Inhumane box art

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Inhumane

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Inhumane

Dec 31, 1985

Main game

3.50 average rating based on 2 ratings

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The first available piece of Interactive Fiction created by Andrew Plotkin, being a a parody of Infocom’s Infidel.
Developers
Publishers
Platforms
Apple II
Genres
Adventure
Release Dates
1985 (Worldwide)
Apple II
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User Stats
9
In Collection
4
Wish Listed
0
Playing
5
Backlogged
How Long Is Inhumane?
100% completion: 1.0 hours
Total completions: 2
scoopings
scoopings gave Jun 27, 2022
scoopings gave Jun 27, 2022
A Surprisingly Well-Done Satire Text Adventure, Made By A 16yo No Less

Play: 8/10 Whoa wait... a text adventure I can actually solve myself? Thank goooodness for these actually descriptive and useful descriptions for each place--plus it helps the author hosts the game himself online so it was easy to access and had a user-friendly medium. Many people online mock the game (indeed, it's written by a teen) for having silly antics and basically no puzzles. I disagree. It's surprisingly clever, it's explicitly a satire of Infidel after all (if you know about the ending of Infidel, it'll help you know what you gotta do in order to win, oddly enough), and the puzzles are as out-of-the-box and fun as they can be from this era. Sorry there wasn't some illogical puzzles, or complex trial-and-error maze segment (well there kinda was but), or--worse yet--some RNG-based death that actually ended the game (hint hint). But anyway, what made me appreciate the game most of all, were the clearcut and useful room descriptions so I actually knew where I was going and why. It's funny that many online reviewers felt that the puzzles were nonexistent: to me, they just simply actually made sense so you could figure them out (gasp!). You could use an …

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Play: 8/10 Whoa wait... a text adventure I can actually solve myself? Thank goooodness for these actually descriptive and useful descriptions for each place--plus it helps the author hosts the game himself online so it was easy to access and had a user-friendly medium. Many people online mock the game (indeed, it's written by a teen) for having silly antics and basically no puzzles. I disagree. It's surprisingly clever, it's explicitly a satire of Infidel after all (if you know about the ending of Infidel, it'll help you know what you gotta do in order to win, oddly enough), and the puzzles are as out-of-the-box and fun as they can be from this era. Sorry there wasn't some illogical puzzles, or complex trial-and-error maze segment (well there kinda was but), or--worse yet--some RNG-based death that actually ended the game (hint hint). But anyway, what made me appreciate the game most of all, were the clearcut and useful room descriptions so I actually knew where I was going and why. It's funny that many online reviewers felt that the puzzles were nonexistent: to me, they just simply actually made sense so you could figure them out (gasp!). You could use an object to unlock a chest that actually made sense for being able to lockpick a chest, etc., no spoilers heh don't worry. It started to get a bit old and repetitive near the end, but that's normal for me with text adventures. Pro-tip: As I started to feel it get old and frustrating at the end, because I thought I had triggered all 9 deaths/traps but it said only 8, make sure you read the post-death descriptions carefully (another example of how well-done and useful the room/etc descriptions are in this game... for once in a text adventure heh), because it will specify, for instance, "That hardly counts as being killed by a trap, you know. Even you could have gotten farther into that situation." Thank goodness the descriptions are so specific and useful, so you can actually solve the game without starting from scratch or spending hours and hours of frustration.

Feel: 8/10 Well, even tho I was doing okay, I did cave and use the map that's available on his site--I hate desert/maze parts in text adventures heh (tho this one was relatively simple and enjoyable...... well,.... after I consulted the map lol). Not that the humor actually made me laugh out loud, but it's weird to read people say it wasn't good humor: it was decidedly better humor than most the early text adventures' attempts... Instead of being over-the-top and convoluted humor, it was just straightforward silliness and satire (like going all the way through the desert and inserting amulet just to find out Roboff was tricking you and you need to go back to the toilet... and on and on). Ok yeah, I guess it gets old real quick, on my 3rd time dying indeed.. heh. So basically it feels like I'm collecting these treasures for another character? Heh. Oh another funny humor was some of the "comebacks": calling the player "wimp" was typical and meh, but "Violence isn't the answer to this one" when I tried to break a stalagmite -- lol.

Attachment: 8/10 Surprisingly, I loved this. I figured a satire text adventure would be too obnoxious and convoluted, but this was the right balance of gameplay for a text adventure to me. Plus, it actually mocked the structure of text adventures, rather than some lofty concept or stereotypical "geek" sci-fi satire. I like, most of all, that it mocked the excessively over-used pyramid-plundering trope of early text adventures, like Infidel indeed. Those were always so tacky, racist, and silly (in the wrong ways). Instead, this was clever, mocking of the usual racism, and silly in the right ways. I felt proud when I solved it, figured out that missing last death/trap, and didn't mind the straightforward simple ending parts. Plus, it was relatively quick tho not too quick, and solvable without feeling like a kid's adventure. Right on. Anyway, yay! At last! That was a bit longer than I expected, probly cuz I didn't cave to any solutions/tips (well, I did look in the Source to figure out that the proper verb for the Coffin part is Push. Should've been obvious, indeed, from the description when I tried to Take it). I suppose I will hide the image of the ending (no graphics, mind you) in Spoiler cuz you could see some of the ending stuff if you wanted to play it yourself enter image description here

Completion: Score 90, but from what I've read, it's 100% Completion Playtime: 1 hour

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