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Sleep Awake

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Sleep Awake

Dec 2, 2025

Main game

3.00 average rating based on 3 ratings

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First-person psychedelic horror set in the far future. In the last known city on Earth, people are disappearing in their sleep. Those who remain exist in a crisis of reckless experiments to keep awake. Katja must navigate depraved death cults, otherworldly forces, and the ever-present horror of The HUSH, to save herself and those who rely upon her.
Release Dates
Dec 02, 2025 Full Release (Worldwide)
PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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User Stats
16
In Collection
14
Wish Listed
0
Playing
4
Backlogged
How Long Is Sleep Awake?
Main + extras: 6.0 hours
Total completions: 1
Roach
Roach updated their status Mar 24, 2026
Roach updated their status Mar 24, 2026

Article: An Industrial Shift - Nine Inch Nails/ex-Guns N’ Roses guitarist Robin Finck leaps to the games industry with Sleep Awake by Brian Shea

Some of Nine Inch Nails’ songs and albums feel like self-contained worlds in their own ways. Can you talk to me about the difference between building a world through a song and building a world through a game?

With games, we’re considering the collision of many different departments: gameplay, feel of the gameplay, the pacing of the story, narrative design – whether that’s dialogue or otherwise – environmental narrative, the environments, engineering and all that […] Cory and I were working on this for a year before it was funded. We took the opportunity to load two vans full of far too much gear, and head out to Joshua Tree to a house off the grid, and we set it all up in the house. It didn’t fit in the house, so we set it up outside the house. We brought a generator, and we were there for about 10 days, and we just had a time with sound [and] music, listening. We had some ideas. I had some wireframe templates. We chewed through them day …

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Article: An Industrial Shift - Nine Inch Nails/ex-Guns N’ Roses guitarist Robin Finck leaps to the games industry with Sleep Awake by Brian Shea

Some of Nine Inch Nails’ songs and albums feel like self-contained worlds in their own ways. Can you talk to me about the difference between building a world through a song and building a world through a game?

With games, we’re considering the collision of many different departments: gameplay, feel of the gameplay, the pacing of the story, narrative design – whether that’s dialogue or otherwise – environmental narrative, the environments, engineering and all that […] Cory and I were working on this for a year before it was funded. We took the opportunity to load two vans full of far too much gear, and head out to Joshua Tree to a house off the grid, and we set it all up in the house. It didn’t fit in the house, so we set it up outside the house. We brought a generator, and we were there for about 10 days, and we just had a time with sound [and] music, listening. We had some ideas. I had some wireframe templates. We chewed through them day one, and then we were off to the good stuff of a true exploration and supporting one another and ourselves through process, and that was really the portal from which all else continues to travel.

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