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James Bond Jr.

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James Bond Jr.

Dec 31, 1992

Port of James Bond Jr.

2.00 average rating based on 1 rating

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An adaptation of the animated TV series, it differs from the SNES version as it is a side-scrolling shooter with puzzle-solving elements.
Release Dates
1992 Full Release (Europe)
Nintendo Entertainment System
1992 Full Release (North_America)
Nintendo Entertainment System
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How Long Is James Bond Jr.?
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Chovus
Chovus updated their status Feb 19, 2026
Chovus updated their status Feb 19, 2026

Quit during 1st stage. The controls were way too floaty, like being on the moon. Pressing up made him turn into the background, which was for using ladders and terminals, but it still could be done with nothing interactable there and disabled jumping and shooting. Enemies took dozens of shots to kill. I think a real bb gun would kill someone with fewer shots than whatever spitwad nerf gun he was using. Worse, there was no way to really avoid enemy damage. No crouching under shots, or having that turn in grant cover, and the jumps were too floaty to be reliable. It all combined it be awful and no fun. Then I found little wall turrets that were not even lined up with the planes you could shoot. The only way to hit them was with grenades, which were a limited drop from enemies. At least the enemies stayed dead though I did not check if leaving the screen and coming back respawned them. The worst thing though were sliding block puzzles to complete the objectives. groan nooooo. Why did it have to be that? Even using a walkthrough to get exact instructions to solve them I did not …

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Quit during 1st stage. The controls were way too floaty, like being on the moon. Pressing up made him turn into the background, which was for using ladders and terminals, but it still could be done with nothing interactable there and disabled jumping and shooting. Enemies took dozens of shots to kill. I think a real bb gun would kill someone with fewer shots than whatever spitwad nerf gun he was using. Worse, there was no way to really avoid enemy damage. No crouching under shots, or having that turn in grant cover, and the jumps were too floaty to be reliable. It all combined it be awful and no fun. Then I found little wall turrets that were not even lined up with the planes you could shoot. The only way to hit them was with grenades, which were a limited drop from enemies. At least the enemies stayed dead though I did not check if leaving the screen and coming back respawned them. The worst thing though were sliding block puzzles to complete the objectives. groan nooooo. Why did it have to be that? Even using a walkthrough to get exact instructions to solve them I did not to play any more. The core gameplay was not fun and the puzzles just added insult to injury. I guess it is a little better than Terminator 2.

4.0/10

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