Sherwood Forest box art

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Sherwood Forest

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Sherwood Forest

Dec 31, 1982

Main game

3.50 average rating based on 2 ratings

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You are Robin Hood and have to solve many riddles in order to marry Maid Marion.
Developers
Publishers
Phoenix Software, Inc., StarCraft
Platforms
Apple II, FM-7, PC-8800 Series, PC-9800 Series
Genres
Adventure
Themes
Fantasy
Release Dates
1982 Full Release (North_America)
Apple II
Jun 01, 1984 Full Release (Japan)
PC-8800 Series, PC-9800 Series
1984 Full Release (Japan)
FM-7
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User Stats
9
In Collection
3
Wish Listed
0
Playing
4
Backlogged
How Long Is Sherwood Forest?
100% completion: 0.8 hours
Total completions: 1
scoopings
scoopings gave Feb 26, 2022
scoopings gave Feb 26, 2022
Wow, Surprisingly Fun For A Text Adventure - A Game You Can Just Wander And Enjoy

Look: 9/10 Not sure how I feel about the title screen. Always nice to return to Apple II colors and graphics and aesthetic, but I'm offput by "Robin Hood"'s appearance lol. I do like the feather and font/text-color. enter image description here

But wow, right after the iffy title screen, I was floored by an excellent screen, with a somewhat-animated owl (blinking occasionally), great drawing setting colors etc., and an excellent UI for text adventures. I hope more graphic text adventures incorporate that. enter image description here

Ok, if I don't control myself, Imma be screenshotting every screen so I will stop here. Play this game so you can see the beautiful Apple II look! The only downside is, the screens distract me from focusing! Ha enter image description here

Beautiful animated smoke after you burn the haystack to literally get the needle lol. My image, sadly, can't show the movement/animation aspect enter image description here

Also lol enter image description here

Sound: -/- Super annoying beepboop sound in the title screen.

Play: 8/10 The descriptions are relatively terse (we aren't talking Artic Adventure terse, tho, ha) yet very effective and functional--especially when supplemented with the well-done graphics. Ayyy robbing the Taxman. Thank goodness I don't just get shot randomly by an Alien or Dwarf and instead was able to …

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Look: 9/10 Not sure how I feel about the title screen. Always nice to return to Apple II colors and graphics and aesthetic, but I'm offput by "Robin Hood"'s appearance lol. I do like the feather and font/text-color. enter image description here

But wow, right after the iffy title screen, I was floored by an excellent screen, with a somewhat-animated owl (blinking occasionally), great drawing setting colors etc., and an excellent UI for text adventures. I hope more graphic text adventures incorporate that. enter image description here

Ok, if I don't control myself, Imma be screenshotting every screen so I will stop here. Play this game so you can see the beautiful Apple II look! The only downside is, the screens distract me from focusing! Ha enter image description here

Beautiful animated smoke after you burn the haystack to literally get the needle lol. My image, sadly, can't show the movement/animation aspect enter image description here

Also lol enter image description here

Sound: -/- Super annoying beepboop sound in the title screen.

Play: 8/10 The descriptions are relatively terse (we aren't talking Artic Adventure terse, tho, ha) yet very effective and functional--especially when supplemented with the well-done graphics. Ayyy robbing the Taxman. Thank goodness I don't just get shot randomly by an Alien or Dwarf and instead was able to roam around and get to know the screens and potential puzzles/solutions without the frustrations that often lead me to rage-quit a text adventure or resort to a walkthrough. This is one of those games you could have just as much fun just wandering around for an hour or 2 and not necessarily going for the "end goal"--es

Feel: 9/10 Yessss, I love me some relatively short, beautifully-graphic'd, Apple II text adventures!! And I actually was able to solve it on my own (well, okay, with a little online help lol). Probly the longest I spent on a text adventure without caving to a solution/walkthrough, and I was actually able to navigate quite well sans a pre-drawn map (I had to jot some things down). Thankful for not petty RNG deaths left and right like in some of the earlier text adventures, namely Colossal Cave. A lot of this gave me more so Humongous Entertainment point-and-click vibes than Colossal Cave text adventure vibes. Not sure how to explain it, but the graphics in these adventure games are increasingly becoming more animated, more interactive feeling, and more integral to the game like the future point-and-click adventures. For this game, it was specifically the navigation aspect because the screens and layout was so clear where to go it felt, again, like Humongous Entertainment or even those Fisher Price Pirate and Castle PC games I loved as a kid. Bahaha, me about to play the Lute, one of the many screens that gave me the Fisher Price/Humongous/90s-PC-game feel - enter image description here

Attachment: 8/10 It definitely helps that I have played through most text adventures since their inception, so that I am used to some of the classic phrases like Move Boulder, since lets be honest, a huge frustration with text adventure is getting used to their parsers and common phrases that games love to reference repeatedly heh. It has helped me, over these last few months, feel more and more comfortable tackling text adventures mostly on my own. Like I mention with some of the action games I've started to feel decent at, it's a nice feeling when I start to feel decent at gaming, because I usually don't feel that way heh. Tho I usually prefer text adventures with a score or treasure 100/100 mechanic, this one made it fun to be sort of a silly, meandering type goal. And it was well-done enough to make it work! This definitely could become a Favorite in future playthroughs.

Completion: 100% Playtime: 50 minutes

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