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Dynasty Tactics 2

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Dynasty Tactics 2

Jun 26, 2003

Main game

3.62 average rating based on 13 ratings

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The sequel to Dynasty Tactics gives the player more tactics to choose from, and introduces some new characters and features. Like in the first game, the player assumes the role of 3 important leaders in ancient China: Cao Cao, Liu Bei and Sun Ce. A new choice is the warrior Lu Bu. The characters have their own, unique story paths, which are affected by choices and outcomes occurring during the chapters the game is divided into. The player organizes and moves his officers and armies over the map while engaging others, trying to fulfill certain objectives during a turn limit. … More
The sequel to Dynasty Tactics gives the player more tactics to choose from, and introduces some new characters and features. Like in the first game, the player assumes the role of 3 important leaders in ancient China: Cao Cao, Liu Bei and Sun Ce. A new choice is the warrior Lu Bu. The characters have their own, unique story paths, which are affected by choices and outcomes occurring during the chapters the game is divided into. The player organizes and moves his officers and armies over the map while engaging others, trying to fulfill certain objectives during a turn limit. For battles, the game switches from the map to a dedicated screen showing the battlefield. The battle system is a bit like chess: the player moves the units around the battlefield in a turn-based fashion, mostly trying to bring them in a position to pull off special tactics. Ideally, this results in effective combos, that may not only defeat enemy units, but also capture the leading officers, which may join the player (there are over 200 in the game). Morale and terrain need to be taken into consideration as well. Units have different abilities depending on their type and position in the army, Engineers may build useful installments like supply depots for example. Army strategists can use the link command retained from the previous game for pinning down enemy units and helping to rack up higher combos, in addition, they may order chains now. These allow individual officers to perform multiple tactics (provided the conditions are met for each of them), but cost morale. The game also contains a two player versus mode, which consists of random battles. Less
Release Dates
Jun 26, 2003 (Japan)
PlayStation 2
Sep 24, 2003 (North_America)
PlayStation 2
Jul 09, 2013 (North_America)
PlayStation 3
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User Stats
48
In Collection
12
Wish Listed
0
Playing
17
Backlogged
How Long Is Dynasty Tactics 2?
Main story: 14.7 hours
Total completions: 1
Ovinnik
Ovinnik gave Jan 20, 2023
Ovinnik gave Jan 20, 2023
Bros just being Bros in Ancient China

Short review since I don't have anything too crazy to say about this one, and I've had a busy two weeks.

Very fun, full of character, genuinely fun and memorable soundtrack. The gameplay is focused on an almost puyo-style combo system where you shift enemies around into activating attacks of nearby units. This keeps combat very exciting and engaging and constantly moving units around to proc these follow up attacks. I had a very fun time.

For the critique, I wish that the characters interacted even more than they do since when they do have banter or get a cutscene, its very hammy and fun. On gameplay, two pieces:

  1. If you run out of skills, that unit is basically bricked for the rest of the fight. There should be a way to gain skills back (at a cost) to keep combat going. I have had too many times where an ally uses all their tactical skills and basically just does pittling damage and cant even combo off allies for the rest of the fight which just kind of sucks and slows battles down

  2. Too little map variety, most maps are just open plains with forests scattered. I got to fight …

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Short review since I don't have anything too crazy to say about this one, and I've had a busy two weeks.

Very fun, full of character, genuinely fun and memorable soundtrack. The gameplay is focused on an almost puyo-style combo system where you shift enemies around into activating attacks of nearby units. This keeps combat very exciting and engaging and constantly moving units around to proc these follow up attacks. I had a very fun time.

For the critique, I wish that the characters interacted even more than they do since when they do have banter or get a cutscene, its very hammy and fun. On gameplay, two pieces:

  1. If you run out of skills, that unit is basically bricked for the rest of the fight. There should be a way to gain skills back (at a cost) to keep combat going. I have had too many times where an ally uses all their tactical skills and basically just does pittling damage and cant even combo off allies for the rest of the fight which just kind of sucks and slows battles down

  2. Too little map variety, most maps are just open plains with forests scattered. I got to fight in a city once and I was susprised that they had anything else prepared by then.

While the core of the game is quite good, these two issues are big enough and either slow down combat enough or limit the variety of combat enough that I am done playing after seeing the credits roll on two seperate storylines. Definitely check it out if you're looking for a tactics game with a focus on unit positioning and combos.

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