Review liketheaward 2/5 · Jan 30, 2025
My Time in a Skinner Box
I bought this game during the Steam Spring Sale a couple of years ago. For about two weeks I played it in a way that can only be described as "obsessively." I played every single day, and it consumed all of my free time and then some as I blew off other stuff I really should have been doing.
Then …
I bought this game during the Steam Spring Sale a couple of years ago. For about two weeks I played it in a way that can only be described as "obsessively." I played every single day, and it consumed all of my free time and then some as I blew off other stuff I really should have been doing.
Then I finally put it down for a couple of days when I had some obligations that I couldn't blow off, and with about 48 hours of detox separating me from the last session, I realized I hadn't even been enjoying it that much. I was mainly just hooked on the Skinner Box mechanics.
(For those who don't know, a Skinner Box is a device that was used in lab animal experiments. An animal, usually a rat, was placed in a box which has various levers it can press. For pressing each different lever, the animal is either rewarded with high-value food, or punished with harsh stimuli like electric shock or loud noises. Researchers used these boxes to study how punishment and reward can shape behavior, an approach known as "operant conditioning.")
Like a Skinner box, this game kept giving me a steady stream of constant dopamine rewards for almost any lever I pushed, no matter how trivial. Rather than punish me for pushing the wrong levers, it punished me for not pushing levers often enough. The very tight time constraints on missions meant that any time spent idle, or even just unoptimized, could result in failing missions. Because of this I felt a constant drive to do as much as possible, as efficiently as possible, to the extent that I completely lost sight of whether the stuff I was doing was even particularly fun or if it was just keeping me busy.
To be fair, the game did have a few bright spots. I genuinely enjoyed riding the llamas, with their bouncy gait and their dopey little faces. But those moments of pure joy were pretty rare. The variety of processing machines and different types of things you could make was cool, even if the actual process of using the machines was implemented in a way that made them feel more like a chore than an asset.
Most glaringly, the NPC villagers were incredibly flat and bland. I could not bring myself to care about a single one of them despite how many there were to choose from. The only character who was remotely interesting was the robot butler, since he actually has a short story arc - but once it finishes he's about as boring as the rest. This kind of game absolutely needs to have interesting characters and MTAP just fell way short of the mark. There was some kind of main narrative too, but 2 years removed I don't even really remember what it was anymore - it was that forgettable.
Overall, I came away from this game feeling much like a person stepping out of a Vegas casino on Monday and seeing sunlight for the first time since Friday, feeling vaguely ashamed and regretful. As desperate as I had been to get back to my tasks during that 2-week blur, I never actually wanted to do the tasks, I just wanted the rewards.
I never picked the game up again.