MadWorld box art

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MadWorld

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MadWorld

Mar 10, 2009

Main game

3.39 average rating based on 250 ratings

5
33
4
82
3
92
2
36
1
7
"MadWorld is a unique action game experience with two signature characteristics: An eye-catching, monochromatic visual style that’s yet to be matched; and sense-shattering, bone-shredding violence. Experience a unique blend of brutality, humor and madness in a graphic novel-style world that’s black and white and blood-red all over. In sharp contrast to what you’ve come to expect on the Wii, MadWorld was available in American and European markets almost a full year before it was finally allowed in Japan."
Release Dates
Mar 10, 2009 (North_America)
Wii
Mar 20, 2009 (Europe)
Wii
Mar 26, 2009 (Australia)
Wii
Feb 10, 2010 (Japan)
Wii
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User Stats
718
In Collection
144
Wish Listed
5
Playing
271
Backlogged
How Long Is MadWorld?
Main story: 7.5 hours
Main + extras: 3.9 hours
Total completions: 6
Witt997
Witt997 gave Dec 26, 2021
Witt997 gave Dec 26, 2021
Molto violento

Titolo molto violento, e accentuato dalla grafica in bianco e nero. Non sono riuscito ad andare molto avanti proprio per questa sua eccessività. Voto: 7/10

RossBonaime
RossBonaime gave Apr 22, 2022
RossBonaime gave Apr 22, 2022
RossBonaime's review of MadWorld
This review is for the Wii version

I've grown up with Nintendo systems all my life, and knowing the limitations the company originally put on more violent and extreme games, it's still sort of shocking to me when a game is made for a Nintendo console that is bloody and goes all-in on somewhat "adult" content. At the time, Resident Evil 4 felt like a jarring game to put on the Gamecube, while No More Heroes, with its gleeful embrace of childish humor, seemed like Suda51 making up for lost time all with one game.

One of the more surprising examples of Nintendo embracing more mature games during the Wii was MadWorld, created by Sega, which put players in the middle of essentially a murder game show. With its black-and-white aesthetic—with plenty of blood spewing across the screen—MadWorld was clearly inspired by the Sin City film that was released only a few years prior. Like Sin City, MadWorld felt like an attempt to push boundaries, and by that, I mean revel in violence, sex, and over-the-top characters and ideas. MadWorld itself isn't sexist, racist, and absurd, that's just the world MadWorld wants us to see, a ridiculous presentation of an already ridiculous situation. Riiiight.

I've had MadWorld …

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I've grown up with Nintendo systems all my life, and knowing the limitations the company originally put on more violent and extreme games, it's still sort of shocking to me when a game is made for a Nintendo console that is bloody and goes all-in on somewhat "adult" content. At the time, Resident Evil 4 felt like a jarring game to put on the Gamecube, while No More Heroes, with its gleeful embrace of childish humor, seemed like Suda51 making up for lost time all with one game.

One of the more surprising examples of Nintendo embracing more mature games during the Wii was MadWorld, created by Sega, which put players in the middle of essentially a murder game show. With its black-and-white aesthetic—with plenty of blood spewing across the screen—MadWorld was clearly inspired by the Sin City film that was released only a few years prior. Like Sin City, MadWorld felt like an attempt to push boundaries, and by that, I mean revel in violence, sex, and over-the-top characters and ideas. MadWorld itself isn't sexist, racist, and absurd, that's just the world MadWorld wants us to see, a ridiculous presentation of an already ridiculous situation. Riiiight.

I've had MadWorld on my to-play shelf for almost as long as the game has been out. I've picked it up here and there, and despite its short runtime, always struggling to get through a few levels. I finally decided to sit down and work my way through MadWorld, and I just couldn't do it. I couldn't care enough to make myself play through this monotonous, annoying, and poorly-handled game.

Like so many pieces of entertainment of the time, MadWorld seems like it's trying to be sO eXtReMe as to blow away players with how shocking it can be. Even when this game came out, I found this attempt to outrage so exhausting and stupid. MadWorld builds an entire game around this concept, and it's about as disappointing as one would imagine. That's not to say I don't like any games with childish humor and over-the-top ideas, but something like, again, No More Heroes, actually has interesting gameplay and ideas amidst all the blood and sex. It's absurd, but there are cool ideas underneath the absurdity.

MadWorld is not that deep. Go into an area, kill enough of the never-ending villains, fight a boss, and move on to the next area. Repeat, repeat, repeat. Repetition is the name of the game, right down to the two commentators (voiced by Greg Proops and Joe DiMaggio), who will repeat the same comments multiple times within the first few minutes of gameplay. MadWorld truly feels like Sega came up with the bare minimum of a game concept, then decided to loop this same idea over and over for several hours. There's very little variation or things of note to do here. Just kill and kill and kill, and find slightly different way to do so.

MadWorld might be bearable if the controls were somewhat intuitive, but more attention is paid to "cool" motion control kills than things like camera, or intuitive movements. But even if this game were to receive a remaster that made this game easier to handle, the general monotony of MadWorld's gameplay would probably still make this a chore to play.

When MadWorld originally came out, I was intrigued by the visual inventiveness and stark difference between the rest of the games Nintendo was publishing at the time. Yet whenever I tried to play it, including now, I just find this to be a game that is all style and no substance. MadWorld is a game that wants to be seen as extreme, and it's just mundane and bland, which is probably the worst criticism you could give to a game that wants to be seen as boundary-pushing.

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LarxiGamer
LarxiGamer gave Oct 7, 2020
LarxiGamer gave Oct 7, 2020
Must Play

A esto me refiero con aventuras contenidas que sin alardear de un presupuesto enorme logra crear un universo divertido, diferente, sangriento con un estilo artístico impecable, con un protagonista a la altura y una banda sonora que deja temazos como Soul

TheBeautifulEric
TheBeautifulEric updated their status May 15, 2025
TheBeautifulEric updated their status May 15, 2025
  • Really strong aesthetics. I like the music and the art style is very striking being mainly in black and white and adding splashes of red to emphasize the violence. It kind of makes things hard to see though.
  • Controls are clunky. Camera is pretty garbo, but that's to be expected from a Wii game.
  • I wasn't really into the core gameplay. Combat was meh and I'm generally not interested in racking up points with creative combos outside of DMC. Stage and weapon interactions are kinda neat though.
  • Wasn't a fan of the story. Things just happen and some characters are introduced just to not really do anything. Overall, pretty much a downer and pretty upsetting too.
LeoKings777
LeoKings777 updated their status Sep 20, 2023
LeoKings777 updated their status Sep 20, 2023

FINALY PASSED THIS GAME, WAS VERY DIFFICULT FOR ME

AlfredoSalza
AlfredoSalza updated their status Dec 4, 2016
AlfredoSalza updated their status Dec 4, 2016

Completed on console.

Another cool game ruined by motion controls.

Hilarious, charming, stylish. Gets a bit repetitive if you try to beat it in one sitting.

Please play this on Wii U or emulator. These graphics deserve to be seen in the highest quality possible.