Main game
3.62 average rating based on 13 ratings
Short review since I don't have anything too crazy to say about this one, and I've had a busy two weeks.
Very fun, full of character, genuinely fun and memorable soundtrack. The gameplay is focused on an almost puyo-style combo system where you shift enemies around into activating attacks of nearby units. This keeps combat very exciting and engaging and constantly moving units around to proc these follow up attacks. I had a very fun time.
For the critique, I wish that the characters interacted even more than they do since when they do have banter or get a cutscene, its very hammy and fun. On gameplay, two pieces:
If you run out of skills, that unit is basically bricked for the rest of the fight. There should be a way to gain skills back (at a cost) to keep combat going. I have had too many times where an ally uses all their tactical skills and basically just does pittling damage and cant even combo off allies for the rest of the fight which just kind of sucks and slows battles down
Too little map variety, most maps are just open plains with forests scattered. I got to fight …
Short review since I don't have anything too crazy to say about this one, and I've had a busy two weeks.
Very fun, full of character, genuinely fun and memorable soundtrack. The gameplay is focused on an almost puyo-style combo system where you shift enemies around into activating attacks of nearby units. This keeps combat very exciting and engaging and constantly moving units around to proc these follow up attacks. I had a very fun time.
For the critique, I wish that the characters interacted even more than they do since when they do have banter or get a cutscene, its very hammy and fun. On gameplay, two pieces:
If you run out of skills, that unit is basically bricked for the rest of the fight. There should be a way to gain skills back (at a cost) to keep combat going. I have had too many times where an ally uses all their tactical skills and basically just does pittling damage and cant even combo off allies for the rest of the fight which just kind of sucks and slows battles down
Too little map variety, most maps are just open plains with forests scattered. I got to fight in a city once and I was susprised that they had anything else prepared by then.
While the core of the game is quite good, these two issues are big enough and either slow down combat enough or limit the variety of combat enough that I am done playing after seeing the credits roll on two seperate storylines. Definitely check it out if you're looking for a tactics game with a focus on unit positioning and combos.