Sorcery (1984)

Virgin Games

Amstrad CPC · Commodore C64/128/MAX · MSX · Thomson MO5 · ZX Spectrum

3.33 from 3 ratings

12 members have it in their collection · 6 backlogged · 3 wish listed

You are one of the last remaining great sorcerers. The other three have been kidnapped and it's up to you to rescue them.
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Details

Developers
Virgin Games
Publishers
Virgin Games
Genres
Platform
Themes
Action, Fantasy

Release dates

  • 1984 (Full Release) (Europe) Commodore C64/128/MAX, ZX Spectrum
  • 1985 (Full Release) (Europe) Amstrad CPC, MSX
  • 1986 (Europe) Thomson MO5

Also available on

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Rating distribution

5 stars
1
4 stars
0
3 stars
1
2 stars
1
1 star
0
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Community All Reviews Statuses

scoopings

Status scoopings Nov 29, 2022

Wow this looks amazing, but so hard to find valid info about it! Which computer was it released first on? Part of the struggle is that it has similar name to so many games, from other Sorcery's to Sorcerer etc heh. From what I'm seeing in videos, this should also be labeled action-adventure on top of platform--one of my favorite …

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Wow this looks amazing, but so hard to find valid info about it! Which computer was it released first on? Part of the struggle is that it has similar name to so many games, from other Sorcery's to Sorcerer etc heh. From what I'm seeing in videos, this should also be labeled action-adventure on top of platform--one of my favorite combos! I read that the different ports have quite different layouts/items/gameplay, so I'm a bit overwhelmed to decide which version to play! From what I read, there are 40 screens... hm, implies a set ending... here goes nothing! The flying mask is such a cool enemy and reminds me of Super Mario Bros 2. However, after playtesting it for a bit, I wasn't really feeling it: it seemed like it was more like an adventure of wandering around, I couldn't seem to figure out how/if you can fight back, and it's really just more about navigating around and hurrying to an end. At least there's a set ending...

Hm, welp, in the end, about halfway through following this longplay, I set it aside. Cool idea, but the gameplay is just too lacking. A lot of potential to this, though.

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