Devil Dice box art

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Devil Dice

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Devil Dice

Jun 18, 1998

Main game

3.44 average rating based on 18 ratings

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Devil Dice is a unique puzzle game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the … More
Devil Dice is a unique puzzle game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging. It was originally created by developer Shift on the "homebrew" Yaroze platform, and later turned into a commercial game. Released in 1998, it is one of only a handful of games to make the leap from the Yaroze to commercial release. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable on November 7, 2007. Less
Developers
Shift
Publishers
Sony Computer Entertainment, THQ
Series
Xi
Platforms
PlayStation, PlayStation 3, PlayStation Portable
Genres
Puzzle
Release Dates
Jun 18, 1998 Full Release (Japan)
PlayStation
Jun 29, 1998 Full Release (Europe)
PlayStation
Jun 30, 1998 Full Release (North_America)
PlayStation
Jun 28, 2007 Digital Compatibility Release (Japan)
PlayStation 3, PlayStation Portable
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User Stats
77
In Collection
12
Wish Listed
0
Playing
23
Backlogged
How Long Is Devil Dice?
No playthrough data yet
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Reset_Tears
Reset_Tears updated their status Mar 2, 2022
Reset_Tears updated their status Mar 2, 2022

Devil Dice, aka XI (pronounced "Sai") in Japan, is one of the most unique games I've ever played, and stands out to this day because as far as I can tell nobody has ever attempted to copy it even a little. Basically this is a game where you are a demon baby in an isometric grid world full of dice, and your goal is to run about on the dice (rotating them with each grid-step) to match numbers together. ("CLUNK-CLUNK-CLUNK-CLUNK") Get four dice to connect with 4 dots on top, and they'll disappear (or three dice with 3 dots on top, five dice with 5 dots on top, etc etc). Meanwhile, more dice appear on the stage, and if the stage fills up then it's game over and time to enter your name if you got a high score.

Along with the regular "play until you lose" mode, there's a timed mode (for quicker games), a versus mode (which tbh is way too hectic for me), and a puzzle mode -- my favorite of these extra modes. For the puzzles, you get a limited number of space movements to try to clear all the dice on the field. Challenging brain …

Read More

Devil Dice, aka XI (pronounced "Sai") in Japan, is one of the most unique games I've ever played, and stands out to this day because as far as I can tell nobody has ever attempted to copy it even a little. Basically this is a game where you are a demon baby in an isometric grid world full of dice, and your goal is to run about on the dice (rotating them with each grid-step) to match numbers together. ("CLUNK-CLUNK-CLUNK-CLUNK") Get four dice to connect with 4 dots on top, and they'll disappear (or three dice with 3 dots on top, five dice with 5 dots on top, etc etc). Meanwhile, more dice appear on the stage, and if the stage fills up then it's game over and time to enter your name if you got a high score.

Along with the regular "play until you lose" mode, there's a timed mode (for quicker games), a versus mode (which tbh is way too hectic for me), and a puzzle mode -- my favorite of these extra modes. For the puzzles, you get a limited number of space movements to try to clear all the dice on the field. Challenging brain teasers, though you might be able to brute-force things if you've got all day.

So all in all this is an interesting game that I do like to go back to from time to time for a quick go at it. But it's definitely a bit of a steep learning curve compared to most action-puzzle games. It may take you hours of practice just to wrap your head around it (tricky isometric movement, keeping track of what number is where on the dice in relation to which side you're standing on, etc), and then many more hours of practice to actually get the hang of it all. If you like weird games or are on the lookout for underrated PS1 hidden gems though, this is well-worth checking out.

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SIGINT
SIGINT updated their status Feb 7, 2022
SIGINT updated their status Feb 7, 2022

This is a pretty “devilish” PS1 puzzle game split into two core types of gameplay plus some multiplayer. The mechanic uniting the modes is best explained with an example: you roll or push dice around on a grid in such a way where if you get three adjacent dice that all show “3” facing up, then they get cleared from the board, four adjacent with “4” facing up, they get cleared, and so on.

Devil Dice

Sounds relatively simple, but wow it is one of the hardest puzzle games I have ever played. The two main single-player gameplay types are a timer-based action-puzzler mode where the board slowly fills up with dice and you have to keep it as clear as possible, and a more methodical mode where you solve individual puzzles with a move limit instead of a time limit.

The action mode is so hard that I can barely even play it, lol—I mean seriously, it’s fun but this is possibly the hardest action puzzler mode I have ever seen. The thing is that if you see a die with 4 facing up, and you want it to be a 2, you have to both roll the die in a …

Read More

This is a pretty “devilish” PS1 puzzle game split into two core types of gameplay plus some multiplayer. The mechanic uniting the modes is best explained with an example: you roll or push dice around on a grid in such a way where if you get three adjacent dice that all show “3” facing up, then they get cleared from the board, four adjacent with “4” facing up, they get cleared, and so on.

Devil Dice

Sounds relatively simple, but wow it is one of the hardest puzzle games I have ever played. The two main single-player gameplay types are a timer-based action-puzzler mode where the board slowly fills up with dice and you have to keep it as clear as possible, and a more methodical mode where you solve individual puzzles with a move limit instead of a time limit.

The action mode is so hard that I can barely even play it, lol—I mean seriously, it’s fun but this is possibly the hardest action puzzler mode I have ever seen. The thing is that if you see a die with 4 facing up, and you want it to be a 2, you have to both roll the die in a way where 2 is facing up and it arrives at the correct position. There are more mechanics going on, plus other dice in the way that make this even harder than it sounds.

The slower pure puzzle mode is a lot of fun for me though, bringing in different dice types like some that slide to the edge of the stage when pushed, some that can’t be pushed at all, etc. The levels are really bite-sized and I think would make a great mobile game in today’s market.

I don’t think you can get great at this without a solid amount of practice and a good aptitude for things like Rubik’s cubes, but it’s a fun, different-feeling puzzle game to mess around with for sure.

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