King's Field (1995)

FromSoftware

PlayStation · PlayStation 3 · PlayStation Portable

3.52 from 93 ratings

195 members have it in their collection · 5 playing now · 79 backlogged · 81 wish listed

How long? Main story 22h · with extras 25h · 100% 24h (from 7 logged playthroughs)

Prepare yourself for an epic action-adventure never before imaginable. Only now, with the gaming power made possible by the PlayStation is a world as vast and detailed as King's Field a reality. This first-person game is completely rendered in beautiful 3D polygon graphics, with texture mapping and fully controllable 360° viewing. Imagine a universe where you can travel freely - … Read more
Prepare yourself for an epic action-adventure never before imaginable. Only now, with the gaming power made possible by the PlayStation is a world as vast and detailed as King's Field a reality. This first-person game is completely rendered in beautiful 3D polygon graphics, with texture mapping and fully controllable 360° viewing. Imagine a universe where you can travel freely - being able to look up and down, climb ancient ruins, traverse across oceans, jump off ridges, and duel enemies - all in real time, non-linear play. This visual world will not only astound you, but will pull you right into its universe. You will embark on a journey to an island of evil-ridden dungeons, villages, and castles as you seek the Moonlight Sword, which had been stolen by a cult of insidious worshipers of evil. Read less
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Release dates

  • Jul 21, 1995 (Full Release) (Japan) PlayStation
  • Feb 15, 1996 (Full Release) (North_America) PlayStation
  • 1996 (Full Release) (Europe) PlayStation
  • Aug 30, 2007 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable

Related

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Rating distribution

5 stars
20
4 stars
33
3 stars
22
2 stars
11
1 star
7
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Community All Reviews Statuses

Mazinkaiser

Review Mazinkaiser 4/5 · Nov 22, 2016

King's Field (III) - Finally Got it Right

Thank goodness; I knew playing through this series enough would lead to a light at the end of the corridor.

Beforehand I was plagued with obtuseness and dead ends, but King's Field III changes little of the original formula and rids any problem I had with important things being too hidden. The multiple endings allows the good ending to be …

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Thank goodness; I knew playing through this series enough would lead to a light at the end of the corridor.

Beforehand I was plagued with obtuseness and dead ends, but King's Field III changes little of the original formula and rids any problem I had with important things being too hidden. The multiple endings allows the good ending to be obfuscated but still allowing the game to be completed, and the open air levels give a little more waggling room for strafing.

Keys and items feel like they are progressively given to you, and aren't hidden behind obtuse places you'd never catch (except maybe fire magic, and sword magic still eludes me to this very day). The bosses and the final boss don't feel ridiculously overpowered, and there's a sense of comfort in knowing normal progression through the game isn't punished as much as the previous two games.

So far, From Software is really starting to show their polish through this title that would soon resemble the Souls games. Difficult, but fair combat, rewarding secrets, and design that leads to challenge but not complete frustration is the name of the game here.

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Mazinkaiser

Review Mazinkaiser 3/5 · Nov 6, 2016

King's Field (II) - Still Obtuse, But We're Making Progress

Ah, the original King's Field was not too long ago for me, as the game was hellbent to make even aspects of the game necessary to beat the game so hopelessly obtuse that I could not actually get them to work. What of its sequel?

For something that came out in a very short time after the first, the second …

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Ah, the original King's Field was not too long ago for me, as the game was hellbent to make even aspects of the game necessary to beat the game so hopelessly obtuse that I could not actually get them to work. What of its sequel?

For something that came out in a very short time after the first, the second is a large improvement. Textures look more interesting (still repetitive), enemies are more detailed, and the design is less of a simplistic dungeon format and more of a wide-spread nonlinear world much like the Souls games that would proceed it, with passages everywhere and mysteries abound.

And dead ends. If there's anything King's Field II does that King's Field is better without, it's introducing entire areas where the player is forced to warp backwards (without actually discovering the warp yet, forcing them to resave). Sword magic is still a mystery, though the final boss (hard as it is) does not require anything more than a set of spells and sword strikes. Phew.

The game provides an irritating amount of backtracking and hides everything essential to enjoying the game (meaning your enjoyment is relative to how much you've looked through a walkthrough to find everything), but is a step in the right direction and at the least isn't insultingly obtuse. Just very obtuse.

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