Artillery (1982)

DOS

3.25 from 4 ratings

14 members have it in their collection · 5 backlogged · 2 wish listed

An artillery game for two human players, who get placed on both sides of a randomly-selected landscape and proceed to take turns lobbing high explosives at each other. Each side commands a gun company with 100 men: these unfortunate meat-shields tend to die even on a near-miss, and a direct hit will kill them all. Perhaps realizing that, one man … Read more
An artillery game for two human players, who get placed on both sides of a randomly-selected landscape and proceed to take turns lobbing high explosives at each other. Each side commands a gun company with 100 men: these unfortunate meat-shields tend to die even on a near-miss, and a direct hit will kill them all. Perhaps realizing that, one man deserts his post after each turn, on both sides. The first side to wipe out the opposing force is the victor - until the next battle. Shots are fired by entering an angle and a velocity; the terrain is destructible, so craters can chip away at the landscape, or cause a player's gun to drop into the resulting pit. Ballistic trajectories are also affected by wind speed, which can be constant or variable (if variable, a difficulty level is chosen to determine the magnitude of the changes). Read less

Details

Publishers
IBM
Genres
Shooter, Tactical
Themes
Warfare

Release dates

  • Jul 01, 1982 (Full Release) (North_America) DOS

Rating distribution

5 stars
1
4 stars
1
3 stars
1
2 stars
0
1 star
1

Community All Reviews Statuses

scoopings

Review scoopings 1/5 · Jan 23, 2022

Another Mediocre Early Microcomputer Sim Game

Look: 5/10 Exceptionally bland for its era

Play: 6/10 I'm making a point to give even genres I typically don't enjoy (e.g., these text entry tactical games like with that weather-based one from a while back... at least that one had a clever premise heh..), but unsurprisingly, I didn't much enjoy this one. Artillery simulation games, and so far most …

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Look: 5/10 Exceptionally bland for its era

Play: 6/10 I'm making a point to give even genres I typically don't enjoy (e.g., these text entry tactical games like with that weather-based one from a while back... at least that one had a clever premise heh..), but unsurprisingly, I didn't much enjoy this one. Artillery simulation games, and so far most simulation, games have not been my thing. Tho I know once it's Sim Theme Park era, I love them haha. Tho that's not really comparable... But the early Empire game, all the empire-management simulation games and whatnot, all haven't really clicked with me so far. I like that the parameters change each time you load up the game, at least adding some variability..

Feel: 5/10 Simply not fun! Even once you get a hang of the mechanics and variables, it feels quite redundant (like a lot of the early, and therefore quite fixed, simulation games)

Attachment: 5/10 Wont be replaying. But hey, if you wanna see early microcomputer artillery simulation, this could be up your alley ha.

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