Look: 8/10
Like with Labyrinth of Crete, another very epic text adventure from the early 80s, I tried not to use too much time screenshotting so I could stay focused on the adventure, story, and puzzles. Even tho I love Apple II colors and graphics, I had to control myself ha. Awfully mundane first screen for an adventure of this scope heh ;) (of course, I know that's the standard for text adventures like Zork and Oldorf's Castle, etc.--start simple and build and build and build.) 
And this one was pretty (ugh I'm getting distracted despite what I said). Oh, 1000AD haha 
Omg and yessss 
Play: 7/10
Wow, wait 9 disks for an Apple II adventure. I swear I jinxed myself the other day, because suddenly all these adventures are epic in scope heh. But indeed, like Labyrinth of Crete, this was worth it. Now, mind you, I consider this worth it solely because I had online info to help me. I would absolutely become too frustrated with all the dead ends and overly large expanse of the game, in trying to solve the puzzles etc. Plus, with the disk changing and loading etc, I'd probly never had made it through this back when it was released. However, as it is--as an emulated game and with online info readily available--this game is a fun, insanely large graphic text adventure. I don't like text adventures where you have to save often due to the constant likelihood of RNG-based death, but at least in this game, sorta like with Labyrinth of Crete's different segments, there are logical places to save that wont make you get thirsty or die cuz of use of turns/RNG/etc. Anyway, quite wordy for early 80s text adventures that mostly focused on terse descriptions, rather than lengthy expositions like with LaFore text mysteries/adventures. In the end, it's just another text adventure--expanded out like an accordion and with a lot of interesting settings, but still the basic format. And make sure to Save often, in a game this long. It wasn't quite worth multiple play sessions imo, but it's definitely on the longer end of text adventures.
Feel: 8/10
I came in already excited cuz it's a Hi-Res Adventure. I also saw it was by the Williamses. And then I saw how epicly large it is (which is odd cuz I remember Hi-Res Adventures mostly being average length, not necessarily intentionally long or epic). I figured it could go either way! Very interesting how this text adventure is in our world, just in many many "time zones" (really, eras... well years+locations). Not very historically accurate heh... even for the game's release year. But that is to be expected with these early text adventures.. and the culture/demographic they mostly came from. Love love love the dinosaur setting and graphic, very Putt Putt Travels Through Time (if you can't tell, I'm super excited for that game heh... I hope it doesn't disappoint). 
Attachment: 8/10
The Williamses must have set out to make as big and dramatically expansive adventure as possible. No wonder I kept mixing this game up with Time Machine--whenever this would come up on Backlog I'd think "I already played this!"--but it's just the same basic concept--tho much more with this one! As a kid, I would have loved all this (if only I had known about Apple II graphic adventures... meanwhile I had super basic Shilla for browser, without realizing text-based games was a genre of games for decades..)--I always loved history, especially prehistory like sabretooth tigers etc. And like, lol, cmon I'm trying not to screenshot constantly but 
These early 80s text adventures and their use of Indigenous, specifically Inca, tropes heh... Giving me Vibes with Goldblum and Lauper vibes :-p (arg now I gotta watch it tonight). Anyway, despite not being one of my favorite text adventures, I oddly feel compelled to include it on my list of early graphic text adventures I'd play if I returned to the genre. Probly because of how large it is (to sum it all up in one game heh), perhaps cuz I like the look and settings and concept.
Completion: 100%
Playtime: 1hr 20min