In anticipation of the newest God of War game, I have decided to play through all the God of War games that came before it. I have only played God of War 1-3, and had not yet played the PSP titles, or the prequel, God of War: Ascension. Instead of playing them in the order of their release, however, I decided I would play them in the chronological order of the story.
Doing this comes with a particularly interesting problem: I'm essentially starting with the end. God of War: Ascension is the sixth game in a once huge franchise, a game that didn't make much of a splash when it was released in 2013. God of War 3 was a fitting conclusion, so releasing Ascension felt like an unnecessary continuation in an effort to continue Kratos' story and this successful franchise.
So by starting with God of War: Ascension, I begin this series with an unusual question: Have I grown up to a point that these games full of nonstop blood and unnecessary nudity no longer interests me, or is Ascension just a studio bankrupt of good ideas in a franchise they had already found a conclusion for?
I find myself believing it's a little bit of both. I'll start with the former of my concerns, which is the insane content of Ascension. I don't care that this game is violent and filled with nudity. I'm not a prude. But the way Ascension goes about it feels downright childish to me. There's even one character who has bugs come out of her breasts, which Kratos has to fight. There's really no reason for it, other than some teenage kid with limited access to the Internet will find some excitement from it. Now in my 30s, there's part of me that knows this isn't for me, but even so, I can't find this truly exciting to, say, a teenager. It's over-the-top for over-the-top sake.
On the other hand, it does sort of seem like Santa Monica Studios is uncertain about how to handle God of War after the original trilogy has finished. God of War has always felt like it was never sure what generation of game it should be catering to, in my opinion. God of War still relies on the quick-death mechanics of Crash Bandicoot and PS1 game of the sort, and of course the game is a throwback to the beat-em-up genre that hadn't been a real contender for years when God of War was released.
Yet what I found most interesting about when Ascension was released is that it's coming in the wake of the Uncharted trilogy, which is superior in every way. Especially in the second half, Ascension tries to play up the puzzle-solving and climbing dynamics of Uncharted, but this is rarely as satisfying. Ascension never quite feels like its own idea, instead trying to mimic what worked before it. The same could be said about the other games in the franchise, especially as it looks back on PS1 and early PS2 platforming games for its inspiration, but I'll reserve my judgment for those when I get to them.
It's probably been close to a decade since I played my last God of War game - God of War 3 - but I remember having a ton of fun with the combat system and was intrigued by where the story was going, mostly in relation to Kratos seeking revenge for his dead family. Yet in Ascension, I found both relatively not engaging. The fighting can get monotonous real fast, and the story - which should be a strong point, considering it's told before the events of the original trilogy - are confusing and uninspired. The game jumps back and forth in time so much, it's hard to get a solid idea of what's happening and why I should even care.
As for the combat, sometimes it's relatively simple, but can then ratchet itself way too far the other way. I should point out that I quit the game out of frustration at the Trials of Archimedes, yet still watched a gameplay video for the rest of the game (about half an hour or so). It's at this point that the game didn't know how to ratchet the difficulty in a manageable way. I played Ascension on medium, and after several days of playing, I gave up out of annoyance. There's no way to save, or lower difficulty, or do anything but try different techniques over and over, and if you're like me, with absolutely no change.
Despite what probably sounds like a negative review of Ascension, I still enjoyed myself when playing it. Sure, at times I noted things that felt like the game was going too far, or was baffled by either the simplicity or extreme difficulty of the game, but those times were relatively rare. But I still think Ascension seems like God of War exhausted with its own lack of ideas, a game in desperate need to find its own identity, and relying on the identity of others games as a last ditch effort. I'm glad that the new God of War game seems to take such a drastic turn, but again, it's hard not to see it and compare it to Horizon: Zero Dawn or The Last of Us. Ascension is a weird game to start out this marathon through the God of War franchise, but I think in the long run, it will be an interesting look at the weaknesses of this franchise that is still remarkably fun at its core.