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Muramasa: The Demon Blade

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Muramasa: The Demon Blade

Apr 9, 2009

Main game

3.87 average rating based on 347 ratings

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Based on ancient Japanese lore, Murumasa: The Demon Blade plunges players into the mystical Genroku era, ruled by the skilled shogun Tsunayoshi Tokogawa. But this culture is threatened; Tokugawa's thirst for power leads to a conflict over the enormously powerful, though cursed, Demon Blades. Used in hatred, drenched in blood, the cursed blades condemn those who use them to tragedy, madness, and untimely deaths. As chaos spreads, denizens from the netherworld breach their realm as these malevolent swords summon evil spirits -- and the Dragon and Demon Gods as well. Featuring hand-drawn 2D art reflecting the heritage and tone of … More
Based on ancient Japanese lore, Murumasa: The Demon Blade plunges players into the mystical Genroku era, ruled by the skilled shogun Tsunayoshi Tokogawa. But this culture is threatened; Tokugawa's thirst for power leads to a conflict over the enormously powerful, though cursed, Demon Blades. Used in hatred, drenched in blood, the cursed blades condemn those who use them to tragedy, madness, and untimely deaths. As chaos spreads, denizens from the netherworld breach their realm as these malevolent swords summon evil spirits -- and the Dragon and Demon Gods as well. Featuring hand-drawn 2D art reflecting the heritage and tone of the storyline, Muramasa: The Demon Blade transports players into a little known mythology, envisioned by the creators of the critically acclaimed Odin Sphere. Players take on the role of a male ninja or female kunoichi, utilizing their ninja prowess to traverse the clever side-scrolling levels that feature vertical progression as well as the traditional horizontal stage advancement. Less
Release Dates
Apr 09, 2009 Full Release (Japan)
Wii
Sep 09, 2009 Full Release (North_America)
Wii
Nov 20, 2009 Full Release (Europe)
Wii
Aug 19, 2015 Digital Compatibility Release (Japan)
Wii U
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User Stats
1054
In Collection
211
Wish Listed
43
Playing
418
Backlogged
How Long Is Muramasa: The Demon Blade?
Main story: 13.5 hours
Main + extras: 19.5 hours
100% completion: 26.1 hours
Total completions: 7
Related Content
Witt997
Witt997 gave May 1, 2022
Witt997 gave May 1, 2022
Oboro Muramasa

un altro splendido titolo di vanillaware che combina scenari 2d ad una rappresentazione del giappone feudale. Ottimo sistema di combattimento e musiche, mentre la trama va di secondo piano. lunghezza eccellente: 8 ore in totale due protagonisti che si fanno ricordare. Giocato versione Wii Voto: 8.5/10

guileffb
guileffb gave May 12, 2020
guileffb gave May 12, 2020
PLAY IT FOR THE ART!
This review is for the PlayStation Vita version

I spent almost 40 hours playing this game and despite liking it a lot, I have to admit that it misses a few right steps.

The game is beautiful! The art design of the entire game, environments, animations, bosses and heroes is utterly amazing! The soundtrack also helps to make you feel invested in it. The battle system is incredible and the challenge had the right dose of "tough, but fair". The system where you create swords is also great. Probably one of the biggest reasons why I took so long to finish it and, also, the game is packed with A LOT of content.

But the game suffers a lot from repetition. Levels, music, enemies and even dialogue. This ruined a lot of my enjoyment over time. It also "forces" you to grind to get all the endings, without actually giving you a good reason to, since the main story basically sucks. The DLC has some good tales though, but ultimately gets dull, as not all DLC pieces are fun to play.

In the end, this is a good game where you can spend hours and hours playing, but after you're done with it, you probably won't come back. …

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I spent almost 40 hours playing this game and despite liking it a lot, I have to admit that it misses a few right steps.

The game is beautiful! The art design of the entire game, environments, animations, bosses and heroes is utterly amazing! The soundtrack also helps to make you feel invested in it. The battle system is incredible and the challenge had the right dose of "tough, but fair". The system where you create swords is also great. Probably one of the biggest reasons why I took so long to finish it and, also, the game is packed with A LOT of content.

But the game suffers a lot from repetition. Levels, music, enemies and even dialogue. This ruined a lot of my enjoyment over time. It also "forces" you to grind to get all the endings, without actually giving you a good reason to, since the main story basically sucks. The DLC has some good tales though, but ultimately gets dull, as not all DLC pieces are fun to play.

In the end, this is a good game where you can spend hours and hours playing, but after you're done with it, you probably won't come back. Very easy to recommend it though, for the battle system and art design alone!

Read Less
MrSaturn21
MrSaturn21 gave Aug 29, 2014
MrSaturn21 gave Aug 29, 2014
MrSaturn21's review of Muramasa: The Demon Blade

How can anyone not like this game? There are provocatively drawn demon girlies, over 100 swords to forge and use, and a pretty great storyline.

If you end up playing this, you should really play the Vita version as it is better translated and includes wonderful DLC that I have yet to experience.

Really great high-action game. There is a mode which only allows you 1hp. A little sadistic if you ask me.

AgkNitsud
AgkNitsud updated their status Jan 11, 2021
AgkNitsud updated their status Jan 11, 2021

☆Not a review.

▂▂▂▂▂▂▂ ★ Sentimental ▂▂▂▂▂▂▂

Vanillaware at home. It was such a breath fresh of air at the time for me. Breathtaking, stylish, and a gem in my memories.

▂▂▂▂▂▂▂ ★ Favorites ▂▂▂▂▂▂▂

❶ My favorite character is Momohime~<3

❷ The gameplay wasn't the strongest, but the bosses were quite creative fights.

❸ The OST & VISUALS in their traditional style will be forever memorable to me.

Reset_Tears
Reset_Tears updated their status Dec 23, 2019
Reset_Tears updated their status Dec 23, 2019

Vita Memories from the 10s

Part 3: I see you're a man of culture as well

I'll be sharing some of my favorite Vita memories of this past decade. I talked about the game that made me buy a Vita, as well as my first fave I played on the Vita. Now I'm just going to cover various games I particularly loved over the years to follow.

Question! What is the most beautiful game ever made? (beep beep beep) Time's up. The answer is Muramasa Rebirth, a fantastic 2D hack-and-slash action platformer set in a fantasy world of traditional Japanese folklore. Samurai, ninja, yokai creatures, oni demons, vengeful ghosts, Buddhist deities, lucky gods -- what's not to love?

enter image description here

This game was originally released on the Wii, but was improved in various ways for the Vita, including adjusted controls and a vastly improved translation that's more faithful to the original script and to the setting. Four DLC packs were also released for the Vita version, each of which added a new character, a campaign for that character, and new bosses for them to defeat. I almost never say this, but here the DLC is an absolute must-buy.

enter image description here

Muramasa Rebirth …

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Vita Memories from the 10s

Part 3: I see you're a man of culture as well

I'll be sharing some of my favorite Vita memories of this past decade. I talked about the game that made me buy a Vita, as well as my first fave I played on the Vita. Now I'm just going to cover various games I particularly loved over the years to follow.

Question! What is the most beautiful game ever made? (beep beep beep) Time's up. The answer is Muramasa Rebirth, a fantastic 2D hack-and-slash action platformer set in a fantasy world of traditional Japanese folklore. Samurai, ninja, yokai creatures, oni demons, vengeful ghosts, Buddhist deities, lucky gods -- what's not to love?

enter image description here

This game was originally released on the Wii, but was improved in various ways for the Vita, including adjusted controls and a vastly improved translation that's more faithful to the original script and to the setting. Four DLC packs were also released for the Vita version, each of which added a new character, a campaign for that character, and new bosses for them to defeat. I almost never say this, but here the DLC is an absolute must-buy.

enter image description here

Muramasa Rebirth is one of those rare games where, as I played it, I loved every single thing about it. The game controls wonderfully, and it feels awesome to take down waves of enemies with your ever-growing collection of swords. Some people call the game repetitive (such is the eternal dilemma of the hack-and-slash or beat-em-up), but at no point did I feel bored in my playthrough. Each sword has a unique skill, and I enjoyed working out what set of swords worked best for each area I traveled through. Different enemies call for different tactics -- or at least, I preferred that to just brute-forcing my way through the entire game.

enter image description here

But on top of just being a fun game, Muramasa Rebirth stands out for being jaw-dropping gorgeous. Every time I went to a new area, I was taking screenshot after screenshot of those lovely landscapes. And you better believe I used them for Vita home screen wallpapers. New enemy -- screenshot. New character -- screenshot. New food -- screenshot. DAMN that food looks amazing! But seriously, every frame of this game is a work of art, and those colors absolutely POP on the Vita's OLED screen. In fact, that was the exact reason Vanillaware chose to put this game on the Vita in the first place -- they knew Muramasa's art style and color scheme would be a perfect fit on the system. I wish that there was a way, in 2013, to get gamers at every video game store to take a few minutes and try out an original model Vita with this game running on it. It's something you have to see to believe -- it is such a fine-looking game.

enter image description here

All of Vanillaware's stuff looks fantastic of course, but I definitely have a soft spot for this title in particular. I'm a fan of the setting, I guess is what it primarily boils down to. Despite Japan being the origin for so many great games, it's much less common for their fantasy settings to be traditionally Eastern-themed (as opposed to going with a Dungeons and Dragons style "swords and sorcery" medieval Europe). Interestingly, the Vita happened to get a good number of games like Muramasa that were set in ancient/feudal Japan -- most of them more under-the-radar, but still very enjoyable. (One in particular, I'll be sure to do a write-up for!)

Incidentally, Muramasa Rebirth Complete Collection (includes all the DLC) is on sale for about $10 right now! Go get your Vita, and go get this A+ game.

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maimegidola
maimegidola updated their status Jul 4, 2019
maimegidola updated their status Jul 4, 2019

Bought the DLC on sale and making my way through the Genroku Legends now~

AlfredoSalza
AlfredoSalza updated their status Jun 20, 2015
AlfredoSalza updated their status Jun 20, 2015

Completed (only) Momohime on Wii, playing on "easy". Fast paced and fun combat, story is kind of there but you can ignore it. Loved the art, characters and scenery. Worth playing but gets VERY repetitive rather quickly.

DionysusDreams
DionysusDreams updated their status Oct 23, 2013
DionysusDreams updated their status Oct 23, 2013

Just started this. It is stunning. Seriously. Really liking it so far.