Main game
4.15 average rating based on 157 ratings
I didn't had a good time with this one.
I liked the first DS a lot, it felt unique and bizarre. But this one is just more of the same. Kojima is paying homage to himself, but instead of feeling like playful nods, it feels like this 'great auteur' is running out of ideas."
Read my review of Death Stranding 2: On The Beach on GamerFocus (in spanish).

It seems like I'm really going against the critical consensus on this one.
Let me preface by saying that DS1 caught me completely off guard, as it did for many people, I presume. It's not the same feeling here.
After a short intro, we get in the flow of what feels like more missions from DS1. Some of them are really boring, and you get bombarded by tools you don't really need but are fun to use and ooze with style (shout out to the BT pokeball). I was a bit disappointed by the enemy diversity for a game that's supposedly more oriented toward action. Sure, we get introduced to the Ghost mechs faction, but they mostly feel like human characters in suits except for the elite ones. It would probably have been better if they didn't use guns.
But then from time to time you get some wonderful moments where you need to be more careful, or you need to prepare for extreme conditions of all kinds. This is where the game really shines, the weather system is a wonder with its sandstorms, clouds, fires and some more .... out there atmospheric disturbances. I'm not usually very impressed by graphics, but it's impossible to play this game without realizing that Sony cooked …
Let me preface by saying that DS1 caught me completely off guard, as it did for many people, I presume. It's not the same feeling here.
After a short intro, we get in the flow of what feels like more missions from DS1. Some of them are really boring, and you get bombarded by tools you don't really need but are fun to use and ooze with style (shout out to the BT pokeball). I was a bit disappointed by the enemy diversity for a game that's supposedly more oriented toward action. Sure, we get introduced to the Ghost mechs faction, but they mostly feel like human characters in suits except for the elite ones. It would probably have been better if they didn't use guns.
But then from time to time you get some wonderful moments where you need to be more careful, or you need to prepare for extreme conditions of all kinds. This is where the game really shines, the weather system is a wonder with its sandstorms, clouds, fires and some more .... out there atmospheric disturbances. I'm not usually very impressed by graphics, but it's impossible to play this game without realizing that Sony cooked really hard with this engine and that DS2 is probably one of the most visually impressive games out there with Avatar. The first Nirvana mission especially is really one of those moments where you have to sit and realize how far gaming tech has come.
Last but not least, the story, and here it's definitely more digest, probably because the most complex topics are already introduced in DS1, and for sure it doesn't seem as inventive because it's the same world, the same lore, and the overall narrative structure of the game feels maybe a bit too close. But damn, the cast and cutscenes make it so charming. Even the dialog for the side missions with some of the NPCs are really cool (big up for the Musician and the Animal Shelter staff). I got pretty burned out by side stuff mid-game though and tunneled through the second part and was rewarded by the most epic ending sequence ever.
I'd say that I disagree with the take that if you didn't enjoy DS1 you might still like DS2. Sure the pace is a bit less "slow burny" mostly because you get vehicules very early, but it's still the same elements that make it outstanding, creative direction, super immersive graphics, soundtrack that makes it very chill to just sit back and deliver packages on a sunday morning. And most of all, some really intense highs that make the game memorable. I'm just really glad that there are still games out there that manage to get such a big budget for amazing cutscenes that are artistically amazing. And if I have to drive through Australia outback for 30 hours to get there, it's well worth it in my opinion.
Death Stranding 2 doubles down on everything and comes out the other side significantly worse than its predecessor. The final stretch is as psychotic as the first stretch is engaging, but these strong bookends don't make up for the rest of the game. The added emphasis on combat is absolutely baffling; the illusion of rugged exploration is traduced by easily-accessible pathways, and the story goes fucking nowhere for 40 hours of a 50 hour game.
Kojima retreats into previous ideas without really iterating on (or exploding them, MGS2-style) in any meaningful way. After the fiftieth hour of staring at Sam staring at expositing theme-dispensers, I started to question why I ever liked this guy in the first place.
I don't know how to finish this. DS2 is a confounding game, and I still don't think it needs to exist, but it does, and I'm glad. I think.
If I liked everything in this game as much as I like Dollman it would be a five out of five, but I only like Dollman as much as I like Dollman so it's a four out of five.
10/10
no notes
4.5/5
Death Stranding 2 takes almost everything from the first game and makes it better. The graphics look incredible, there are new toys to use for deliveries, new types of enemies, new mechanics I don't want to spoil here that don't get introduced until almost halfway through the game! Two big things that were downgraded in my opinion this time around was the story, and the diversity of the environment. The story was a continuation of the first, but with the training wheels taken off. It's wild how someone can come up with this massive, vast story with an incredible vision but at the same time name a character who is trapped in a doll "dollman". It's as if he puts all his creativity into the world building, but runs out by the time it comes to naming the characters. As in typical Kojima fashion as well, you get drip fed the story throughout the game until the very end where you get almost full length movie cutscenes that explain (kind of?) everything.
The game is still great, and the moment to moment gameplay is addicting as hell. I would put on a movie, podcast, or sporting event and just …
4.5/5
Death Stranding 2 takes almost everything from the first game and makes it better. The graphics look incredible, there are new toys to use for deliveries, new types of enemies, new mechanics I don't want to spoil here that don't get introduced until almost halfway through the game! Two big things that were downgraded in my opinion this time around was the story, and the diversity of the environment. The story was a continuation of the first, but with the training wheels taken off. It's wild how someone can come up with this massive, vast story with an incredible vision but at the same time name a character who is trapped in a doll "dollman". It's as if he puts all his creativity into the world building, but runs out by the time it comes to naming the characters. As in typical Kojima fashion as well, you get drip fed the story throughout the game until the very end where you get almost full length movie cutscenes that explain (kind of?) everything.
The game is still great, and the moment to moment gameplay is addicting as hell. I would put on a movie, podcast, or sporting event and just go around building roads, ziplines, other forms of transportation for hours. I'd almost argue a third of my playtime was doing just that. The game does let you go back into the world and do more deliveries and other side quests after finishing the main story, which you'll definitely want to do as there is so much content to this game. I think I only maxed out relationships with 3 or 4 bases throughout my play time, despite the higher a relationship the better gear you will get. Unfortunately though some of that can make the end game too easy.
There's a heavier focus on combat this time around, and much less focus on the BTs. They are not nearly as intimidating as they were in the first game. You also very quickly get so many options for dispatching the various enemies (sniper rifle OP) that the only 2 or 3 times I did was either from getting caught in the terrain via a glitch, or something dumb that I did. This is not a difficult game by any means, but still a very enjoyable one.
Death Stranding 2 is more of what I loved from one (delivery gameplay), and less of what I didn't (overwrought storytelling), and for that reason it finally clicked with me to become one of my favourite games of all time. Granted, there's still plenty of mindnumbingly dumb cutscenes but... less of them, and at least they're beautifully rendered.
3/5
Unfortunately this one didn't do it for me. It probably didn't help that I put it down for about 3 months after getting 10 hours into it. I really liked the first one and I think the discourse around this one being too streamlined killed my vibe. Perhaps one to revisit in the future, I'll leave it for now.
Just like I did with the original, took many months off from this only to pick it back up and become addicted. Probably sunk over 8 hours into it over the weekend. It's everything good about the first game made better. Controls are fine-tuned, combat actually feels great, graphics are jaw-dropping, narrative is doled out at a better clip, and Kojima has no issue indulging his most extreme dramatic and comedic whims. Maybe the biggest upgrade is one I rarely see mentioned: DS2 makes it so much easier to "improve" areas you discover. There's a real sense of accomplishment seeing roads and the new monorails you've built up over previously sparse land, with the improvements making traversal over the vast Australian continent quicker and a real delight. No more frustration as you hike over the same patch of landscape for the 8th time in a play session because a major hub is oddly situated away from road building opportunities.
Just impeccable game design from top to bottom. Can't wait to get home to pour even more hours into it.
Complicated, sympathetic villains are cool and all, but sometimes I just need one like Higgs whose only motivation is that he hates my fucking guts.
Of course Australia has new, worse types of BTs.
I discovered my first example of the Australian wildlife in this game! Unfortunately it was by running it over with my bike.
I went back to see what I hit and discovered that you can create a small gravestone to pay your respects to dead animals?! This had me speechless, what a wild feature to include.
Bilby will remain in my heart.

Decided that Black Friday sales were the time to finally treat myself to a copy of this after a bumpy couple of months. I played the 5 hour trial a while back so it was very weird starting it up and immediately jumping into the first boss, but it made for a pretty awesome set-piece and I'm strapped in for a wild ride.
I've played for about 5-6 hours and just did two side-missions. Which rewarded me with a smoke grenade schematic; and a "tranq sniper rifle".
The MGS or "tacticool" vibes are real. But I'm not feeling as invested or intrigued as I was with the original Death Stranding. I'm also in the mood for a game that is less sad or depressing. So I'm putting this one on hold for a bit.
100% accurate depiction of Australia, down to all the chiral creatures crawling around. Those little guys make my day!
Really enjoying my time On The Beach. So far (24 hours) I have many less misgivings with this game than I did with its predeccesor. I don't regularly enjoy stealth gameplay, but I've been enjoying those segments too... even if personally I'd still cut all that in favour of more walking. It's the best part.
My only hangup is... I'm not an acting expert, but to my eye the performances land all over the map in terms of quality; some are excellent (Shioli Kutsuna and
I want to try to write a review once I have completed it for my …
100% accurate depiction of Australia, down to all the chiral creatures crawling around. Those little guys make my day!
Really enjoying my time On The Beach. So far (24 hours) I have many less misgivings with this game than I did with its predeccesor. I don't regularly enjoy stealth gameplay, but I've been enjoying those segments too... even if personally I'd still cut all that in favour of more walking. It's the best part.
My only hangup is... I'm not an acting expert, but to my eye the performances land all over the map in terms of quality; some are excellent (Shioli Kutsuna and
I want to try to write a review once I have completed it for my Final Thoughts.

Hi everyone! I'm back and have been enjoying video games again :)
The gameplay feels fantastic, with the new fast travel options making it much easier to traverse the expansive map. Building roads and monorails is also significantly improved—more streamlined and genuinely rewarding once completed.
That said, the story left a bit to be desired.
Overall, though, it's a great game. I enjoyed every moment and would absolutely recommend it to anyone who appreciates a slower-paced experience with a compelling—if imperfect—story.
Story: 7 Plot: 8 Intrigue: 9 Graphics: 10 Gameplay: 9 Mechanics: 9 Characters: 10 Soundtrack: 10 Atmosphere: 10 Combat: 10 Pacing: 9 Ending: 8
Overall: 8.5
After A LOT of work, here's my "lore and theme analysis" of Kojima Production latest game. I talk about how the game presents american neocolonialism, the way Kojima changes its opinions about human connections in the COVID-19 era and try to explain weird stuff about BBs, BTs, APAC and more combinations of letters.
Here's the article. It's in spanish but you can use the browser tools to translate it if you're interested in reading it.

Spoiler warning, of course.
I gotta say the
As much as I can confirm that yes, this does feel like an improvement over the first Death Stranding, I really don't think it's worth picking up for those who were not actively quite into that one overall. Once again, I like some of the ideas but think they would fit much better in a significantly shorter and leaner package that gets out of the player's way and focuses almost entirely on the traversal and atmosphere of the world with fewer interruptions. That's certainly not what this game is, even if it does get you into the fun part relatively quickly and have at least some interesting stuff going on in its story. If I ever tried this series again, I would just pick this game back up where I'm dropping it, but for now I do want to just drop it.
I'm having so much fucking fun with this game I love delivering packages!!!