Immortal Realms: Vampire Wars (2020)

Palindrome Interactive

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.00 from 5 ratings

81 members have it in their collection · 1 playing now · 45 backlogged · 17 wish listed

Immortal Realms: Vampire Wars is an engaging strategy game set in a dark vampire world in turmoil, that combines empire management and turn-based combat with unique card-game elements. Descend into a mythical world filled with horrors and legends – and hurl yourself into a compelling gothic adventure paired with a challenging game experience. Discover the secrets of Nemire and experience … Read more
Immortal Realms: Vampire Wars is an engaging strategy game set in a dark vampire world in turmoil, that combines empire management and turn-based combat with unique card-game elements. Descend into a mythical world filled with horrors and legends – and hurl yourself into a compelling gothic adventure paired with a challenging game experience. Discover the secrets of Nemire and experience an enthralling story from the perspective of four mighty vampire lords, each with their own goals and agendas. Command one of three unique vampire clans with distinctive units, powers, gameplay mechanics and characters, making strategic manoeuvres in “Kingdom” mode before switching over to “Combat” mode to take on your foes in tense, closely fought battles. Original card game elements enhance the gameplay and provide a refreshing take on the genre. Each clan and vampire lord has access to their own set of cards, which can be combined to powerful effect. Read less
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Release dates

  • Aug 28, 2020 (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
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Rating distribution

5 stars
1
4 stars
0
3 stars
2
2 stars
2
1 star
0
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Community All Reviews Statuses

grizzling

Review grizzling 2/5 · Feb 3, 2022

Visually pleasing but mechanically stale tactic/strategy game

In general, it's artistically impressive, even though pretty standard, but mechanically it lacks a lot. There are easy-to-do first-order optimal strategies, virtually no difficulty or important choices to do and the tactical combat is actually very simple despite the multitude of attributes and statuses. What might seem to be creating depth (like shrines with combat bonuses or management of villagers) …

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In general, it's artistically impressive, even though pretty standard, but mechanically it lacks a lot. There are easy-to-do first-order optimal strategies, virtually no difficulty or important choices to do and the tactical combat is actually very simple despite the multitude of attributes and statuses. What might seem to be creating depth (like shrines with combat bonuses or management of villagers) is actually just not usable or plainly skippable. I would like to see this game remade into something more coherent but it wouldn't take a patch - rather redesign.

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