Port of Argus
2.17 average rating based on 6 ratings
Played for a short while before dropping. Boring, lame, annoying. It was a primitive vertical scrolling shoot em up with constant enemies of only a few types, 1 hit deaths, destructible and invulnerable obstacles, and letters on the ground to bomb for power ups. The reticule was for aiming bombs, with P upgrading weapons between a forward facing shot and wide spread bouncy shot, B gave temporary invincibility after 3, and L was a life. The boss did not stop the constant enemy attacks and could only be defeated with a bomb while a hatch was open. In practical terms it it was dodging around spamming bombs until it worked. Then was a very odd sequence with arrows on screen followed by a graph. I was completely confused and thought this was some kind of non linear stage selection or something. Looking it up, it was a landing sequence. I finally got it after many failures. It was very difficult to follow the graph but as long as you were at the correct height at the end of the runway it was a success. It was not fun, pointless and poorly implemented. It did nothing but eat lives in an …
Played for a short while before dropping. Boring, lame, annoying. It was a primitive vertical scrolling shoot em up with constant enemies of only a few types, 1 hit deaths, destructible and invulnerable obstacles, and letters on the ground to bomb for power ups. The reticule was for aiming bombs, with P upgrading weapons between a forward facing shot and wide spread bouncy shot, B gave temporary invincibility after 3, and L was a life. The boss did not stop the constant enemy attacks and could only be defeated with a bomb while a hatch was open. In practical terms it it was dodging around spamming bombs until it worked. Then was a very odd sequence with arrows on screen followed by a graph. I was completely confused and thought this was some kind of non linear stage selection or something. Looking it up, it was a landing sequence. I finally got it after many failures. It was very difficult to follow the graph but as long as you were at the correct height at the end of the runway it was a success. It was not fun, pointless and poorly implemented. It did nothing but eat lives in an already difficult game. I did a couple more stages before quitting, enough to see that nothing really changed. The stages looked and played pretty much the same, the enemies were pretty much the same, the boss was exactly the same, and the landing was the same. So why bother playing more than 1 stage?
4.8/10