Super Bonk (1994)

Red Company

Super Famicom · Super Nintendo Entertainment System · Wii

3.37 from 19 ratings

72 members have it in their collection · 25 backlogged · 14 wish listed

How long? Main story 2h (from 1 logged playthrough)

The fourth game in the regular "Bonk" caveman series, Bonk is back on his first Super Nintendo outing. In this side-scrolling platformer adventure, the gameplay is similar to Bonk 3. Super Bonk allows Bonk to travel through time from his prehistoric levels, the insides of a dinosaur, a version of modern Chinatown, and even the moon! Along the way, Bonk … Read more
The fourth game in the regular "Bonk" caveman series, Bonk is back on his first Super Nintendo outing. In this side-scrolling platformer adventure, the gameplay is similar to Bonk 3. Super Bonk allows Bonk to travel through time from his prehistoric levels, the insides of a dinosaur, a version of modern Chinatown, and even the moon! Along the way, Bonk can find power-ups that can change his form to creatures such as a shooting Bonk crab, a dinosaur form called "Big Kronk", find candies that change his size from tiny to huge, travel through transportation tubes, and find multiple bonus levels. Bonk still uses his head to smash his enemies, propeller seeds that allow Bonk to fly, and for the first time, can carry spring flowers on his head in his continuing battle against his arch nemesis, King Drool! Read less
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Details

Developers
Red Company
Publishers
Hudson Soft, Konami
Genres
Adventure, Platform
Themes
Comedy, Fantasy, Kids
Franchises
Bonk
Series
Bonk, Super Bonk

Release dates

  • Jul 22, 1994 (Japan) Super Famicom
  • 1994 (North_America) Super Nintendo Entertainment System
  • Nov 16, 2010 (Japan) Wii
  • Dec 10, 2010 (Australia) Wii
  • Dec 10, 2010 (Europe) Wii
  • Apr 04, 2011 (North_America) Wii
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Rating distribution

5 stars
2
4 stars
4
3 stars
12
2 stars
1
1 star
0
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Community All Reviews Statuses

scoopings

Review scoopings 5/5 · Oct 19, 2025

Great Look And "Return To Form" Help Compensate For The Iffy Scrolling/Movement

Preliminary: There's something slow and sluggish about the way the game scrolls and moves, but so far the game has given me the first Bonk vibes in terms of gameplay and level design and Sound/Look, and I love it for that. Lol this enemy enter image description here

And omg lolll enter image description here

Day 2

Yesss I really liked the latter parts of Stage 1. The …

Read more

Preliminary: There's something slow and sluggish about the way the game scrolls and moves, but so far the game has given me the first Bonk vibes in terms of gameplay and level design and Sound/Look, and I love it for that. Lol this enemy enter image description here

And omg lolll enter image description here

Day 2

Yesss I really liked the latter parts of Stage 1. The boss brought back the first Bonk memories of continuously staying in air thanks to repeated haedbutts and beating the boss.

Yesss as always I love when you are abnormally small compared to ordinary objects, I know I mention this a lot in reviews, but it's a favorite trope of mine enter image description here

I am hooked, but also gosh the movement is so jagged and sluggish. It sometimes feels like the game is in slow motion or experience sprite overload slowdown, even when it's not.

Neat touch that it's so non-linear while still feeling linear and like a pick-up-and-play action game. Basically you can just go a number of routes.

What a very very strange game lol. But it keeps my itnerest and the music and Look keep being unique and interesting. Sort of Mother/Earthbound-y in how peculiar the music is. The gameplay has some seriously odd quirks and delays, but.

They're always generous with Hearts and even the Blue Haerts after something brutal, like the Lunar area's boss.

The bonus games are a bit annoying. I try to avoid those flowers and still end up doing them. Especially in these icy and space gravity levels.

Unfortunately all the other bosses had mechancis to prevent the infinite-bonk I so enjoy from the first game and some bosses throughout the series. Also the weird gravity, swimming, etc. mechancis avoid the core fun of bonking away.

Ugh this spinning dinosaur boss takes way too many hits and there's too much waiting. Like at least give it some differnet mechanics later in the boss fight if gonna take this many hits! But only one more area after this. This should be a 4 star at highest, but this Look and Sound and the Feel being a series I find special with this chronology project may boost it.

Considering I just did a boss rush before that last boss, you'd think that was the end?

I am very grateful for the way deaths work for this final boss! The Final Trap part beat me up!

Silly and cutely cartoon-y ending. Great new tune for the credits. Now, if only there were a sunset or sunrise going with it ! enter image description here enter image description here

Look: 9/10 Cute, great colors, and even included an ordinary-things-larger-than-you segment! (Oh wow and I forgot about the cute images I originally included above, so the 5 star this ended up at is indeed worth it)

Sound: 8.5/10 I was consistently bumping throughout! Tho none got me emotional/sentimental.

Play: 8/10 That sluggishness brought it down a half point. But it had the closest to my beloved first Bonk gameplay since, well, the first Bonk!

Feel: 8.5/10

Attachment: 8.5/10 Finally, a return to form for the series, and surely the other Bonk I play besides the first.

Overall: 8.5/10 Oh wow it did make the 5 star cut... My rating system is so broken lol. I suppose I was intensely hooked on Day 2

Completion: Main Story

Playtime: ~2h 20m

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