Sword of the Sea (2025)

Giant Squid

PC (Microsoft Windows) · PlayStation 5

3.72 from 85 ratings

168 members have it in their collection · 3 playing now · 31 backlogged · 95 wish listed

How long? Main story 3h · with extras 5h · 100% 10h (from 11 logged playthroughs)

Sword of the Sea is an action-adventure game developed by Giant Squid, the studio behind Abzû and The Pathless. Set in a vast desert landscape, players control a character known as the Wraith, exploring ruins and uncovering a lost world. Movement is centered on the "Hoversword," a tool that combines surfing, skateboarding, and snowboarding mechanics. The game emphasizes fluid traversal, atmospheric exploration, and light puzzle-solving.
Remove Ads with Grouvee Gold

Release dates

  • Aug 19, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5
Remove Ads with Grouvee Gold

Featured in lists

GOTY 2025 by LarsFrukt · 40 games · 0

Rating distribution

5 stars
10
4 stars
43
3 stars
30
2 stars
2
1 star
0
Remove Ads with Grouvee Gold

Community All Reviews Statuses

SIGINT

Status SIGINT Dec 17, 2025

Not gonna bother with a full review but something’s not quite there with this game, though it left a good first impression and is okay at a fundamental level. The core movement is fun, but not used in that exciting of a way, as the actual objectives feel flat and formulaic, and the levels look like they’re going to be …

Read more

Not gonna bother with a full review but something’s not quite there with this game, though it left a good first impression and is okay at a fundamental level. The core movement is fun, but not used in that exciting of a way, as the actual objectives feel flat and formulaic, and the levels look like they’re going to be more interesting than they actually are. The visuals are vibrant and eventually varied but the game itself nonetheless feels pretty static and one-note even across biomes and as more mechanics are introduced. I would check this out on steep sale or in PS Plus Extra, since it is pretty all right and got a few “wow” moments out of me, but don’t go out of your way.

Read less
Terrzm

Status Terrzm Dec 8, 2025

Not Journey but a beautiful game with great progression, fun mechanics and unbelievable flow

Roach

Status Roach Nov 3, 2025

Article: Sword of the Sea Review - Beauty For The Sake Of Beauty by Kyle Hilliard

Score Report: 8.5 / 10

I appreciate Sword of the Sea’s brevity and visual goals. It never gets close to dragging or overstaying its welcome. It moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 …

Read more

Article: Sword of the Sea Review - Beauty For The Sake Of Beauty by Kyle Hilliard

Score Report: 8.5 / 10

I appreciate Sword of the Sea’s brevity and visual goals. It never gets close to dragging or overstaying its welcome. It moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour (a speedometer unlocks after you beat the game), and it never gives you a reason to look away. I wanted to feel more from the story, perhaps only because every other element of the experience elevated it so high that my expectations were right up there with them.

Read less
Roach

Status Roach Oct 8, 2025

Article: Through Sand, Sea, & Snow - How Sword of the Sea blends sick stunts with contemplative storytelling by Marcus Stewart

Designing a world to facilitate skateboarding presented a challenging early dilemma for Giant Squid. Its last game, The Pathless, also featured fast-paced traversal blended with traditional platforming design. Would a similar approach work here? To find out, the studio …

Read more

Article: Through Sand, Sea, & Snow - How Sword of the Sea blends sick stunts with contemplative storytelling by Marcus Stewart

Designing a world to facilitate skateboarding presented a challenging early dilemma for Giant Squid. Its last game, The Pathless, also featured fast-paced traversal blended with traditional platforming design. Would a similar approach work here? To find out, the studio initially toyed with separating platforming gameplay from exploration by having the Wraith leave his board to traverse structures and other areas more traditionally.

“But it wasn’t fun,” Nava says. “What you wanted was for the landmarks themselves to utilize the board, like, I want it to be a skate park. I want it to have half pipes and jumps and ramps and do all the stuff that I do in the open world, but with a lot of interesting geometry to jump on. And we removed the thing where you could get off the board, because it was just like, ‘No, I just want to stay on the board. I just want to keep skating.’”

As such, Giant Squid opted to design Sword of the Sea’s world as a giant skatepark first and foremost. Despite never leaving the board, platforming still allows for plenty of precision thanks to its strong air control, where you can shift trajectory and speed in midair to land tight jumps. This design also encourages players to increase their understanding of the environment to figure out the best ways to use its elements to explore more efficiently or entertainingly.

Read less
ThatDudeWinston

Status ThatDudeWinston Aug 23, 2025

Short, but sweet at 4 hours. Great environment, music, and smooth gameplay. Moving around the world was fun on the sword.

killerstar

Status killerstar Aug 22, 2025

I was going to say that this was like a mix of Abzu and Journey with smooth movement that reminds me of The Pathless. And yep, it's from the same dev of Abzu and The Pathless!

So far it's very satisfying. Movement is nice and cathartic but requires some skill (although not as much as The Pathless).

The story, such …

Read more

I was going to say that this was like a mix of Abzu and Journey with smooth movement that reminds me of The Pathless. And yep, it's from the same dev of Abzu and The Pathless!

So far it's very satisfying. Movement is nice and cathartic but requires some skill (although not as much as The Pathless).

The story, such as it is, seems to be basically the same as Abzu/Journey. Roam around the ruins of a once-mighty civilisation bringing back life to a lifeless world. Which is fine, but nothing new.

Read less