Breakdown (2004)

Namco

Xbox

3.00 from 25 ratings

152 members have it in their collection · 1 playing now · 62 backlogged · 29 wish listed

Trapped inside a mysterious laboratory and unable to remember his past, Derrick Cole discovers his extraordinary powers, as he fights for survival against a determined military faction and a legion of seemingly invincible super-human warriors! Breakdown offers an exciting first-person action-adventure gaming experience by combining hand-to-hand combat and state-of-the-art weapons with an intense story line and incredible graphics. Embark on a thrilling and suspenseful search for the truth!
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Details

Developers
Namco
Publishers
Electronic Arts, Namco
Genres
Adventure, Shooter
Themes
Action, Horror
Event
Xbox E3 2003 Press Conference

Release dates

  • Jan 29, 2004 (Japan) Xbox
  • Mar 16, 2004 (North_America) Xbox
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Rating distribution

5 stars
4
4 stars
2
3 stars
12
2 stars
4
1 star
3
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Community All Reviews Statuses

garnavis

Status garnavis Sep 4, 2020

Odd game so far. I think I'm about halfway through it (I've been consulting a walkthrough periodically). I think it's fun at times and pretty unique, but I can see why it's mostly forgotten. I definitely appreciate the idea of a super-powered brawler with guns, especially in first-person. Perspective aside, it reminds me of Oni--in good ways and bad. The …

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Odd game so far. I think I'm about halfway through it (I've been consulting a walkthrough periodically). I think it's fun at times and pretty unique, but I can see why it's mostly forgotten. I definitely appreciate the idea of a super-powered brawler with guns, especially in first-person. Perspective aside, it reminds me of Oni--in good ways and bad. The punches and kicks feel great. Unfortunately, it has similar problems to Oni with repetitive combat and bland level design. The combat can also be quite fidgety in terms of who you're locked onto and how attacks land. Fist-fighting a group of enemies is a nightmare, even with your computer-controlled partner. I think the idea is to use an uppercut or a powerful kick to knock enemies away so you can focus on one at a time, which brings me to my next complaint: I still don't really have a handle on the moves. Pressing the left or right trigger in combination with a direction on the left stick can produce a variety of punches and kicks, but I can never keep straight which is which. A jab/straight/kick combo (L, R, R) seems to be the most effective in almost all situations, so I haven't put much effort into memorizing other attacks. Most of the attacks with more utility (knockdowns and knockbacks) have much more startup time than the LRR combo's initial jab, and since I have a hard time predicting or reacting to enemy attacks, I usually get hit before the attack comes out. I will say, however, that now that I've learned some of the flashier techniques--a ranged energy blast and a flying kick--that I'm seeing a lot more variety in combat.

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