Tomb Raider (2013)

Crystal Dynamics

Android · Linux · Mac · PC (Microsoft Windows) · PlayStation 3 · Xbox 360 · iOS

3.94 from 11046 ratings

23508 members have it in their collection · 705 playing now · 5459 backlogged · 1621 wish listed

How long? Main story 17h · with extras 19h · 100% 27h (from 200 logged playthroughs)

Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.

Release dates

  • Mar 04, 2013 (Full Release) (North_America) Linux
  • Mar 04, 2013 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Mar 05, 2013 (Full Release) (Worldwide) PlayStation 3, Xbox 360
  • Mar 06, 2013 (Full Release) (Asia) PlayStation 3
  • Apr 25, 2013 (Full Release) (Japan) PlayStation 3, Xbox 360
  • Jan 23, 2014 (Full Release) (Worldwide) Mac
  • Apr 27, 2016 (Full Release) (Worldwide) Linux
  • Feb 12, 2026 (Full Release) (Worldwide) Android, iOS

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Bundled in

DLC

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Rating distribution

5 stars
2914
4 stars
5083
3 stars
2546
2 stars
429
1 star
73

Community All Reviews Statuses

Millomillion

Review Millomillion 4/5 · Jan 10, 2026

Pretty Good 👍

First survivor trilogy game, I picked up the whole trilogy since it was on sale and because I wanna play the new Tomb Raider game coming this year. For what it was, it was surprisingly good.

The main thing is that its a constant high-action game with big explosions and stuff, interrupted by occasional cutscenes and puzzles. The gunplay is …

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First survivor trilogy game, I picked up the whole trilogy since it was on sale and because I wanna play the new Tomb Raider game coming this year. For what it was, it was surprisingly good.

The main thing is that its a constant high-action game with big explosions and stuff, interrupted by occasional cutscenes and puzzles. The gunplay is relatively simple but satisfying and with the 4 different weapons (not counting gun add-ons) you get, it doesn't really get boring. The environments are pretty cool and diverse considering it takes place on one island and there's a layer of revisiting to get collectibles and lore books.

The weakest part is the story since its so shallow but I don't blame them since it's mainly about Lara learning to be a 'survivor' n stuff.

But overall, it's a pretty cool experience and I hope the other games will be as good or better since ive heard some things :/

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Krauzer

Review Krauzer 4/5 · Aug 1, 2025

This Tomb Raider reboot is a gritty reboot of the classic franchise that successfully reimagines Lara Croft’s origin story. The game blends cinematic storytelling with solid third-person action, puzzle-solving, and exploration. So pretty much nothing new to the formula of these kinds of games, or for the franchise in general, though it really shines when it comes to it's execution. …

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This Tomb Raider reboot is a gritty reboot of the classic franchise that successfully reimagines Lara Croft’s origin story. The game blends cinematic storytelling with solid third-person action, puzzle-solving, and exploration. So pretty much nothing new to the formula of these kinds of games, or for the franchise in general, though it really shines when it comes to it's execution. Lara's transformation from a vulnerable survivor to a hardened adventurer feels believable and emotionally engaging.

This gives a more mature and realistic tone to the series, compared to the more quirky and "action-hero"-like tone of the previous games. The island setting is atmospheric and beautifully realized, while the combat and traversal mechanics are tight and satisfying. Though it leans heavily into action, sometimes at the expense of classic tomb-raiding, it delivers a thrilling, modern adventure that revitalized the series. This title also implements stealth, a first for the series and a trend at the time, not much to comment on this, but it is a decent enough stealth system that serves the plot more than the gameplay.

One of the game’s most notable achievements is its sense of pacing and environmental design. The island is not just a backdrop but an active, oppressive character in its own right, with howling winds, treacherous cliffs, and decaying structures that tell a silent history. The pacing expertly oscillates between intense, on-rails combat sequences and quieter moments of exploration and reflection, often within the optional challenge tombs. These hidden puzzles, while disappointingly brief, offer a rewarding nod to the franchise’s roots and provide a welcome respite from the narrative’s relentless forward thrust.

However, the experience is not without its concessions to the era’s design trends, the campaign is highly linear and guided, with a pervasive use of visual cues like white-painted climbable rocks that can occasionally break immersion. The upgrade and crafting systems, while providing a tangible sense of progression, feel somewhat obligatory in the genre landscape of the era of its release. Furthermore, the much-touted survival aspect is largely superficial, never presenting a true struggle for resources. Overall, this title ultimately succeeds by wrapping its familiar mechanics in a compelling character journey and a consistently thrilling, visually spectacular presentation.

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strategogaming

Status strategogaming Feb 15, 2025

Finished Tomb Raider. Tomb Raider is well-written, sympathetic, exciting, dark and a well-made game. The single-player rarely makes a mis-step, and though Lara's quick transformation into a hardened killer seems at odds with the narrative at first, the game quickly moves past it. It is a superb action game that brings a new emotional dimension to one of gaming's most …

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Finished Tomb Raider. Tomb Raider is well-written, sympathetic, exciting, dark and a well-made game. The single-player rarely makes a mis-step, and though Lara's quick transformation into a hardened killer seems at odds with the narrative at first, the game quickly moves past it. It is a superb action game that brings a new emotional dimension to one of gaming's most enduring icons, and repositions her alongside Nathan Drake at the top of gaming's action-hero heirarchy. It is rather quite short though for my liking.

RATING:

GAMEPLAY : 7

  • No Boss fights. Traversing the world is great, and the character growth feels satisfying
  • Puzzles are harder on the side content but overall can also be hard too
  • Great overall feel for the game, from combat to platforming.

STORY & THEME : 7

  • The only thing memorable is Lara Croft herself
  • Atmosphere is great a new take for the IP
  • I find the content lacking for a "Tomb Raider" title

VALUE : 6

  • Completed the game with 74% completion in about less than 15 hours
  • Too short, can be fleshed out more with Lara raiding other 'tombs'

A solid 7/10. The games bold move in moving Lara into a more dark centric direction gives it the 'danger' that an action game requires. The narrative though is very linear and lacks the mystery factor a tomb raider game should have. But overall, compensated with its awesome combat and exploration. Tomb Raider fans should give this a shot.

You can watch the entire playthrough here:

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lili_dimittrova

Review lili_dimittrova 3/5 · Jan 25, 2025

Good start

3.5/5

Pretty fun. Played it through faster than I thought I would. Tried it normal since I hadn't played anything in years, but maybe I should go for hard next time.

A decent start to a trilogy, though I would've liked a little more backstory of the characters and their relationships with Lara. The deaths didn't hit as much as …

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3.5/5

Pretty fun. Played it through faster than I thought I would. Tried it normal since I hadn't played anything in years, but maybe I should go for hard next time.

A decent start to a trilogy, though I would've liked a little more backstory of the characters and their relationships with Lara. The deaths didn't hit as much as they could've if we'd seen more than 30 seconds of each of them before that. Whitman's arc was quite predictable, down to the scene where they chop him up. Saw that a mile away. The characters didn't really carry any depth, pretty stereotypical and one-deminsional.

Some adventure parts (Sam - vessel) would also be easy to guess for most, but it was still a moderately captivating legend to follow.

Lastly, Sam and Lara were giving ao3 #slowburn #friendstolovers undertones in some moments.

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PendantKeyChain

Status PendantKeyChain Oct 9, 2024

Best Tomb Raider game ever made. Should be everyone's first entry way into the series, you can fight me on that. *mic drop.

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BMO

Status BMO Sep 10, 2024

Curious for advice from the wider Grouvee community. My brother's partner recently completed all of the games in the Tomb Raider reboot trilogy, and is on the hunt for similar game. I have a shot list of ideas below, but does anyone have suggestions? They have access to a PS4 and and Series X|S.

  • Horizon Zero Dawn
  • Control
  • Uncharted: A …
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Curious for advice from the wider Grouvee community. My brother's partner recently completed all of the games in the Tomb Raider reboot trilogy, and is on the hunt for similar game. I have a shot list of ideas below, but does anyone have suggestions? They have access to a PS4 and and Series X|S.

  • Horizon Zero Dawn
  • Control
  • Uncharted: A Thief's End
  • Uncharted: the Lost Legacy
  • Uncharted: Nathan Drake Collection
  • A Plague Tale: Innocence
  • Hellblade: Senua's Sacrifice
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alexiiis2

Review alexiiis2 3/5 · Jun 22, 2024

A little disappointing...

Don't misunderstand my statement. The game is good and well done and I really enjoyed playing it, but ... I've found the plot in general a bit disconcerting. It could have been done better and could have been filled with much more details about the whole island's and islander's lore (it is sort of told through the collectibles you can …

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Don't misunderstand my statement. The game is good and well done and I really enjoyed playing it, but ... I've found the plot in general a bit disconcerting. It could have been done better and could have been filled with much more details about the whole island's and islander's lore (it is sort of told through the collectibles you can get around the map but some of them are easily missable). Another bad side of this game is the difficulty, which is ridiculous (never died here, even at the final boss I always stood up). However, really fun to play. Highly recommend.

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CorporateClone

Review CorporateClone 5/5 · Jun 12, 2024

I Took an Arrow to the Knee, but That Didn't Stop the Adventuring

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I've played some of the old Tomb Raider titles and they were amazing titles when they were released on the original Playstation, but they do not stand up to the test of time. Not only that but there is the obvious objectification issue that is up front and in your face throughout the earlier games. Lara is a strong, capable …

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I've played some of the old Tomb Raider titles and they were amazing titles when they were released on the original Playstation, but they do not stand up to the test of time. Not only that but there is the obvious objectification issue that is up front and in your face throughout the earlier games. Lara is a strong, capable woman, and this reboot (both technically and anatomically) was long overdue.

I played this game when it was originally released in 2013 and did a revisit more recently in 2019 in preparation to play the sequels. However, I didn't start playing RotTR until this year, and inspired by returning to the world of Ms. Croft, I decided to write this long overdue review.

The Good

  • Graphically, this game was beautiful in 2013 and even now, maintains a high level of polish, even if the graphics are slightly dated as an eleven-year-old game.
  • The set pieces in this game were amazing. The maps were unique and provided interesting challenges. Special mentions for the WW2 plane, the Radio tower, and the River of blood. Everything felt fresh to the very end.
  • Tomb Raider is a top-notch platformer. Everything from frantic dashes through crumbling scenery, epic slides to escaping a crashing plane and timed jumps that either saw Lara saved or plummet to her death.
  • Combat in this game was fantastic. I don't think I've ever played another game with such fantastic Bow mechanics. Killing enemies with silent shots, using the rope and other tools to solve puzzles, etc. The Bow was a constant companion and a joy to use throughout the game.
  • One side note: I used a controller with this title. The controls were tight and responsive. I do not know about keyboard and mouse.

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The Bad

  • Honestly, gameplay-wise, there isn't anything worth mentioning. The game is fun and engaging. The mechanics were solid.
  • One slightly offputting item was the way the voice actor chose to sound when Lara was injured. It sounded fake and out of place to me, but I'm nitpicking here.
  • This game is not for the truly faint of heart. If you don't like gore or seeing the hero of the story injured, this is not the game for you. Cuts, bruises, lacerations, and injuries abound. Lara is bruised and bloodied during this adventure. If you fail, Lara dies in some horrific ways.

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The Verdict

Honestly, there isn't much to complain about and a lot to love about this Tomb Raider reboot. The voice acting, the story, the combat, puzzles, crafting, and world immersion. It's all great. If you like adventure games or platforming titles, I would highly recommend this game. Lara is a believable hero and everything from the first scene to the roll of the credits is a fast-paced, action-packed adventure that will hopefully keep you engaged as much as it did me.

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GigaDeathNullGolem

Status GigaDeathNullGolem Apr 10, 2024

annoyed that i played for a few hours before bed and game didn't save because of windows security notification i didn't catch. Guess I gotta do all those QTE's over today... Grrr... Don't really like the game but don't hate it either. having voiced narrated notes and descriptions and random historical lore and artefacts is actually enough to make me …

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annoyed that i played for a few hours before bed and game didn't save because of windows security notification i didn't catch. Guess I gotta do all those QTE's over today... Grrr... Don't really like the game but don't hate it either. having voiced narrated notes and descriptions and random historical lore and artefacts is actually enough to make me want to explore what would otherwise be a bit bland completion-itis. Found the first hidden tomb and it's enough to make me want to come back and stick with it.

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LittleLordRusty

Review LittleLordRusty 3/5 · Sep 18, 2023

If the thought of a young woman undergoing horrific mental and physical abuse gets you off, this might be the game for you. It’s a shame that this Tomb Raider reboot, which deals with Lara’s origins, fails to develop the character in any real way. She often comes across as little more than a reactionary, heavily armed punching bag. You …

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If the thought of a young woman undergoing horrific mental and physical abuse gets you off, this might be the game for you. It’s a shame that this Tomb Raider reboot, which deals with Lara’s origins, fails to develop the character in any real way. She often comes across as little more than a reactionary, heavily armed punching bag. You could say her iconic top undergoes more character development than she does.

All that being said this is still a solid game, with decent 3rd person combat and platforming. The addition of a bow also adds a stealthy approach to gameplay. It could do with a little more Tomb Raiding and less Ludo narrative dissonance, but I’d definitely recommend it.

7/10

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IainStreams

Review IainStreams 3/5 · Feb 13, 2023

Fun game, liked the story

The camera angles and controls had me a little frustrated at certain points but I did enjoy the story and game overall and looking forward to having a go at rest. The controls/camera did affect my enjoyment during some key combat moments but I got over it.

Yaru

Status Yaru Jun 14, 2022

I'm truly enjoying the gameplay, but I have my problems with the story, and the main one is that this incarnation of Lara is deeply, deeply unlikable, yet everybody acts like she's this pure angel who can do no wrong and is the center of everything and the one character who puts this in doubt is immediately criticized by the …

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I'm truly enjoying the gameplay, but I have my problems with the story, and the main one is that this incarnation of Lara is deeply, deeply unlikable, yet everybody acts like she's this pure angel who can do no wrong and is the center of everything and the one character who puts this in doubt is immediately criticized by the others.

Lemme make my own opinions, game. I don't like to be told to like a character who has done nothing to earn it.

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Yaru

Status Yaru Jun 8, 2022

So, for the most part, I'm having a good time with this game. Sure, the constant QTEs are a bit annoying, but it was the norm on 2013. The game looks great and the action sequences are fun.

However, I have a serious problem with this game. It is broken. Very, very broken.

Exhibit A: Lara and her new friend, …

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So, for the most part, I'm having a good time with this game. Sure, the constant QTEs are a bit annoying, but it was the norm on 2013. The game looks great and the action sequences are fun.

However, I have a serious problem with this game. It is broken. Very, very broken.

Exhibit A: Lara and her new friend, the rope.

Lara should not be hugging the rope. Lara should be going zoom on the rope, as Youtube proves:

And not only that, but Lara refuses to stop hugging the rope. I've pressed every single button on the keyboard with no luck. I can move the camera, the map and the pause menu come and go, but Lara refuses to do anything.

Few days back I had a similar situation with a ledge. Lara went right, Lara went left, but Lara refused to climb the ledge or let go of it.

I want to enjoy the game, but every softlock and forced reload makes it harder and harder.

Please tell Lara to behave, for she ignores me.

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Zoracalypse

Status Zoracalypse Mar 19, 2022

Great action game, especially if you're into watching a young woman struggle, scream, and get mercilessly slaughtered in increasingly violent and upsetting ways.

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HitchensRIP

Review HitchensRIP 4/5 · Jan 8, 2022

Great Game that holds up perfectly

Somehow missed this trioligy back in the day and recently picked it up for free on Epic Games

I would have enjoyed the Tombs puzzles being more difficult, but overall a fantastic game, especially considering it's 2013. Holds up perfectly.

GamersCrossing

Review GamersCrossing 4/5 · Dec 12, 2021

Decent reboot

For almost a decade from the 2003 to 2013, tomb raider was a game whose best days were behind it. It always seemed like it was unable to keep up with the times. The creators of the game probably chose to remain insulated from the trends influencing the industry. Legend, Anniversary and Underworld were just old wine in a new …

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For almost a decade from the 2003 to 2013, tomb raider was a game whose best days were behind it. It always seemed like it was unable to keep up with the times. The creators of the game probably chose to remain insulated from the trends influencing the industry. Legend, Anniversary and Underworld were just old wine in a new bottle.

All of that changes with this game. It is by no means a trend setter yet but significant changes have been made to the gameplay and narration style. The most noticeable improvement can be seen in gun play. The rigid and repetitive gun play of its predecessors gives way to an excellent combat system that is natural, swift and fluidic.

The game gets off to a promising start with some cut scenes briefly recreating the mood of some previous games in the series, but it tapers off in the middle part with some poorly written scenes and lack of overall cohesion of various gameplay elements.

The difficult and tricky puzzles that slowed down players' progress in its predecessors are made part of optional tombs. I felt these tombs were more successful in recreating the mood and atmosphere of the older games. The rewards for these optional tombs should have been more significant than just simple maps.

The game ends with a thrilling action packed finale.

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Titanium6015

Review Titanium6015 4/5 · Sep 19, 2021

Tomb Raider: A must play for action game fans

Tomb Raider was a breath of fresh air. It was refreshing to play a character and have her grow throughout the game in an age where you're either making your own character or dragged into grinding loot.

I beat it on hard; your experience will be different depending on what difficulty you played on.

Lara Croft is young and inexperienced …

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Tomb Raider was a breath of fresh air. It was refreshing to play a character and have her grow throughout the game in an age where you're either making your own character or dragged into grinding loot.

I beat it on hard; your experience will be different depending on what difficulty you played on.

Lara Croft is young and inexperienced in this game, making it the perfect way to kick-start a trilogy. Her team is heading to an island, and things quickly get out of hand. I am not going to dive too far into the story with this review. enter image description here

Throughout the game, you will witness Lara go through a wave of emotions, especially when she kills a human for the first time. Her experience on the island is incredibly daunting because her team is entirely useless. The biggest letdown is how bad her supporting cast can be if they go off to do anything; they either get hurt or die.

Damage felt inconsistent across all the weapons in the game. Headshots always killed, but the shotgun felt like it was shooting pebbles. The pistol is a reliable weapon, but only when landing headshots. On hard mode, enemies soak bullets from all of the weapons. I found it took at least four arrows to get them down or kill them outright. I liked the combat upgrades but felt it was weird to lock a melee attack behind an upgrade: I assume this was done to demonstrate how Lara must learn over time. Melee combat is disappointing. There are moments when combat shines, when you land a perfect dodge and come in for an instant kill, for example.

Traversal and exploration are where this game shines. Using rope and zip lines feels fantastic, and there are little moments where Lara has to outrun bullets or glide through trees; those little moments make the game feel alive. Stealth is so much fun. Watching the enemies move around before coming in for a stealth kill feels rewarding. Each tomb is fun in its own way and gives you insight into the world around Lara.

I sincerely appreciate that the story begins and ends. When you're finished, it’s clear there will be another game; however, everything you do on the island is wrapped up: I like that it doesn't lead right into the next game. It felt like Lara was given a chance to breathe and gather herself before being tossed into the next adventure.

Tomb Raider is a fun game; you're in for a challenge if you play on hard. Laras’ growth throughout the game is a real treat. Despite only having two good side cast members, each death did feel important, and one of them was highly satisfying. If you're looking for an action-adventure game with character development and puzzles, this is the game for you.

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Shinjitsu

Review Shinjitsu 4/5 · Jun 5, 2021

Fantastic Way To Start A Triology

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Tomb Raider: Definitive Edition was a perfect introduction to a new version of Lara Croft. Despite some of the excessive unrealistic set-pieces, and crazy Vodo magic. TR:DE gave us a realistic approach to how miserable and chaotic this world is. Your not superman, the crazy and unfortunate actions that you take will take a toll on your body. TR:DE did …

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Tomb Raider: Definitive Edition was a perfect introduction to a new version of Lara Croft. Despite some of the excessive unrealistic set-pieces, and crazy Vodo magic. TR:DE gave us a realistic approach to how miserable and chaotic this world is. Your not superman, the crazy and unfortunate actions that you take will take a toll on your body. TR:DE did a fantastic job showing your battle scars throughout your journey on the Island. Also, the game has a realistic approach to life, which is your never safe from death, your innocence will never stay forever, and your gonna face betrayal due to fame and fortunes.

TR:DE might not have the best cast to win awards, but they do have something that most popular games don't have. Which is a strong but ruff bond of a family. Which made things easy for us to fall for these characters. "Except for one tho, f*** Reyes. Man she was annoying".

TR:DE introduced a simple weapon system. It's nothing groundbreaking, but it felt appropriate with the game setting. But the game did give us silencers to use for our weapons. That's something that most games don't give. Major upvotes on that department.

For a game that came out in 2013, it doesn't feel outdated. The animation feels fresh, the dark harsh environments feel alive, the weather system feels natural, and the defender's armor of the island has a beautiful design.

As for the downsides. The game feels like it drags a bit in the middle portion of the story. This game could easily cut off 1-2 hours. And the epilogue feels a bit too short, it would have been nice if they extend it for a couple of more minutes.

Despite those flaws TR:DE is a fantastic game! If you love Uncharted, you will love this game.

Final Verdict

 4.5 / 5

***Side Note

"Someone wrote a review mentioning that this game is torture porn. I want to be clear with you, this is not torture porn. Square Enix introduced us to the harsh reality of life. You are not invincible, you're going to get hurt and face dire situations that will reflect upon your humanity. This is the closest you will get to a realistic survival action-adventure game."

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Rubisan

Status Rubisan Jan 6, 2021

This is the second time I played this game. Much better on the remastered version. You will maybe wonder why I played it a second time; well, I am a huge Lara Croft's fan and I could not resist buying the digital remastered edition. It was also so cheap... a real temptation :D

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Chovus

Status Chovus Dec 15, 2020

Beat on Hard with 87% completion. I got all skills except the one that reveals tombs and the bonus ammo from enemies. I first got the skill to retrieve arrows from kills, but that was not needed at all. Then I went for bonus loot and xp. The assault rifle was my favorite weapon and I liked to save it …

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Beat on Hard with 87% completion. I got all skills except the one that reveals tombs and the bonus ammo from enemies. I first got the skill to retrieve arrows from kills, but that was not needed at all. Then I went for bonus loot and xp. The assault rifle was my favorite weapon and I liked to save it for tougher fights vs multiple enemies. Did not use its grenade launcher that much because the fact that it has timed detonation rather than impact makes it far less useful. I got all upgrades except silencer; don't need that when I have a bow. I usually used the bow to head shot assassinate until my stealth was blown. Almost never used it in an open fire fight unless I was out for everything else, though the bow is decent vs melee and archers. I never tried out explosive arrows and had 1 upgrade left to buy. The shotgun was my only maxed out weapon, and I used it fairly extensively for close range, but I found it a bit underpowered. It took too many body shots at close range to kill; 2 is passable but 3 or more is unacceptable. The whole point of a shotgun is dropping enemies quickly at close range without needing excellent aim. I used the pistol to conserve ammo for the other 2 guns and got all upgrades except burst fire. I did all of the tombs and pretty sure I got all the documents and relics. I did not bother getting GPS caches that were out of my way because the xp reward was so tiny. I also did not go out of my way to get the bonus xp side activities or kill many animals.

I was pleasantly surprised by this game because I thought it was going to be another open world Far Cry/Assassin' Creed type. Nice to see a more old fashioned straightforward linear game that does not waste the player's time. Fast travel and free backtracking are excellent additions. The game was an excellent cinematic experience, like watching an action movie. Even the runner segments added to the intensity of the story, and were not annoying. Puzzles and platforming were well crafted. I especially liked the subtle camera shifts that point you in the correct direction, and some of the voice hints. I only had to check a walkthrough once near the end at the swinging cage puzzle; I did not think to do it from the 2nd floor. Combat was quite satisfying and I especially liked the powerful gunshot audio. Only 2 things annoyed me. The low sensitivity, which made looking around take too long and the combat far more difficult than it needed to be, and quick time events. I failed most of the QTEs 1st try but at least they are not tricky and the checkpoint saves are extremely generous. Otherwise I would not be praising this game. Most of my deaths were from QTEs. I had a few random falling deaths and a few in combat. Assault rifle enemies were definitely the most dangerous and could kill me in 2 seconds with a good burst. I went for them first. I did not see many of the graphic death scenes because I rarely died at those parts.

8.3/10

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mcshame

Status mcshame Dec 12, 2020

really need to play this trilogy, likely next priority once I get my new graphics card

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killerstar

Status killerstar May 28, 2020

So now I'm literally holding a grenade launcher and murdering people by the dozens while shouting "I'm going to get you!" and they cry "She's killing us all!". Moments later, I'm hunting people in the dark, headshoting them one by one. Also knowing that all of these dudes have been psychologically and physically tortured into joining this cult (in which …

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So now I'm literally holding a grenade launcher and murdering people by the dozens while shouting "I'm going to get you!" and they cry "She's killing us all!". Moments later, I'm hunting people in the dark, headshoting them one by one. Also knowing that all of these dudes have been psychologically and physically tortured into joining this cult (in which none of them seem to believe, btw) by the Big Bad really shows how fucked-up is the narrative of this game.

Still, mechanically the game is entertaining. Traversal is fun and the few puzzles are mildly amusing (they are far too easy).

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killerstar

Status killerstar May 26, 2020

Still enjoying the game quite a lot. It manages to get the momentum going pretty well (albeit at the expense of some linearity). The level design is also impressive. How these almost linear corridors are actually interconnected minilevels that make clever use of the z axis it's something to behold.

The story is still laughable. Now, after murdering hundreds of …

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Still enjoying the game quite a lot. It manages to get the momentum going pretty well (albeit at the expense of some linearity). The level design is also impressive. How these almost linear corridors are actually interconnected minilevels that make clever use of the z axis it's something to behold.

The story is still laughable. Now, after murdering hundreds of people and looting their still-warm corpses, Lara feels apprehensive about looking into some unknown dead pilot's clothes for some first aid. I had to stop playing because my eyes had rolled out of my skull.

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floridavice991

Review floridavice991 1/5 · Jun 19, 2019

This is not a game

This is not a game. This is a torture porn where the main character gets tortured 100 different ways throughout hours and that's pretty much all there is to it. Whoever made this game needs to receive some serious psychological treatment before they should be allowed to be near humans. There is really no fun or point in watching your …

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This is not a game. This is a torture porn where the main character gets tortured 100 different ways throughout hours and that's pretty much all there is to it. Whoever made this game needs to receive some serious psychological treatment before they should be allowed to be near humans. There is really no fun or point in watching your main character get tortured over and over, again and again, in different forms, shapes and ways when there is nothing else to the game offers really.

There is no real story, no character development, no surprises or twists, just your main character getting captured and tortured in 100 different ways.

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Zubera

Review Zubera 3/5 · Jun 8, 2019

Lit on the Spot - Review: Tomb Raider and Ludonarrative Dissonance

One of the most important elements of a video game to be evaluated is its consistency. In other words, it is essential to observe how its various elements connect: whether they complement each other, expanding the game’s core idea, or whether they contradict each other, diminishing their potential. There is even a fancy term to pinpoint this problem in videogames, …

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One of the most important elements of a video game to be evaluated is its consistency. In other words, it is essential to observe how its various elements connect: whether they complement each other, expanding the game’s core idea, or whether they contradict each other, diminishing their potential. There is even a fancy term to pinpoint this problem in videogames, especially when it’s the story and the gameplay that are fighting each other: it’s called “ludonarrative dissonance”. Tomb Raider, the reboot of the franchise released by Square Enix in 2013, fails precisely in this aspect. Its story may be mature and its gameplay may be functional, but both are often in conflict, prompting the player to reflect on whether the development team really shared the same view on the final product.

In the story, Lara Croft is an inexperienced archaeologist who sets out on an expedition to find traces of a lost civilization called the Yamatai. After a terrible storm, however, her ship gets stranded on a mysterious island and Lara does not take long to understand that it will be quite complicated to escape from that dangerous place.

At the beginning of Tomb Raider is evident the attempt to differentiate the game from its direct competitor, the Uncharted series. Lara Croft is scared and wounded, trapped in a sack, hanging upside down. When she manages to get free, she falls on top of a thin metal tube that pierces his belly. She is a heroine who hurts herself, who bleeds and cries. Unlike Nathan Drake, the protagonist of Uncharted, who always manages to perform his stunts mostly unscathed, she deeply suffers the consequences of her more daring actions, like rolling downhill. The pain here is highlighted.

There is, at the outset, an emphasis on survival and on the realism of Lara’s actions. One of her first missions is to hunt a deer to eat and Lara is even seen shaking near a campfire at night. When the protagonist is crossing a log – that works as a bridge –, the log resists the temptation to break only to cause a peak of tension, which would be unusual in an Uncharted game.

Various elements of Tomb Raider follow this realistic guideline, producing a heavy and suffocating atmosphere. When the island’s sinister inhabitants capture Lara’s crew, for instance, she can hear the shouting from afar and the sound of shots silencing them. Heavy rain floods abandoned structures and blurred red messages in the corners of the walls saying “It is impossible to escape” are very effective in keeping the player on alert.

One of the most shocking moments of the game is one in which, about to be raped, Lara kills a man for the first time: she is terrified by what has just happened, clearly in shock. But, when she’s questioned by her mentor, Lara explains that it was not the killing that she found scary, but how easy the deed was for her.

Tomb Raider’s story, as the message before the end credits exposes unnecessarily, is one of survival. The protagonist is forced to commit horrible acts to save her own life and escape the island with her friends. The purpose of the villain – the sinister leader of the island’s inhabitants – is to delimit the line that marks how far survival is still moral and correct: he personifies one of the extremes, but questions if Lara is not actually much closer to him than to the role of a heroine.

The story is well-developed overall, although some of its scenes feel too artificial. The first encounter between Lara and a stranger on the island, for example, is the worst offender, as Lara, in addition to acting like everything is normal, falls easily asleep with this male stranger lurking next to her, as if there was no danger in that.

Despite these scenes, the main problem of this Tomb Raider is the incompatibility of its core ideas with its gameplay. At the beginning of the game, the protagonist apologizes to the deer she kills to survive. The developers, nonetheless, encourage players to shoot animals at all times, rewarding them with experience points. Lara is emotionally shaken by her first murder, but by killing and looting two hundred men the player unlocks an achievement.

The player’s actions and the personality of the protagonist are in constant conflict. Lara may even state that it was “easy” to kill her first victim, but eliminating thirty well-armed men now and again is certainly not something she would celebrate or even be able to do.

In addition, the realism so sought by the story is also lost with the incompatibility between the wounds Lara suffers and the miraculous maneuvers she performs. Lara gets cut and pierced by metal objects, falls from great heights, rolls several hills down, but still remains able to climb mountains and defeat enemy squadrons without batting an eye. There is only in a moment, during the whole adventure, that the player is prevented from moving normally due to a wound in the character. However, until that scene the protagonist had already suffered much worse injuries – and some of those should have even been fatal. In other words, the writers may have tried, but in the end, Lara Croft turns out to be as immortal as Nathan Drake. The realism so sought by the narrative is wasted by the gameplay.

Now, analyzing the mechanics of the game in isolation, they do not present many flaws or novelties. Tomb Raider is a typical third person shooter: just move from one cover to the next and shoot anyone who is shooting back. It is possible to kill silently, using stealth or a bow and arrow, and any failure in stealth is punished by more enemies appearing on the stage.

The level design, in turn, invites a bit of exploration, being intricate and guarding innumerable secrets. The exploration is structured around Lara’s equipment, which opens new paths when obtained: ropes allow reaching distant places, for example, while shotguns can destroy wooden obstacles. Basic Metroid design, sure, but done mostly right. The new equipment, for instance, comes naturally in the narrative, urging the player to return to previous areas to get hidden collectibles.

Tomb Raider contains so many secrets that it can intimidate any player, even though most of them are pretty useless. Why would the player bother to look for eighty GPS devices if, in the end, they would only receive an Easter Egg and an Achievement? In any Metroid, the items that are found are responsible for a sense of progression: energy tanks extend the life bar, while missiles increase ammunition capacity. Now, in this Tomb Raider the items are just curiosities and distractions, serving no practical purpose.

It is true that with every secret discovered, Lara gains experience points that can be converted into upgrades, but this effect is indirect and abstract. After all, how do you explain that murdering three hundred rabbits and finding three thousand-year-old pots allows Lara to increase the damage of a machine gun using random bits of metal, a hook and a bonfire? Moreover, since almost every action in the game generates experience, the importance of collectibles is diminished: why would the player struggle to look for artifacts if it is easier to simply shoot birds?

For a game called Tomb Raider, it is also alarming that the actual raiding of tombs is an optional activity. Some areas of the island contain hidden tombs whose location is signaled to the player as they pass near their entrance. Each one is made up of just one room and a specific puzzle. These puzzles are ingenious in working with the physics of the game without seeming artificial and require a certain dose of thinking. It’s just a shame that the main adventure has very few similar moments. But, again, what’s the reward for all the work of exploring these tombs? Many, many experience points, of course.

Tomb Raider, therefore, is a prime example of ludonarrative dissonance. Whereas the gameplay is absurd by nature, the narrative prizes for realism. Whereas the player is rewarded for violence, the character they control abhors it. So, in the end, the game just shows that it suffers from a grave case of bipolar disorder.

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dreese7

Review dreese7 4/5 · Dec 12, 2016

Tomb Raider

I have never written a review before so let's give it a go.

SPOILERS

This was a great game. I played it on PS4 and it took me a little over 12 hours. The story was fantastic and I loved how Lara grew as the game went on. She started as a scared little girl but by the end of …

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I have never written a review before so let's give it a go.

SPOILERS

This was a great game. I played it on PS4 and it took me a little over 12 hours. The story was fantastic and I loved how Lara grew as the game went on. She started as a scared little girl but by the end of the game she was a badass (the end with the dual pistols!). The mechanics were easy and fun, I was able to aim, jump and climb with ease. This game did a great job of rewarding you for exploration. Whether it was finding a tomb or a hidden journal entry, there were so many collectibles in this game it was really hard for me to not want to 100% this game. The fast travel encouraged it as well, once I upgraded so I could see all tombs on the map I went back to complete one that I had missed.

Speaking of upgrades this is where I get to really the only bad part about this game, the upgrades. While I did not 'max' out Lara's upgrades there was a point about 70% through the game where I did not want or need any more of them. Having animals glow? throwing dirt? And all the weapon experts do is give you a cool finishing move and give you more XP so you can buy some of the other upgrades you don't want. I wish the upgrade system had more branches and options. I also though the weapon system was flawed, through out my game play I only used the bow and the shotgun. I never felt a need to use the rifle or the handgun unless the game forced me to (grenades). So once I acquired all of the bow and shotgun parts I felt no need to go explore for more salvage because I had everything I needed. This is similar to the upgrade system where after I hit point I felt no need to explore anymore.

Overall I really enjoyed playing this game. The story was so much fun and I cannot wait to play the next one (Rise of The Tomb Raider). I though that the upgrades available felt forced and unnecessary which caused me to explore less as the game went on.

This is a great game 4/5

- dreese

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AethQueen

Review AethQueen 5/5 · Sep 17, 2016

Basically my favorite action-adventure game out there. Played 4 times - certainly still more to come.