After recently doing playthroughs of Silent Hill 2, Silent Hill 3, and Resident Evil: Code Veronica, I was ready for something a bit different. Fatal Frame is interesting in that it doesn't use tank controls like those other survival horror titles, though in retrospect I kind of wish it did. More on that later though.

Right off the bat the game establishes a pretty solid atmosphere. I think if I had played it alone it would have thoroughly creeped me out. At a conceptual level, using a camera to fight and (hopefully) defeat ghosts is great. It forces you to get up close and personal with them when in most games you just want to get as far away as possible. The way the combat is designed allows the devs to put a lot of personality into the way the ghosts fight. A great example of this is the Blinded ghost, who wanders around until she picks up on a sound made by the player, at which point she beelines to the location of the sound in a frantic rage. There's a lot of potential here.
Unfortunately, it quickly becomes obvious that the game's combat is beyond clunky. It's really awful. Ghosts can go through walls and items in the environment. "Well that makes sense," you might say. "They are ghosts, after all." Well, yes, fair enough. But when the core combat revolves around charging up your camera power by staying focused on the ghost and they are constantly teleporting inside of walls and passing through and behind objects that block vision of them, shit gets irritating real fast.
The player character, Miku, is also very very slow. Her run speed is only slightly faster than most ghosts' normal move speed and you can barely move when you have your camera up, so if you need some distance you have to either snap a photo at the perfect split-second moment to knock the ghost back or simply exit photo mode entirely to run away.
The corridors of the Himuro Mansion are cramped and suffocating, leaving little room for maneuvering around and most rooms have various screen doors and large objects littered all over that get in the way of movement. It's easy to get stuck on corners of furniture and some interactable objects, such as ladders, are very finicky with what angle you stand in when you try to click on them. The lack of tank controls also means that if the camera angle switches partway through movement you could end up running in the wrong direction, potentially getting yourself killed. The ghosts have none of these problems of course, and many can also teleport at a moment's notice to close distance. Fun.
Due to all of the issues above, combat with the game's more difficult ghosts ends up feeling very RNG-dependent. If the ghost AI decides to fuck you over there's very little you can do about it. This is especially true for a specific type of ghost near the end of the game that is only vulnerable to damage when its head is attached. When its head is not attached, it slowly walks toward you and there's nothing you can do to stop it. There doesn't seem to be any limit on how long it can do this. Just run and hope it doesn't corner you.
Because of all this, I ended up dreading every encounter with ghosts. The frustration from dealing with them waters down the game's otherwise great atmosphere. Fighting ghosts is also pretty much the main draw of the game as a whole, so there's not much other gameplay to enjoy other than some light exploration to find key items.
The story is fine. There's little here to write home about, but the idea of a mansion possessed by the angry spirits resulting from generations of twisted bloody rituals performed by a family is pretty cool, if a tad cliché. Miku as a protagonist doesn't really play much of a role besides being this horror game's "Scream Queen." She gets all wide-eyed and screams when spooky shit happens. That's it. She's here to look for her brother, Mafuyu. This setup serves the game fairly well for the most part, but I have some beef with the ending. After spending the whole game looking for her brother, she finds him, and he just decides to stay in the mansion forever with one of the spirits NOT because he loves her, but because he happens to look like the guy she loved when she was alive?? So Miku just goes home alone after everything she's gone through. What the fuck? That's dumb.
I should also mention that the voice acting, or at least the English dub, is awful. Most characters sound distracted or bored. Some of it is honestly RE1-tier silly sounding too. Characters mutter their lines often, making it difficult to follow what is being said. This is made worse because the PS2 version of this game has no subtitle options at all. Very early on I just made my peace with not being able to understand around half of the voiced dialogue. Most of it is inconsequential stuff that gets reiterated through the notes you find anyway.

So...yeah. This was disappointing. There's potential, for sure, but it's largely squandered by the terrible combat. I still like that I own it physically as a collector's item, but I'd struggle to argue that it was worth playing. I also have a copy of the second game though, so my Fatal Frame journey doesn't end here! I think if they can clean up the messy combat the second game could be something really special.