics, the first few hours of the game are deceivingly pleasurable. As the time passes on, the battles become so repeatable that it's almost automatic clicking here and there just to end them. Especially towards the end, where you suddenly face an unfair difference in your level and the level of monsters you have to fight. It forces you to go back endlessly and farm the money for the gear - to be honest I cheated my way through it, because it was so annoying, and I'm not even sad about that, because the ending was definitely not worth any effort that I would've put into it.

The authors were originally planning on making a sequel to the game but I imagine it didn't earn them much money, so the story is a dissappointing dead-end. Not that it was amazingly entertaining in the first place, it was just an OK one. Other flaws worth mentioning: annoying camera action, long transitions between actions, game constantly crashing during the iceland missions and having to travel insane amounts in order to farm money.

I also found the raised difficulty unacceptable - in turn-based combats it was basically a matter of luck to win, so the gameplay instead of providing me with a bit of a challenge, made me load the game over and over until the blessed number of damage was dealt properly to the enemy.

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