Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U
3.59 from 161 ratings
409 members have it in their collection · 12 playing now · 94 backlogged · 23 wish listed
How long? Main story 5h · 100% 4h (from 5 logged playthroughs)
Status Chovus Apr 22, 2025
Beat, and managed to solve all stages without help. The last few on floor 10 were real doozies. I did need to read about the basic mechanics though because I got stuck early on with no idea what was even possible. Gameplay was fairly simple while being fairly challenging and fun. My only complaint was how often I accidentally moved …
Beat, and managed to solve all stages without help. The last few on floor 10 were real doozies. I did need to read about the basic mechanics though because I got stuck early on with no idea what was even possible. Gameplay was fairly simple while being fairly challenging and fun. My only complaint was how often I accidentally moved a block and had to load the state. Perhaps the unused face button should have been used for a push mode to avoid those accidents. Shoot and use special item were the same button but I never had any issue with that.
8.0/10
Status scoopings Jun 29, 2024
Preliminary: Usually puzzle games aren't my thing but this has been oddly hooking so far. Already on the 3rd floor. It does a good job of introducing you to the mechanics instead of throwing you to the wolves too fast. I do wish I moved a bit faster, it all feels a bit sluggish and slow. And the Look and …
Preliminary: Usually puzzle games aren't my thing but this has been oddly hooking so far. Already on the 3rd floor. It does a good job of introducing you to the mechanics instead of throwing you to the wolves too fast. I do wish I moved a bit faster, it all feels a bit sluggish and slow. And the Look and Sound are cute, having that classic NES feel before the SNES is released the following year ah!, butttt I assume it never changes from this tune so we shall see if I go through all 50 levels. Oh and I suppose it does throw you to the wolves in that you basically have to die sometimes to learn some of the mechanics, like the instant shooting from certain enemies, but I just use a savestate at the start of each Room to make it enjoyable to learn the mechanics :-p Tho it feels a bit sluggish in some ways, I do love that the next level just instantly starts. And no time limit, that's always good.
Welll yea I burned out on the fourth floor. Puzzle games just don't keep me pushing through the confusion unless it's particularly compelling or the Look/Sound etc grab me. Maybe if the Sounds was more varied, or if I had nostalgia for the Eggerland/Lolo series.