RoboCop 2 box art

See more on IGDB

RoboCop 2

Remove Ads with Grouvee Gold

RoboCop 2

Dec 31, 1990

Main game

2.69 average rating based on 36 ratings

5
4
4
2
3
14
2
11
1
5
RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect/destroy at least two-thirds of the drug "nuke" in each level and arrest two-thirds of the suspects by running into them (in contrast to shooting them). If RoboCop does not manage to attain the required … More
RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect/destroy at least two-thirds of the drug "nuke" in each level and arrest two-thirds of the suspects by running into them (in contrast to shooting them). If RoboCop does not manage to attain the required amounts of nuke or number of arrests then he has two chances in the game to prove his efficiency at a shooting range. If he succeeds, he may continue onto the next level. If he fails, or if both chances at the shooting range are already used up, he must repeat the level. The version for the ZX Spectrum and Amstrad CPC was also a platform game, but one that offered movement in both directions (vertically and horizontally) as well as into various areas providing an element of exploration. There were also a number of puzzle sub-games that had to be completed to progress in the game. The version for the 16-bit Commodore Amiga and Atari ST was similar in nature to the 8-bit Spectrum and Amstrad CPC versions, but contained completely different levels to take advantage of the extra power offered by these computers. There was also an arcade-only version of RoboCop 2, developed and published in 1991 by Data East (who still held the rights to create arcade games based on the franchise), which allowed up to two players at once (one controlling the original RoboCop, the other controlling a slightly purple-hued clone). The game followed the basic premise of the movie, but had some major sequential differences. Less
Release Dates
1990 (Europe)
Amiga, Amstrad CPC, Atari ST/STE, Commodore C64/128/MAX, ZX Spectrum
1990 (Japan)
Arcade
Apr 1991 (North_America)
Nintendo Entertainment System
Apr 02, 1991 Full Release (Japan)
Family Computer
Remove Ads with Grouvee Gold
User Stats
104
In Collection
10
Wish Listed
1
Playing
17
Backlogged
How Long Is RoboCop 2?
No playthrough data yet
Related Content
Chovus
Chovus updated their status May 9, 2026
Chovus updated their status May 9, 2026

Played a little NES version and could not even get past stage 1. Robocop has probably the worst control I have ever seen in a game. He starts moving extremely slowly, having to build up speed in order to walk at a normal pace. Then he has so much momentum that it feels like an ice stage in a sensible platformer that has grease on top of the ice. At least he could shoot all the time only punching when enemies were in melee range. The briefing screen was decent but I did not fully understand it. Upon reaching the end I was told that I failed to destroy enough nuke (the bottles labeled N) or arrest enough villains. Try again and didn't do any better. I at least found out that the green shirt guys needed to be touched to arrest them, not shot. Unfortunately the gun fired a 2 round burst that often killed an enemy and the guy behind him that I was not supposed to shoot. Ehhh, why was the gun not single shot? After failing it made me do an absurdly long shooting gallery bonus stage that had god awful momentum on the crosshair. What …

Read More

Played a little NES version and could not even get past stage 1. Robocop has probably the worst control I have ever seen in a game. He starts moving extremely slowly, having to build up speed in order to walk at a normal pace. Then he has so much momentum that it feels like an ice stage in a sensible platformer that has grease on top of the ice. At least he could shoot all the time only punching when enemies were in melee range. The briefing screen was decent but I did not fully understand it. Upon reaching the end I was told that I failed to destroy enough nuke (the bottles labeled N) or arrest enough villains. Try again and didn't do any better. I at least found out that the green shirt guys needed to be touched to arrest them, not shot. Unfortunately the gun fired a 2 round burst that often killed an enemy and the guy behind him that I was not supposed to shoot. Ehhh, why was the gun not single shot? After failing it made me do an absurdly long shooting gallery bonus stage that had god awful momentum on the crosshair. What the hell kind of game mechanics was this?! I could not simply move the cross hair to a target and shoot. No I first had to get it in drive and build up some speed then stop moving well before the target and hope that skidded on top of the target. It said I failed to achieve enough score and had to redo the stage, implying you could skip the stage goals by mastering the shooting gallery? I read a review that said the game only got worse in later stages and that beating stage 1 required finding a secret room. The only walkthrough didn't mention this secret room at all and I am not wasting my time combing the stage or looking up a video. One of the worst games I have ever played. It would have made more sense as a straight action platformer without stuff to collect, or allow back tracking to get the required stuff.

2.0/10

Read Less
scoopings
scoopings updated their status Aug 2, 2024
scoopings updated their status Aug 2, 2024

Hm hypothetically I would normally split up the Data East games and the Ocean games, butttt since they're basicallyt all brawler platformers, and really the 2 most distinct are the Amiga and Arcade versions with the rest simply being pale imitations of those 2 versions, I think it's fine just seeing it like the Harry Potter games with multiple releases on different platforms.