Main game
3.00 average rating based on 2 ratings
Talking with a friend about our favourite games on PS2 and he mentioned Motorseige. It's a game I had somehow never heard of so for the hell of it I decided to buy it and give it a go. It's surprisingly fun even today, the concept even seems quite modern with todays battle royales / last man standing modes. I think it even has a goal mode similar to rocket league?

What stood out to me the most though were how whacky the visuals were, something typical of the early 2000's. I personally love this kind of style, it shows how creative and experimental developers and artists were during the early days of 3D console gaming. The characters are comically grotesque and bizarre looking but thats why I love it!


Even the cinematics for the developer intros when you boot up the game are a bit whacky. It got me thinking, what games today really don't give a damn about conforming to certain standards or following the status quo? Perhaps they aren't afraid to experiment and do their own thing?

Some games that really stood out to me back in the day were Theme Hospitals cursed intro scene with the …
Talking with a friend about our favourite games on PS2 and he mentioned Motorseige. It's a game I had somehow never heard of so for the hell of it I decided to buy it and give it a go. It's surprisingly fun even today, the concept even seems quite modern with todays battle royales / last man standing modes. I think it even has a goal mode similar to rocket league?

What stood out to me the most though were how whacky the visuals were, something typical of the early 2000's. I personally love this kind of style, it shows how creative and experimental developers and artists were during the early days of 3D console gaming. The characters are comically grotesque and bizarre looking but thats why I love it!


Even the cinematics for the developer intros when you boot up the game are a bit whacky. It got me thinking, what games today really don't give a damn about conforming to certain standards or following the status quo? Perhaps they aren't afraid to experiment and do their own thing?

Some games that really stood out to me back in the day were Theme Hospitals cursed intro scene with the killer surgeon, Rampage intros where the news presenters body proportions were slightly offputting, and the overall feeling of Populus on PS1 (really fond memories of populus). Very few of these games intros, visuals, or dialogue / story moments made sense to me but that was okay. I loved how out of pocket a lot of it was and how fun and entertainment were placed front and centre.


