King's Field (1995)

FromSoftware

PlayStation · PlayStation 3 · PlayStation Portable

3.52 from 93 ratings

195 members have it in their collection · 5 playing now · 79 backlogged · 81 wish listed

How long? Main story 22h · with extras 25h · 100% 24h (from 7 logged playthroughs)

Prepare yourself for an epic action-adventure never before imaginable. Only now, with the gaming power made possible by the PlayStation is a world as vast and detailed as King's Field a reality. This first-person game is completely rendered in beautiful 3D polygon graphics, with texture mapping and fully controllable 360° viewing. Imagine a universe where you can travel freely - … Read more
Prepare yourself for an epic action-adventure never before imaginable. Only now, with the gaming power made possible by the PlayStation is a world as vast and detailed as King's Field a reality. This first-person game is completely rendered in beautiful 3D polygon graphics, with texture mapping and fully controllable 360° viewing. Imagine a universe where you can travel freely - being able to look up and down, climb ancient ruins, traverse across oceans, jump off ridges, and duel enemies - all in real time, non-linear play. This visual world will not only astound you, but will pull you right into its universe. You will embark on a journey to an island of evil-ridden dungeons, villages, and castles as you seek the Moonlight Sword, which had been stolen by a cult of insidious worshipers of evil. Read less
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Release dates

  • Jul 21, 1995 (Full Release) (Japan) PlayStation
  • Feb 15, 1996 (Full Release) (North_America) PlayStation
  • 1996 (Full Release) (Europe) PlayStation
  • Aug 30, 2007 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable

Related

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Rating distribution

5 stars
20
4 stars
33
3 stars
22
2 stars
11
1 star
7
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Community All Reviews Statuses

shinespark

Status shinespark Jan 26, 2026

Pains me to say it as a Metroid-liker, but as I wrap up on King's Field 2 I gotta admit that I dig this whole series more than anything I've ever played of Metroid Prime.

King's Field is much rougher visually, of course. But it's also way less linear, with many more routes across the map and many rooms that …

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Pains me to say it as a Metroid-liker, but as I wrap up on King's Field 2 I gotta admit that I dig this whole series more than anything I've ever played of Metroid Prime.

King's Field is much rougher visually, of course. But it's also way less linear, with many more routes across the map and many rooms that think nothing of confronting you with a half dozen exits or more. Despite all that complexity, it's got far less backtracking than Prime thanks to its clever fast travel system, and the much simpler combat means that navigating through the maze of Melanat's tunnels and townships never has to leave top of mind.

I wonder if FromSoft will ever find time to return to this kind of narrowly-focused exploration game, now that they've largely moved on to making (lovely) action adventures.

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shinespark

Status shinespark Jan 22, 2026

Gosh this game rules so far, it's wild that so much of Souls's labyrinthine and interconnected level design was already there in 1995.

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shinespark

Status shinespark Jan 22, 2026

Playing King's Field 2 for the first time! Literally the first place I checked for a hidden wall opened up into a secret room, wherein a spooky skeleton tried to stab me. Immediately feels right in line with everything I love about KF4.

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Chovus

Status Chovus Apr 30, 2022

Beat. Of course I died a few times before finding the first save point. Looked at the river and thought it did not look that deep; nope drowned. Went poking around in a stone building and was 1 shot by spike traps multiple times. That really disencouraged searching for secrets. In the first game the spike traps were so slow …

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Beat. Of course I died a few times before finding the first save point. Looked at the river and thought it did not look that deep; nope drowned. Went poking around in a stone building and was 1 shot by spike traps multiple times. That really disencouraged searching for secrets. In the first game the spike traps were so slow that I would have to deliberately try to get hit. I then ran around avoiding enemies trying to find the save point, but still had to check a walkthrough. It was my bad for missing a side part but the save point should have been right at the beginning impossible to miss, maybe even with a tutorial message pointing it out. The combat was significantly different from the first game because enemies were no longer stunned upon getting hit. No longer was the best strategy to attack as fast as possible, rather I found it better to wait for the stamina bar to fill completely to maximize the damage for each attack. Still circle strafe around and move in and out of melee range, but it was much more difficult to avoid damage without that stun. This kind of combat really needed a player controlled defensive ability other than movement (like a block/parry/dodge), and the stun effect from the first game kind of counted for this. So the combat was a bit of a downgrade but I did like the larger variety of enemies. The plants at the beginning could only be hit from the front but a properly timed attack would interrupt their attack. Some other enemies could have their attacks interrupted while others could power through and hit me anyway. There was no free healing early on so I relied on buying herbs for cheap. I did try the inn and was glad to see that it restored mana, but I never needed it.

I was not impressed with the more abstract map and was feeling this game to be worse than the previous. Until I found the pixie map, which was a proper auto map and much better than the static maps in the previous game. Other than herbs early on the only thing I purchased was a crystal flask, which helped out quite a bit since there was a very long time between finding the first flask and the next. I found a morning star early on, used a battle axe a couple times for skeletons, and soon upgraded to the sweet capricorn sword; that thing was a beast and I even used it for skeletons late game because of its high blunt damage. I used the holy morning star on those puppet enemies because it had much faster stamina recharge and I think that meant higher dps. I used the blood star a lot due to its life steal, but the long wind up on attacks and inability to cast magic with it equipped made it slightly awkward. I kept notes for locked chests to come back for and places I had not been yet. I got killed by a trap in the death place (after the snow field) and figured I might have been going the wrong way because I still had to do the dwarf cave, elf ruins and palace of wind. Checked a walkthrough just to get back on track. I thought I needed wind magic to get in that palace, but that was the place to get wind magic. Turned out I just needed more than 0 wind power to get in. I upgraded to the water sword, then the maxed out crystal sword, and then the water katana after the crystal sword had to be used for the quest. I used whatever armor I found that was best (fire mail + gauntlets for fire enemies, otherwise I went for physical defense) until I got the dwarf to make promeus armor. I had 4 pieces made (chest, boots, shield and gloves) but never bothered to go back for #4 because by then I had the full set of ultimate armor from the elf ruins dungeon. Then I did the death dungeon, which was a huge pain with the multitude of traps and secret doors. I managed to only die once while trying to run past spear traps. I should have teleported out after getting the treasure but I was confident after not getting hit on the way in. Overconfident it turned out. Then I got the triple fang sword, which was even better than the maxed out crystal sword, which I maxed out again in the final dungeon. Got the moonlight sword and used it to kill the 2 final bosses. I did look at the stats of the dark sword looted from the king but figured the dark dragon would be weak to the holy damage on the moonlight sword. I never even used a full mana bar of healing or any potions. The king was much easier than Necron. Seath was tougher but only because he moved faster than me, so I kept having to sprint. The fight was thus more involved than the final boss in the previous game, but was over much quicker with less damage taken.

End stats: level 39, 115 power, 5 wisdom, 134 light, 110 fire, 104 earth, 104 air, 89 water, 45k gold. Full Ichrius armor, 2 green bracelets (attack boost).

I used those bracelets for most of the game, only switching out for the silver ring for poison, or globe amulet for hp regen. There were some accessories that I had no idea what they did. I do not know what needs to happen for items to become identified and I could not find out the stats online. Like the previous game I mostly used magic for support rather than nuking, and never even tried most of the spells. Healing, antidote, blessing (to cure dark or paralysis) and resist fire. I never found a use for missile shield since there were no archer enemies. Early on I used fire ball and fire wall for out of reach enemies and a few clustered groups. Haze one shot some of the wall heads and I used flash to kill those guard ghosts near the end when they flew up too high. I only used the bow for the 1 wall head that was weak to arrows, which I knew because I used the mirror of truth on each enemy and zone. I never used the better bow or light arrows.

Despite this game having a bit worse early game than its predecessor, I overall liked it better. The level design was better and the world was more fun to explore, with less backtracking. I appreciated the descriptions for items and spells, even if they could have been better written. The conversation log was a great touch though I did not need to use it. The combat was slightly worse without that reliable stun, but it at least made the game a little different from the first. It still had the problems of obnoxiously slow turn speed and the npcs looking like creepy faceless dolls. The story and character interactions were on the weaker side but this series is more about the raw gameplay, and that is among of best of its time.

9.0/10

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Chovus

Status Chovus Apr 18, 2022

Beat. I first learned of this game last year on a video exploring the earlier games made by the creators of Dark Souls, so this fact piqued my interest. First person immersive action rpgs are my favorite genre, and this game did not disappoint. I started off by having a go at the giant kraken near the start. I knew …

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Beat. I first learned of this game last year on a video exploring the earlier games made by the creators of Dark Souls, so this fact piqued my interest. First person immersive action rpgs are my favorite genre, and this game did not disappoint. I started off by having a go at the giant kraken near the start. I knew it was going to end poorly because no way could a level 1 noob with a dagger beat something like that. Before I started playing seriously I wanted to know how to save, so I skimmed a walkthrough, making a point not to make decisions based on the other stuff I learned (like not getting the armor in the water). So I went straight inside and secured the healing fountain, killed lone enemies, and ran past the 3 in the next room. I was not confident enough to try that many at once without saving. The save was right after that so I was good, and began methodically clearing each place and taking notes of things to come back for. I also humped the walls like it was Wolfenstein so I found pretty much every secret, including that early skeleton guarding the shield.

I ran away from the guards with their pole arms because I figured they would be too deadly and soon found a shop where I bought a knight sword. I felt I was getting too deep and wanted to go back and fully explore the coast. I found the map and morning star, but the rooms with multiple skeletons were too much. With the map clearly showing something in the water, I finally went and got the breast plate. Then I killed the kraken boss. My mana was up to 50 so I tried nuking him then going into melee. Went pretty well but I died. Attempt 2 and I went straight to melee with the morning star. I could time my attacks to interrupt his and only took 3 hits the entire fight. The walkthrough said it was impossible to beat this boss at this point in the game; ha! I went to the small mine, then the termite nest and completely missed ths boss there, then went past the pendulum trap and got killed going back through it, then went through the big mine. I was way too weak to be down there but managed to make it to the poison cave. Then I decided I had been there too long without saving and wanted out. Looked up how to exit, which was not far and was one shotted by a god damn archer while riding the exit mine cart. What the hell, how is that even fair? I knew there was a way to recall and figured I needed it to get any further. So I looked it up but came to the realization just from looking at an item list. Ok I have a gate and matching key, I guess I put it in a save room. Yes it works, but costs mana. Well shit I don't have a mana fountain because I put the 2nd dragon stone in the green slot for useless cure status. So then I had to look up how to get the last stone and that was how I found I had missed the termite queen. Killed her surprisingly easy with the morning star.

Now that I had gold potions I was confident exploring everywhere and upgraded to a bastard sword. So I did the pendulum way and was glad to find they could be turned off. Then the big mine, and then the castle, where I upgraded to a battle hammer. Found the way to the east coast and cleared that, upgraded to the katana. That was such a sweet weapon, with its fast attack speed. I had been keeping the dagger just incase I needed it to stun lock but never did. I then proceeded to explore the rest of the game even killing Necron with the katana and taking it into the final dungeon. The fire and ice swords were good but slower than the katana. I killed a bunch of the end game enemies then left because I knew I needed the dark sword to beat the game, but had to use a walkthrough to get it. The code for the door, knowing to swap the elf key for the dark crystal, and knowing where to get the sword made were a little too obtuse. Game could have used a journal with quest logs and conversations. The final boss was tough but barely taxed my resources; I didn't even use a full mana bar spam healing myself. Throughout the game I mostly used magic to heal and resist fire. A few times mid game I used weak nukes to give an edge, and I used firewall on the ice elementals because they took forever to kill. The boss demon and Necron were the hardest fights, and I found the freeze magic helpful. Most spells I never even tried.

Final stats:

Level 33, 82 strength, 58 magic, 42k gold. Wearing: seath armor/helm/shield/bracelet, dark sword, ruinous gloves and boots, psycpros collar.

I skipped buying the gold and silver keys and thus missed the ultimate earth magic.

This was a great game that had me enthralled, with the only real flaw being the obtuse bits. Not saying the game needed quest markers, but it needed reminders of what you were supposed to be doing, who to talk to, general area to go etc. Some of the other obtuse bits were probably in the manual, like using gates. I do wish there was a save point right at the beginning, or better yet manual saves, and that mana could be restored sooner. The slow turn speed was annoying at times but fair for the combat. And a very minor point but surely they could have afforded giving the friendly npcs eyes instead of creepy featureless faces. I would have loved this game back in the day.

8.3/10

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Torgo

Status Torgo May 5, 2016

I managed to get this strange fan-port of King's Field running. Works fine on windows 7, looks pretty good too. It's available for free from swordofmoonlight.com. But it definitely has some issues. It has gamepad support, but it's difficult/impossible to configure properly. Keyboard+mouse is even more. I wonder if it would be better to just emulate it? I played Castlevania: …

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I managed to get this strange fan-port of King's Field running. Works fine on windows 7, looks pretty good too. It's available for free from swordofmoonlight.com. But it definitely has some issues. It has gamepad support, but it's difficult/impossible to configure properly. Keyboard+mouse is even more. I wonder if it would be better to just emulate it? I played Castlevania: Symphony of the Night through emulation and it ran beautifully, PS1 emulation has come a long way. Regardless I've got to fully investigate these early From Software games at some point.


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