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Heart of Africa

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Heart of Africa

Oct 15, 1985

Main game

2.75 average rating based on 4 ratings

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In Heart of Africa, the unofficial follow-up to The Seven Cities of Gold, you play the part of an adventurer who is to continue a quest started by another explorer, Hiram Primm whose expedition has been reported missing while looking for the lost tomb of Pharaoh Ahnk Ahnk. Find the tomb and you will stand to be the sole beneficiary to Primm’s estate. The only information that you have to go by is Primm’s unpublished paper on the legend of Ahnk-Ahnk and his African diary. The quest begins near a large port town and here you can find stores which … More
In Heart of Africa, the unofficial follow-up to The Seven Cities of Gold, you play the part of an adventurer who is to continue a quest started by another explorer, Hiram Primm whose expedition has been reported missing while looking for the lost tomb of Pharaoh Ahnk Ahnk. Find the tomb and you will stand to be the sole beneficiary to Primm’s estate. The only information that you have to go by is Primm’s unpublished paper on the legend of Ahnk-Ahnk and his African diary. The quest begins near a large port town and here you can find stores which will allow you to purchase items which are necessary like ropes and shovels. You start the quest with only $250. Use the map provided to find important landmarks and locations which the natives may name when giving you directions. The natives hold the key to your success. Not all natives behave the same to strangers. Offer them gold, copper, or other gifts to win their friendship. But be careful, not all natives see your offering as a sign of friendship. They each have their own cultures. Presenting them with the wrong gift may hinder your attempts to get needed information. Use the joystick to move about, press the fire button when you are standing still to move control to the four icons to the left of the exploration window. Click these icons for further options. The diary icon lets you page through your diary to review the clues that you get from the native chiefs. The map icon lets you see what you have explored so far. The options icon offers three choices. Two let you check on your location and condition. The third lets you drop things off to form a cache. The hand icon lets you select what you have in your hand and it lets you use items from your backpack. If you are delirious, your joystick control will become uncertain, reversed or randomized. Go to a pub in a port city to save your game. You can save up to 10 different games at once on a single disk. Each time that you start a new game, the location of the tomb and other valuables is subject to change. Less
Release Dates
Oct 15, 1985 Full Release (North_America)
Commodore C64/128/MAX
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Calvinerd
Calvinerd gave Sep 29, 2016
Calvinerd gave Sep 29, 2016
The ambition of this game...

Tough for me to rate this one. 4 Stars means "I really liked it." I did. It was a minor obsession for my household for a while. We had a map of Africa with notes all over of stuff we were finding. We had a typed guide (an early player's guide?) and wrote notes for it. It was really in depth. It was really the only video game I remember my dad getting into, but we had long discussions on it at times.

At the same time, it's tough to rate something that early really highly. I don't think it would translate well today. But I have to put it 4 stars if I'm going to rate it for what it was - a really interesting and ambitious game.

Some interesting things to note:

1) It was open-world. In 1985. That's right. There was no path you were supposed to take. No "Go to this town next." You got some very vague clues, but you were exploring all of Africa, and you didn't know. And you could spend hours hunting things down, crisscrossing the continent.

2) The NPCs reacted to you. You could play it good or evil. You could …

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Tough for me to rate this one. 4 Stars means "I really liked it." I did. It was a minor obsession for my household for a while. We had a map of Africa with notes all over of stuff we were finding. We had a typed guide (an early player's guide?) and wrote notes for it. It was really in depth. It was really the only video game I remember my dad getting into, but we had long discussions on it at times.

At the same time, it's tough to rate something that early really highly. I don't think it would translate well today. But I have to put it 4 stars if I'm going to rate it for what it was - a really interesting and ambitious game.

Some interesting things to note:

1) It was open-world. In 1985. That's right. There was no path you were supposed to take. No "Go to this town next." You got some very vague clues, but you were exploring all of Africa, and you didn't know. And you could spend hours hunting things down, crisscrossing the continent.

2) The NPCs reacted to you. You could play it good or evil. You could rob the people blind or be their friends. This function isn't as detailed as it would be now, but you had the choice, and the other characters would react to that. In 1985. I mean, when I first played Fable, which was the first game I personally played that allowed you to kinda choose what sort of character you would be, I was blown away by that. But even in Fable, that function wasn't all that detailed. Frankly, by the end of the game, I couldn't converse with a woman (and some guys) in the game without them proposing marriage. But it was cool even so, and Heart of Africa was way ahead of the game on that one.

I never actually found the treasure. I'd love to take another crack at it.

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