Master of Monsters: Disciples of Gaia (1996)

SystemSoft

PlayStation · PlayStation 3 · PlayStation Portable · Sega Saturn

2.20 from 5 ratings

17 members have it in their collection · 6 backlogged · 5 wish listed

Masters of Monsters is an anime, turn bases strategy / combat game. You have the option of Story Mode, Single Map Mode, or VS Mode. You choose one of the Disciples of Gaia. The alignment of the Disciple (Law, Neutral, and Chaos) determines what type of creatures you can summon. The goal is to capture and control towers and to … Read more
Masters of Monsters is an anime, turn bases strategy / combat game. You have the option of Story Mode, Single Map Mode, or VS Mode. You choose one of the Disciples of Gaia. The alignment of the Disciple (Law, Neutral, and Chaos) determines what type of creatures you can summon. The goal is to capture and control towers and to summon / build up / replace your monsters as you combat your opponent on a hex grid / turn based map. In Story mode you play as Iros and have the aid of one of the Disciples where you have to fight the other Disciples and your goal is to defeat Gaia, the once “protector” of the world turned evil. Read less
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Details

Developers
SystemSoft
Publishers
ASCII Entertainment, Agetec, HAMSTER, Toshiba-EMI
Genres
Strategy
Themes
Fantasy
Series
Master of Monsters

Release dates

  • Oct 26, 1996 (Full Release) (Japan) Sega Saturn
  • Jul 31, 1997 (Full Release) (Japan) PlayStation
  • Feb 01, 1998 (Full Release) (Europe) PlayStation
  • Oct 13, 1998 (Full Release) (North_America) PlayStation
  • Mar 21, 2008 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable

Also available on

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Rating distribution

5 stars
1
4 stars
0
3 stars
1
2 stars
0
1 star
3
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Community All Reviews Statuses

WerqKween

Review WerqKween 1/5 · Feb 6, 2022

Just to make sure, I played through into the fourth map and this is not really for me. I actually think it could be pretty fun, but the randomness of the summon monsters makes strategy and planning almost moot. I kept finding myself holding onto creatures that had leveled up, only to find that a better-leveled version of that monster …

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Just to make sure, I played through into the fourth map and this is not really for me. I actually think it could be pretty fun, but the randomness of the summon monsters makes strategy and planning almost moot. I kept finding myself holding onto creatures that had leveled up, only to find that a better-leveled version of that monster would be available in the next map, and I was wasting slots. But then the game would pull some previously available classes? It was annoying more than anything.

One of the other big issues, as another user pointed out, is the ABSURDLY silly low hit rates. A stupid amount of time would pass before anyone, good or bad, connected with the opponent. I started keeping a talley at one point, and enemy units always fared better. I would have units with a 70%+ hit rate miss on every hit, and the opposing unit would connect every counter, with a 40% hit rate.

Otherwise, not much there. Nice music. Sometimes ok to mediocre graphics. Basically non-existent plot.

I’m not sure how this got in my collection in the first place, but it’s going back on the shelf.

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Slantindicular

Review Slantindicular 1/5 · Dec 22, 2017

This game is broken and can never be fixed.

If there is one thing I enjoy about older games it is how, for the most part, you are buying a solid finished product. No need to wait to buy it until after they release a game patch. This PS1 era game is an exception to that rule though. It has a bug that can add many agonizing hours onto …

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If there is one thing I enjoy about older games it is how, for the most part, you are buying a solid finished product. No need to wait to buy it until after they release a game patch. This PS1 era game is an exception to that rule though. It has a bug that can add many agonizing hours onto the total gameplay, with no hope for an update, patch, or fix. Ever. Here is how my time with this game broke down:

--The Good--

What I enjoyed most about this game was its simplicity. This game does not get mired in stats and number crunching. You can grind for levels, but it feels unnecessary. Instead it is more about making the best strategic use of the game space. How will you position your units in order to make it possible to advance and attack while still protecting your Master? (Basically a Master is to this game what the King is to chess.) The game aesthetics are also simple, with just a touch a style and without being overly ambitions (as some PS1 era games can be).

--The Bad--

I would have enjoyed my time with this game a great deal more if it wasn't for one frustrating bug. Often (sometimes it would happen several turns in a row) none of the characters on the board would be able to hit any of the other characters. I would select a move, the game said I had a 54% chance of hitting, but I would miss. Then the enemy would miss his retaliatory strike. Then each of the rest of my monsters on the field would miss all their attacks for the rest of the turn, no matter what chance the game said I had for successfully hitting. The enemy would also miss all their counterstrikes as well. Sometimes there would be two full turns in a row where no one could damage anyone else. All I could do was move around and keep trying to hit things, because without warning (often at the start of turns but sometimes in the middle of a turn) everything would go back to normal and I could damage and be damaged again. I wouldn't call this a "game breaking bug" because it is possible to finish this game with this problem. It will just add several hours on to your playtime as almost half the turns you take will be meaningless.

--The Verdict--

I couldn't finish this game because I do not have the patience to deal with that serious bug. Honestly, I wish more games were as simple as this one. I want to feel like I won because I had the superior tactics and strategy, and simpler titles like this one make me feel that way. It is a real disappointment then that I had to shelve this game without finishing it. And because this game can never be patched I would not recommend it to anyone. The art and aesthetic are too simple to even make it a viable collector's item.

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