Main game
2.13 average rating based on 8 ratings
30-min play review
The good: This game is tough but in a way that I kind of enjoyed. You have to use the arrow keys and WASD key for tricks while managing speed with the spacebar and the landing angle again with the arrow keys. If you enjoy mastering difficult things and like physics-based games, it may scratch that itch on some level.
The bad: It gets too difficult too quickly and doesn't provide good training to help you slowly grow your skills. I found myself struggling to finish some levels because I couldn't get the takeoff and landing down let alone while completing tricks. They should have let you mess around with single jump levels for a while to acclimate you better. The music is god awful. It sounds like some middle schooler made it on garage band. It wouldn't be so bad if they didn't play only one song! I've never encountered a game that just repeats the same song non-stop (although the main menu has a different one).
In the end: not enough payoff to encourage taking the time to grow the skills required to progress in the game. I would have enjoyed more RPG elements like …
30-min play review
The good: This game is tough but in a way that I kind of enjoyed. You have to use the arrow keys and WASD key for tricks while managing speed with the spacebar and the landing angle again with the arrow keys. If you enjoy mastering difficult things and like physics-based games, it may scratch that itch on some level.
The bad: It gets too difficult too quickly and doesn't provide good training to help you slowly grow your skills. I found myself struggling to finish some levels because I couldn't get the takeoff and landing down let alone while completing tricks. They should have let you mess around with single jump levels for a while to acclimate you better. The music is god awful. It sounds like some middle schooler made it on garage band. It wouldn't be so bad if they didn't play only one song! I've never encountered a game that just repeats the same song non-stop (although the main menu has a different one).
In the end: not enough payoff to encourage taking the time to grow the skills required to progress in the game. I would have enjoyed more RPG elements like completing challenges unlocking new tricks instead of just boring completing challenges for their own sake. It also would help to have some sort of meter in the air to help you see when you're angeled the right way. You spin and flip so much it can be quite hard to spot the landing.