Sleep Awake (2025)

EYES OUT

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.00 from 4 ratings

16 members have it in their collection · 3 backlogged · 14 wish listed

How long? · with extras 6h (from 1 logged playthrough)

First-person psychedelic horror set in the far future. In the last known city on Earth, people are disappearing in their sleep. Those who remain exist in a crisis of reckless experiments to keep awake. Katja must navigate depraved death cults, otherworldly forces, and the ever-present horror of The HUSH, to save herself and those who rely upon her.
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Release dates

  • Dec 02, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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Rating distribution

5 stars
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4 stars
1
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Community All Reviews Statuses

Roach

Status Roach Mar 24, 2026

Article: An Industrial Shift - Nine Inch Nails/ex-Guns N’ Roses guitarist Robin Finck leaps to the games industry with Sleep Awake by Brian Shea

Some of Nine Inch Nails’ songs and albums feel like self-contained worlds in their own ways. Can you talk to me about the difference between building a world through a song and building a world through …

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Article: An Industrial Shift - Nine Inch Nails/ex-Guns N’ Roses guitarist Robin Finck leaps to the games industry with Sleep Awake by Brian Shea

Some of Nine Inch Nails’ songs and albums feel like self-contained worlds in their own ways. Can you talk to me about the difference between building a world through a song and building a world through a game?

With games, we’re considering the collision of many different departments: gameplay, feel of the gameplay, the pacing of the story, narrative design – whether that’s dialogue or otherwise – environmental narrative, the environments, engineering and all that […] Cory and I were working on this for a year before it was funded. We took the opportunity to load two vans full of far too much gear, and head out to Joshua Tree to a house off the grid, and we set it all up in the house. It didn’t fit in the house, so we set it up outside the house. We brought a generator, and we were there for about 10 days, and we just had a time with sound [and] music, listening. We had some ideas. I had some wireframe templates. We chewed through them day one, and then we were off to the good stuff of a true exploration and supporting one another and ourselves through process, and that was really the portal from which all else continues to travel.

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