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Narbacular Drop

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Narbacular Drop

May 1, 2005

Main game

3.80 average rating based on 5 ratings

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Narbacular Drop is an environmental puzzle video game developed by Nuclear Monkey Software. It was released for free online in 2005 for Microsoft Windows. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using an innovative portal system. The player controls a pair of interconnected portals that can be placed on any non-metallic surface (wall, ceiling, or floor). Gabe Newell, managing director of Valve Corporation, took interest in the team's work and employed the whole staff at Valve. The developers went on to make Portal (2007) using many of … More
Narbacular Drop is an environmental puzzle video game developed by Nuclear Monkey Software. It was released for free online in 2005 for Microsoft Windows. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using an innovative portal system. The player controls a pair of interconnected portals that can be placed on any non-metallic surface (wall, ceiling, or floor). Gabe Newell, managing director of Valve Corporation, took interest in the team's work and employed the whole staff at Valve. The developers went on to make Portal (2007) using many of the same concepts. The word Narbacular, which does not exist in any dictionary, was chosen primarily to aid in internet search engine results. Being mostly a proof of applied concept, the game contains only six puzzles to solve. However, members of the Narbacular Drop forum community have created a catalog of custom maps. Less
Release Dates
May 01, 2005 (Worldwide)
PC (Microsoft Windows)
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User Stats
18
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5
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How Long Is Narbacular Drop?
No playthrough data yet
killerstar
killerstar gave Jul 29, 2018
killerstar gave Jul 29, 2018
The seed for what's to come

It's almost impossible to give a fair rating to this game. Merely a student project, "Narbacular Drop" is less than a half hour long, probably reuses assets from other games, has no sound effects and only one song that plays over and over and, to top it all up, has a game-breaking bug that prevented me to play the last level. But this unassuming title introduced a basic mechanic that was going to be the cornerstone of one of the most influential games of all time. (... ejem.. yes, I'm talking about Portal... you on the back, pay attention!).

title screen

The story here is completely meaningless. In fact, the two screens that introduce the premise of the plot skip too quickly for me to read. Apparently you are some kind of princess who's... imprisoned? by some... demon? But somehow you gain the ability to create portals and so you begin your scape. Clearly, the genius of GLaDOS and the Aperture Lab is nowhere to be found, but surprisingly the first level starts very similar to Portal

enter image description here

You begin trapped in a cell and after escaping through a portal, you need to use a box to press a button in order to …

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It's almost impossible to give a fair rating to this game. Merely a student project, "Narbacular Drop" is less than a half hour long, probably reuses assets from other games, has no sound effects and only one song that plays over and over and, to top it all up, has a game-breaking bug that prevented me to play the last level. But this unassuming title introduced a basic mechanic that was going to be the cornerstone of one of the most influential games of all time. (... ejem.. yes, I'm talking about Portal... you on the back, pay attention!).

title screen

The story here is completely meaningless. In fact, the two screens that introduce the premise of the plot skip too quickly for me to read. Apparently you are some kind of princess who's... imprisoned? by some... demon? But somehow you gain the ability to create portals and so you begin your scape. Clearly, the genius of GLaDOS and the Aperture Lab is nowhere to be found, but surprisingly the first level starts very similar to Portal

enter image description here

You begin trapped in a cell and after escaping through a portal, you need to use a box to press a button in order to open a door. Seems familiar? While the second puzzle will also be easily solved by anyone who played Portal, there's where the similarities end. The game makes extensive use of rolling boulders and the awesome 'fling' mechanic is nowhere to be found.

As I've said at the beginning, there's some technical issues with the game. Some puzzle elements only materialise if your character dies and respawns, making them unbeatable without suicide. Unfortunately that seems to apply to the last level boss so the text "You win" appears immediately after entering a room with a text announcing that the level was called "Fire with fire".

enter image description here

I can only asume that this was meant to be a boss level because it's a big room with a lava pit and a lava turtle. The model for a big demon can be seen in a "Showcase".

Narbacular Drop is more interesting for it's place in gaming history than it's actual gameplay or story. It's free and probably any computer can run it, so I would recommend to anyone who liked Portal and is interested in it's development to play it.

It seems that the made-up world "narbacular" was used in the title to make the game easily googlable.

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