Review Capsulejay 4/5 · Aug 29, 2017
Plenty of futuristic racing action, needs more spandex though
- This futuristic racer looks absolutely gorgeous and runs silky smooth at top speed. The performance looked pretty solid even when playing 3-player split-screen (I don’t have a fourth controller yet to test 4-player).
- The boosting and color-changing mechanics keep the races fast and fluid. The only downside is that sometimes by the time you are close enough to a boost …
- This futuristic racer looks absolutely gorgeous and runs silky smooth at top speed. The performance looked pretty solid even when playing 3-player split-screen (I don’t have a fourth controller yet to test 4-player).
- The boosting and color-changing mechanics keep the races fast and fluid. The only downside is that sometimes by the time you are close enough to a boost pad to tell what color it is (blue or orange), there might not be enough time to react and change color. Thus, course memorization is sometimes required.
- Each race track has a unique setting and set of road hazards to avoid, though the race tracks could use a little more personality rather than just having a generic “future” aesthetic. This is only a minor quibble as the courses still look great and are fun to drive.
- The later grand prix cups become very challenging, even playing on the easy “Subsonic” setting. However, it's also possible that I'm just a lousy future space car driver.
- Overall, playing Fast RMX just feels good. At one point I was playing with a friend and she found herself spontaneously shouting “Woohoo!” when launching her car off a big ramp. It’s just that kind of game.
- The only thing Fast RMX is missing is a cast of muscle-bound folks in off-brand superhero costumes to drive the cars.