Faust's Folly box art

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Faust's Folly

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Faust's Folly

Main game

1.50 average rating based on 2 ratings

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A text adventure from Abbex, where players navigate a refuge reportedly built by Johann Georg Faust.
Developers
Publishers
Platforms
Genres
Themes
Horror
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User Stats
6
In Collection
1
Wish Listed
0
Playing
2
Backlogged
How Long Is Faust's Folly?
100% completion: 0.4 hours
Total completions: 1
scoopings
scoopings gave Mar 7, 2022
scoopings gave Mar 7, 2022
A Text Adventure With Severe 16k Spectrum Limitations--Tho Short And Sweet

Sound: 6/10 Annoying, tho the "beginning song" during the instructions was fun heh.

Play: 6/10 Really goofy parser, input has to be lower case and also only accepts "d" for instance not "down".

Feel: 7/10 I didn't really include a Look section, but I did like how items on the ground had sorta sprites. enter image description here

And the trees for settings, etc. Considering the severe limitations of a 16k Spectrum, this one did pretty darn good for a text adventure... Still, with the Apple II games I had played even 2 years before this one, and some of the more innovative ones on other systems too, it just seems silly to play a 16k Spectrum game in general heh. There was a purpose when costs matter, but now with access to all these platforms, sorta silly to play such a basic game.

Attachment: 7/10 As basic as it is, I can't deny I'm a sucker for short, sweet games. This got to the point and finished. Tho there is some petty RNG aspect, at least you do have "weapons" (the flute then the ring) that you can use against the enemies. Rubbing the Ring seemed to work on all enemies so that …

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Sound: 6/10 Annoying, tho the "beginning song" during the instructions was fun heh.

Play: 6/10 Really goofy parser, input has to be lower case and also only accepts "d" for instance not "down".

Feel: 7/10 I didn't really include a Look section, but I did like how items on the ground had sorta sprites. enter image description here

And the trees for settings, etc. Considering the severe limitations of a 16k Spectrum, this one did pretty darn good for a text adventure... Still, with the Apple II games I had played even 2 years before this one, and some of the more innovative ones on other systems too, it just seems silly to play a 16k Spectrum game in general heh. There was a purpose when costs matter, but now with access to all these platforms, sorta silly to play such a basic game.

Attachment: 7/10 As basic as it is, I can't deny I'm a sucker for short, sweet games. This got to the point and finished. Tho there is some petty RNG aspect, at least you do have "weapons" (the flute then the ring) that you can use against the enemies. Rubbing the Ring seemed to work on all enemies so that was nice. Decidedly not the best text adventure, but a short sweet one that had some cute images and innovations for being a 16k Spectrum game. I could even potentially see myself showing my brother this, since it's short enough to sum up text adventures well. With some challenge still there.

Completion: 100% Playtime: ~25 mins

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