Tail Concerto box art

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Tail Concerto

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Tail Concerto

Apr 16, 1998

Main game

3.32 average rating based on 22 ratings

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Explore a vast 3D world inhabited by lovable characters that you can interact with! Run, jump, climb, and even fly through 9 floating islands of adventure! Experience the wonder of dramatic anime sequences! Characters come to life with spoken dialogue!
Developers
CyberConnect Co., Ltd.
Publishers
Atlus USA, Bandai
Series
Little Tail Bronx
Platforms
PlayStation
Genres
Adventure, Platform
Themes
Action, Fantasy
Release Dates
Apr 16, 1998 (Japan)
PlayStation
Aug 31, 1999 (North_America)
PlayStation
Dec 01, 1999 (Europe)
PlayStation
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User Stats
101
In Collection
46
Wish Listed
4
Playing
42
Backlogged
How Long Is Tail Concerto?
Main story: 7.0 hours
Total completions: 1
HolyField
HolyField gave Dec 24, 2022
HolyField gave Dec 24, 2022
Ill-Equipped
This review is for the PlayStation version

The first question I asked myself after finishing the tutorial for TailConcerto was,'I wonder how they're going to make an entire game out of this'.

The designers left themselves with too little to work with. It was immediately noticeable how limited Waffle's PoliceRobo was, weak jumping, tank controls, niche movement tech, a pea shooter main weapon and the ability to grab and throw certain enemy projectiles, bombs. The movement is passable during exploration, but you lack camera control so genuine platforming is a mismatch outside of one notable, 2.5D Side Scroller area.

Tail gives into its multi-media identity. I purposefully won't count, but guess there's about 40 minutes of animated content that is threaded evenly through the short playtime. The story and the three most prominent characters fit their arcs into that time, but also twice too many secondary characters making due with one chapter where they needed two.

All combat is 'Now for a room with N+1 Bulletsponge Mecha, destroy them to progress' (if you ignore the collectable 'Kitten' enemies on the game cover). The spice is that you can risk returning bombs to the enemy, but the reward is so consistently low that you'd only do so in …

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The first question I asked myself after finishing the tutorial for TailConcerto was,'I wonder how they're going to make an entire game out of this'.

The designers left themselves with too little to work with. It was immediately noticeable how limited Waffle's PoliceRobo was, weak jumping, tank controls, niche movement tech, a pea shooter main weapon and the ability to grab and throw certain enemy projectiles, bombs. The movement is passable during exploration, but you lack camera control so genuine platforming is a mismatch outside of one notable, 2.5D Side Scroller area.

Tail gives into its multi-media identity. I purposefully won't count, but guess there's about 40 minutes of animated content that is threaded evenly through the short playtime. The story and the three most prominent characters fit their arcs into that time, but also twice too many secondary characters making due with one chapter where they needed two.

All combat is 'Now for a room with N+1 Bulletsponge Mecha, destroy them to progress' (if you ignore the collectable 'Kitten' enemies on the game cover). The spice is that you can risk returning bombs to the enemy, but the reward is so consistently low that you'd only do so in boss battles. The optimized play style is kiting and potshots, balanced only against your patience.

There's not much to say about the frequent bosses in the first 3/4s of the game. They're boring but passable bags of health that can be beaten about 10% quicker if you engage with the bomb mechanic. The problem is the last quarter. Three particular bosses in a row. The first two are clones save one attack and are a massive difficulty and damage spike. Even with bombs, each of the last three bosses require about 15-16 cycles where your instincts tell you 5 would be reasonable.

They require 'experimentation by death' as you independently discover that you must now grab bombs from the side that a certain attack can never be reliably avoided. I spent about 40 attempts between the three where I suspect I had no chance of actually winning.

Early on, before the game begins to incessantly rattle the cage it built for itself, the exploration truly feels like a pillar of the design. The world is well textured, but blocky which makes for explorable architecture. The only 'optional' level outright improves the game by giving you a free flight set of controls and floating islands to treasure hunt on (though, mindbogglingly, you can only play this level early as on return visits they give you infinite flight). Considering the game's aesthetic and theme of flight and sky islands, it's a real wonder this isn't the entire game.

I think about as low of this game as possible while still thinking it could be recommended to somebody. I can just feel how much other games would want to cannibalize it for its parts; it's free flight system, it's low-cel environments and architecture, FMV animated sequences, 90%+ Voice Acting, beautiful sprite work embellishments. But it's just not fun enough and looks better on the shelf. Frustratingly, it probably wanted to be there anyway.

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Capt.ACAB
Capt.ACAB gave Jul 24, 2021
Capt.ACAB gave Jul 24, 2021
Boring 3D Platformer

Just played through this and really didn't enjoy it. I think it benefits from being anime styled get it more attention than it deserves.

It's children's game with wonky platforming, mediocre music, horrible voice acting, and a boring story.

Jusfei
Jusfei updated their status Aug 27, 2021
Jusfei updated their status Aug 27, 2021

Played for 30min and then gave up, but still watched the rest of the game

Thoughts:

If you didn't grow up playing with early 90's 3D-platformers (like me), this game controls and camera angles are likely too rough to get a feel of. Super Mario 64 is like as far back as I can go for platformers in this generation. I had to stop playing as the camera angles were starting to make me feel sick.

Otherwise, this is CyberConnect's first entry in their cult-classic Japanese Kemono (furry) Little Tail Bronx franchise, which also has later games in the same connected universe with shared themes such as Solatorobo and Fuga: Melodies of Steel (Will post a full review). Each game plays completely differently and has a greatly different tone and feel.

From the presentation of this game, this clearly feels like a kid-friendly G-rated title. The game features extensive voice acting (though it's very cheesy) and even the "villains" are nothing more than mischievous bandits that only want to pull your leg at best. I mean, the main character's name is as silly as Waffle Ryebread. It's a very carefree game not to be taken seriously, like a 90's …

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Played for 30min and then gave up, but still watched the rest of the game

Thoughts:

If you didn't grow up playing with early 90's 3D-platformers (like me), this game controls and camera angles are likely too rough to get a feel of. Super Mario 64 is like as far back as I can go for platformers in this generation. I had to stop playing as the camera angles were starting to make me feel sick.

Otherwise, this is CyberConnect's first entry in their cult-classic Japanese Kemono (furry) Little Tail Bronx franchise, which also has later games in the same connected universe with shared themes such as Solatorobo and Fuga: Melodies of Steel (Will post a full review). Each game plays completely differently and has a greatly different tone and feel.

From the presentation of this game, this clearly feels like a kid-friendly G-rated title. The game features extensive voice acting (though it's very cheesy) and even the "villains" are nothing more than mischievous bandits that only want to pull your leg at best. I mean, the main character's name is as silly as Waffle Ryebread. It's a very carefree game not to be taken seriously, like a 90's Saturday Morning cartoon.

A lot of the basic themes in this game such as the tension between dog & cat-people and the lore behind the giant human-created weapons of mass destruction are all explored much more in depth in Solatorobo (which also has direct cameos to Tail Concerto) and Fuga.

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