Review scoopings 3/5 · Mar 23, 2024
Terrible Combat And Platforming, Yet The Adventure Elements Got Me To Play For Hours
Preliminary: Wow, even tho there seem to be very few differences, a fan actually translated the original Japanese version. I was going to be content playing the NA release, even tho it came out in 1989, because the differences were primarily no Christian symbols, priests called gurus, etc. (That's a very common theme in late 80s/90s localization.) I'm super excited …
Preliminary: Wow, even tho there seem to be very few differences, a fan actually translated the original Japanese version. I was going to be content playing the NA release, even tho it came out in 1989, because the differences were primarily no Christian symbols, priests called gurus, etc. (That's a very common theme in late 80s/90s localization.) I'm super excited for this though! Seems linear enough but metroidvania enough that I may reference the strategywiki or google. I'm weird and enjoy that haha.
Yessss, great intense intro music, then autumnal opening scene. The graphics and jingle of the action part/actual game isn't great at the start, reminding me of the type of NES music I usually mute, but here goes nothing.
Play: 7/10 As tacky as it has been so far, and a bit unclear, I do like the Castlevania-style jumps and seemingly the attacks, but apparently without a weapon, I can't do any damage? Or I'm doing something wrong? Either way, dying at the start healed me so it worked out lol. Boo no duck and the combat did not turn out great, it also wasn't terrible tho. The collision masks were quite awful.
Indeed, on my 2nd play session, as much as I noticed myself sticking to it anyway, I can't help but notice the many cheap situations, like unavoidable damage (having to go down a ladder to a bunch of enemies that are jumping in a way you simply can't avoid it, etc.). Then again, the first Zelda and other games I respect have a lot of cheap shots and frustrating elements too, so here I am, continuing on anyway.
3rd play session. Yep, combat still quite awful. Unavoidable damage (why have an enemy spawn right where you come in on a ladder?). So many bugs, like how does the Pendant actually lower your offensive stats smh. And uff, when I found out the Full Plate can be gotten for free after I already spent so much lol look at my gold amount 
Look: 7/10
(This was going to get a 6 but I like the face sprites and the equipment/status screen) I like the face sprites for dialogue. 
The way the ladders blend in with the background is quite poorly done, and all the enemy sprites etc were quite boring 
Lol wait, the vaguely tower-esque sprites can be jumped through? I jumped to the left from here and was fine. Makes no sense... look at that mess it looks like someone's cat walked across their RPG Maker 
Sound: 6/10 At first I was not vibing with the Sound, but the inside jingles are nice like in the Tool Store and in the Cathedral. (Nope, it got old still. Didn't get factored in tho)
Feel: 7/10 Already even just leaving the first town I was getting that class NES Play feel like Castlevania where I love the precise jumping (Anybody else do that with NES games where you just jump while moving just because it feels good to? And like landing at a precise spot you planned to? I dunno) I hope the combat pans out, the Magic is a nice touch. Seems very well-developed and planned out.
Attachment: 7/10 Well, at the end of my first play session, I am still not enjoying the combat. I almost dropped the game but remembered that I don't love the first 2 Zeldas' combat nor Metroid's yet I pushed through. Might as well give this a chance, especially since it has metroidvania style get-item-to-go-back-to-a-spot and a type of game that I get hooked to (grinding, etc.). If only the experience actually raised your health bar or strength, it seems it only affects how you start after dying? Anyway yay that I ended my first play session at a good money grinding spot so I can return for that Magic Shield I was irked I couldn't afford! Love when there are good grind spots built into games!
Welp on my 2nd play session, I grinded quite a bit longer and got to just over 11k gold! At the Trunk Tower. Now I can buy a Magic Shield :) I could grind for Death too, which would be very me of me but meh. Oooo I love the inclusion of rare drops from normal enemies, not quite in the Final Fantasy and Earthbound style, but still awesome touch. At the end of this play session, I still find the combat bad, yet here I am.
It's a long game for sure. 4 play sessions in and not much more to say. Frustrating combat and platforming, yet very addictive adventure and RPG elements. Imaginative locations. Love the Zelda and Metroidvania style collect-item-and-be-told-where-to-use-it gameplay. I kept considering dropping it due to tacky combat mechanics, but a) that's to be expected with NES action-adventures and b) there was something oddly addictive about it. I almost really really really quit the time I got all the way to Tower of Mist before realizing I don't have a King Key.... how much longer... and should I keep playing... why do I do these things to myself
Welp it was officially at this point that I dropped the game. I had gone back for a King Key, did the Tower, then was heading to the next area. I'm glad I had StrategyWiki to inform me that I would need more King Keys, but those are only available at Victim town (silly name lol). It wasn't far away but I had no desire to go back. And then I entered a room, killed an enemy skillfully, and had no choice but to run into the Poison that it spawned. Literally no way to jump around it because of the mechanics. That's when I officially decided to stop lol. So it goes. There goes several hours of my life :-p 
Completion: Got the Black Onyx and was heading to the Branches (near endgame) Playtime: 3h 45m





