Review Mazinkaiser 4/5 · Nov 22, 2016
King's Field (III) - Finally Got it Right
Thank goodness; I knew playing through this series enough would lead to a light at the end of the corridor.
Beforehand I was plagued with obtuseness and dead ends, but King's Field III changes little of the original formula and rids any problem I had with important things being too hidden. The multiple endings allows the good ending to be …
Thank goodness; I knew playing through this series enough would lead to a light at the end of the corridor.
Beforehand I was plagued with obtuseness and dead ends, but King's Field III changes little of the original formula and rids any problem I had with important things being too hidden. The multiple endings allows the good ending to be obfuscated but still allowing the game to be completed, and the open air levels give a little more waggling room for strafing.
Keys and items feel like they are progressively given to you, and aren't hidden behind obtuse places you'd never catch (except maybe fire magic, and sword magic still eludes me to this very day). The bosses and the final boss don't feel ridiculously overpowered, and there's a sense of comfort in knowing normal progression through the game isn't punished as much as the previous two games.
So far, From Software is really starting to show their polish through this title that would soon resemble the Souls games. Difficult, but fair combat, rewarding secrets, and design that leads to challenge but not complete frustration is the name of the game here.