Jade Cocoon: Story of the Tamamayu (1998)

Genki

PlayStation · PlayStation 3 · PlayStation Portable

3.41 from 103 ratings

296 members have it in their collection · 7 playing now · 88 backlogged · 69 wish listed

How long? Main story 14h (from 2 logged playthroughs)

Enter the world of Jade Cocoon: Story of the Tamamayu. As Levant. a Cocoon Master. you will engage powerful monsters in deadly one on one combat. As the magic and talon clashes of these battles turn to your favor you can call on the mystic cocoon powers and capture your fallen foe. Once captured these mighty creatures will be the … Read more
Enter the world of Jade Cocoon: Story of the Tamamayu. As Levant. a Cocoon Master. you will engage powerful monsters in deadly one on one combat. As the magic and talon clashes of these battles turn to your favor you can call on the mystic cocoon powers and capture your fallen foe. Once captured these mighty creatures will be the key to unlocking the curse that has overcome your village. The game combines elements of role-playing video games and digital pet virtual pet management. It was developed by Genki in collaboration with Katsuya Kondō, character designer for the Studio Ghibli movies "Kiki's Delivery Service" and "I Can Hear the Sea". Read less
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Details

Developers
Genki
Publishers
Crave Entertainment, Genki
Genres
Adventure, Role-playing (RPG)
Themes
Action, Fantasy
Series
Jade Cocoon

Release dates

  • Dec 03, 1998 (Full Release) (Japan) PlayStation
  • Jul 28, 1999 (Full Release) (Europe) PlayStation
  • Jul 29, 1999 (Full Release) (North_America) PlayStation
  • Jun 11, 2008 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
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Featured in lists

Campanha finalizada by ZeroNova · 114 games · 0

Rating distribution

5 stars
14
4 stars
31
3 stars
44
2 stars
11
1 star
3
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Community All Reviews Statuses

Chawls

Review Chawls 2/5 · Feb 6, 2022

An Ambitious yet Cumbersome Journey

Jade Cocoon is clearly an attempt at translating that Studio Ghibli feel into a video game. Compare it to Ni No Kuni in this regard. They both also have a monster/minion battle system and management as a core gameplay element.

Unfortunately, it stumbles in many ways that prevent it from being a cohesive and highly enjoyable game, and the charm …

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Jade Cocoon is clearly an attempt at translating that Studio Ghibli feel into a video game. Compare it to Ni No Kuni in this regard. They both also have a monster/minion battle system and management as a core gameplay element.

Unfortunately, it stumbles in many ways that prevent it from being a cohesive and highly enjoyable game, and the charm of the story and setting can only save it so much. The game ends up being more fun to have experienced than to actually play. It’s something cool to have played and think back on, but the in the moment gameplay leaves a lot to be desired.

Pros:

-Combat system has you swap in monsters you control which makes for potential strategy elements and party management.

-Monsters can be fused and take on new appearances which is a fun and enticing feature to help you progress.

-NPCs have a lot of dialogue that help the world feel fleshed out and enriches the lore and setting further.

-combat does get more challenging and a little more interesting late game but many aspects are still frustrating and not well communicated to the player

Cons:

-Intro sequence is painfully drawn out, keeping the player from having control and starting the adventure for too long. It even includes two unwinnable battles before your actual tutorial battle.

-the voice acting is rough and slow, and would be better without it altogether

-combat is very slow and ends up being very simplistic in practice

-explorable areas are interesting looking but actually pretty small and quick to explore

-there’s large lore dump later on that soured a lot of what I was enjoying about the setting and lore

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Chawls

Status Chawls Jan 24, 2022

Some initial thoughts and impressions as I get started: -The intro segment was rough. There's a lot of exposition, lore dumping, and world building that is slow and drawn out, and takes control away from the player. It was a drag and I couldn't wait for it to be over. -The setting and world is interesting, but I wish they'd …

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Some initial thoughts and impressions as I get started: -The intro segment was rough. There's a lot of exposition, lore dumping, and world building that is slow and drawn out, and takes control away from the player. It was a drag and I couldn't wait for it to be over. -The setting and world is interesting, but I wish they'd let you dive in a lot faster and let the player make mistakes or learn the game at their own pace.

  • I don't know if I'll ever adjust to the tank controls. -Studio Ghibli animations as charming as ever. It does a lot to give the world life. -The clunky load times and slow animations are unfortunate.
    -I'm hopeful that things will pickup at least.
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