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Fly Like a Bird

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Fly Like a Bird

Dec 31, 2005

Main game

According to Gamevial, Fly Like a Bird was originally produced as an experiment "built for the sake of curiosity". Having recently mastered walking characters and 3D animal models, Gamevial sought to go a step further and incorporate the concept of flight into their latest project. Initially, the game lacked any other objective besides aimlessly flying around the city, and in order to keep the experience interesting, Gamevial added a feature known as a "poo-o-meter" – a concept that had been encouraged upon by outside sources. This idea would remain intact in the game's second and third releases.
Developers
Gamevial
Publishers
Gamevial
Series
Fly Like a Bird
Platforms
Web Browser
Genres
Role-playing (RPG), Simulator
Themes
Comedy, Sandbox
Release Dates
2005 Full Release (Worldwide)
Web Browser
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How Long Is Fly Like a Bird?
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