Global Gladiators box art

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Global Gladiators

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Global Gladiators

Dec 31, 1992

Main game

3.14 average rating based on 21 ratings

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Global Gladiators (also known as Mick and Mack: Global Gladiators) is a 1992 platform game by Virgin Interactive, originally programmed by David Perry (who at the time had already moved to the United States and was located on the recently formed Virgin Games USA development studio) for the Mega Drive/Genesis and eventually ported by other Virgin Interactive teams in Europe (with the help of Graftgold and Krisalis Software) to the Sega Master System, Sega Game Gear and the Commodore Amiga. A Super Nintendo port was also in development but was never completed for undisclosed reasons, though a prototype exists on … More
Global Gladiators (also known as Mick and Mack: Global Gladiators) is a 1992 platform game by Virgin Interactive, originally programmed by David Perry (who at the time had already moved to the United States and was located on the recently formed Virgin Games USA development studio) for the Mega Drive/Genesis and eventually ported by other Virgin Interactive teams in Europe (with the help of Graftgold and Krisalis Software) to the Sega Master System, Sega Game Gear and the Commodore Amiga. A Super Nintendo port was also in development but was never completed for undisclosed reasons, though a prototype exists on the Internet. The game is loosely based on the McDonald's fast food chain and has a strong environmentalist message. A Game Boy port of the title was also fully developed (by Damian Stones, of Climax) but was never released for the same legal reasons as the Super Nintendo port. In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance. They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with a Super Soaker-type gun that shoots gooey projectiles. The game engine is the same used in other Virgin Interactive games such as Cool Spot and Disney's Aladdin, as all of them (Mega Drive/Genesis versions) were handled by David Perry's programming team, which eventually turned into Shiny Entertainment. Less
Release Dates
1992 (North_America)
Sega Mega Drive/Genesis
Feb 11, 1993 (Brazil)
Sega Mega Drive/Genesis
1993 (Worldwide)
Amiga
TBD Cancelled (North_America)
Nintendo Entertainment System, Super Nintendo Entertainment System
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User Stats
57
In Collection
2
Wish Listed
0
Playing
13
Backlogged
How Long Is Global Gladiators?
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Capt.ACAB
Capt.ACAB gave Mar 12, 2024
Capt.ACAB gave Mar 12, 2024
Decent McDonald's propaganda
This review is for the Sega Mega Drive/Genesis version

Ronald McDonald saying "maybe"

Fun lil run n gun that's rough around the edges crom one of the most evil enterprises to ever exist. This wasn't the only McDonald's propaganda game I had as a kid either 🥲

Ending score: 401250

6/10

scoopings
scoopings updated their status Apr 30, 2025
scoopings updated their status Apr 30, 2025

Preliminary: Literal McDonalds advertisement/propaganda, terrible scrolling mechanic, and clunky momentum/movement... but excellent music, great intro and graphics, something oddly endearing and nostalgic about the clunky movement and bad scrolling and Look that reminds me of SNES Lion King and other games where you "stick" when you land and have weird momentum. Tho those aspects are technically bad, it's familiar and cozy and one of the first examples of those controls with this Look and Sound. I dunno, it really deserves a 2 but this may get a 3 or higher depending on how much the Look and Sound and cozy familiarity to the clunky Play hold me.

Ok but the gameplay is utterly terrible in actuality I was just excited by the start-of-an-era Look etc heh. Couldn't even be patient enough to get through the first level