Play: 8/10 Whoa wait... a text adventure I can actually solve myself? Thank goooodness for these actually descriptive and useful descriptions for each place--plus it helps the author hosts the game himself online so it was easy to access and had a user-friendly medium. Many people online mock the game (indeed, it's written by a teen) for having silly antics and basically no puzzles. I disagree. It's surprisingly clever, it's explicitly a satire of Infidel after all (if you know about the ending of Infidel, it'll help you know what you gotta do in order to win, oddly enough), and the puzzles are as out-of-the-box and fun as they can be from this era. Sorry there wasn't some illogical puzzles, or complex trial-and-error maze segment (well there kinda was but), or--worse yet--some RNG-based death that actually ended the game (hint hint). But anyway, what made me appreciate the game most of all, were the clearcut and useful room descriptions so I actually knew where I was going and why. It's funny that many online reviewers felt that the puzzles were nonexistent: to me, they just simply actually made sense so you could figure them out (gasp!). You could use an …
Play: 8/10
Whoa wait... a text adventure I can actually solve myself? Thank goooodness for these actually descriptive and useful descriptions for each place--plus it helps the author hosts the game himself online so it was easy to access and had a user-friendly medium. Many people online mock the game (indeed, it's written by a teen) for having silly antics and basically no puzzles. I disagree. It's surprisingly clever, it's explicitly a satire of Infidel after all (if you know about the ending of Infidel, it'll help you know what you gotta do in order to win, oddly enough), and the puzzles are as out-of-the-box and fun as they can be from this era. Sorry there wasn't some illogical puzzles, or complex trial-and-error maze segment (well there kinda was but), or--worse yet--some RNG-based death that actually ended the game (hint hint). But anyway, what made me appreciate the game most of all, were the clearcut and useful room descriptions so I actually knew where I was going and why. It's funny that many online reviewers felt that the puzzles were nonexistent: to me, they just simply actually made sense so you could figure them out (gasp!). You could use an object to unlock a chest that actually made sense for being able to lockpick a chest, etc., no spoilers heh don't worry. It started to get a bit old and repetitive near the end, but that's normal for me with text adventures. Pro-tip: As I started to feel it get old and frustrating at the end, because I thought I had triggered all 9
Feel: 8/10
Well, even tho I was doing okay, I did cave and use the map that's available on his site--I hate desert/maze parts in text adventures heh (tho this one was relatively simple and enjoyable...... well,.... after I consulted the map lol). Not that the humor actually made me laugh out loud, but it's weird to read people say it wasn't good humor: it was decidedly better humor than most the early text adventures' attempts... Instead of being over-the-top and convoluted humor, it was just straightforward silliness and satire (
Attachment: 8/10
Surprisingly, I loved this. I figured a satire text adventure would be too obnoxious and convoluted, but this was the right balance of gameplay for a text adventure to me. Plus, it actually mocked the structure of text adventures, rather than some lofty concept or stereotypical "geek" sci-fi satire. I like, most of all, that it mocked the excessively over-used pyramid-plundering trope of early text adventures, like Infidel indeed. Those were always so tacky, racist, and silly (in the wrong ways). Instead, this was clever, mocking of the usual racism, and silly in the right ways. I felt proud when I solved it, figured out that missing last death/trap, and didn't mind the straightforward simple ending parts. Plus, it was relatively quick tho not too quick, and solvable without feeling like a kid's adventure. Right on. Anyway, yay! At last! That was a bit longer than I expected, probly cuz I didn't cave to any solutions/tips (well, I did look in the Source to figure out that the proper verb for the Coffin part is 
Completion: Score 90, but from what I've read, it's 100% Completion Playtime: 1 hour