Review Krauzer 3/5 · Jul 15, 2026
This game is one of those overlooked late-generation titles that quietly carved out its own identity, despite its clear Resident Evil inspirations. It combines survival horror, stealth, and action into a tense espionage thriller set almost entirely aboard a hijacked high-speed train carrying a stolen nuclear warhead. This setting may not seem unique for today's standards, but as far as …
This game is one of those overlooked late-generation titles that quietly carved out its own identity, despite its clear Resident Evil inspirations. It combines survival horror, stealth, and action into a tense espionage thriller set almost entirely aboard a hijacked high-speed train carrying a stolen nuclear warhead. This setting may not seem unique for today's standards, but as far as gaming goes back in the day, this kind of plot was exclusive to other types of media live movies and TV series. The confined setting creates a constant sense of urgency, making every encounter and puzzle feel meaningful, while at the same time, not losing its cinematic feel, similar to something like Metal Gear Solid.
Rather than focusing purely on combat, it encourages exploration and resource management. The main character is called Lieutenant Jack Morton, who must rescue hostages, disarm the nuclear threat, and uncover the villains' plans. The game mixes gunfights with environmental puzzles and occasional stealth sequences, while branching story paths and multiple endings add replay value. Take note that the stealth elements are quite soft, especially if you compare this to MGS, or even Syphon Filter, so don't expect much on this regard. Although it borrows ideas from Resident Evil and other espionage franchises, it does enough to establish its own personality. One of its best traits over any other title similar title is the replay value, very few espionage titles are worth playing more than once.
The game's biggest strengths are its atmosphere and pacing, the train serves as a memorable backdrop, with each carriage introducing new hazards, enemies, and objectives that keep the adventure engaging. Despite the classic backtraking, key item hunting and exploration, what makes its gameplay very unique is the game feel and controls. They are incredibly responsive and you have a variety of moves you can perform, such as dashing in 3 directions, jumping and crouching. The OST complements the tension well, very similar to other media with the same theme. A lot of tense and energetic tracks to make you feel the action packed sequences, as well as moody and slower ones for the exploration sections. And despite the PlayStation's technical limitations, the pre-rendered environments and cinematic presentation still hold up very well. This is especially true because the backgrounds are actually a 3D wire-frame, which is painted with the pre-rendered 2D environments, quite a unique and very appealing visual technique.
That said, this game is a product of its era, tank controls, fixed camera angles, uneven voice acting, and occasional backtracking can make it frustrating for modern audiences. But if you are inclined to enjoy this formula to any extent, these are actually what will make you have a good experience while playing this. Though the combat also lacks the polish of its more famous contemporaries, such as Syphon Filter for example, and some puzzles rely on trial and error. These issues prevent it from reaching the same legendary status as the games it was inspired by, but they don't overshadow its ambition. The puzzles are the worst part for me, since the multiple ending mechanics are heavily reliant on your performance on them, and they are not quite intuitive at fist glance. And this can definitely hinder your overall experience when engaging with this mechanic in particular.
One of the its most interesting aspects is how it balances action with decision-making. Certain objectives are optional, and the choices you make throughout the campaign can influence later events, encouraging multiple playthroughs to see every ending. This is both a great strength, but also one of its biggest flaws, simply because you don't truly have multiple different endings, instead, you just have the least optimal ones, and the most optimal ones. Particularly I reached the worst possible ending, and decided to not experience the other ones, you don't have much of a choice or branching paths, you just need to follow a cooking recipe if you want the best ending. Despite that, while these branching paths are relatively modest by modern standards, they added a welcome layer of depth in 2000 and helped distinguish the game from more linear action titles on the PlayStation. So don't be discouraged, it's a game that rewards curiosity, whether you're searching for hidden items or trying to achieve the best possible outcome.
Another aspect that deserves praising is the gameplay variety. You are not just running around on foot, you also engage with helicopters using anti-aerial weapons. Not to mention the sections which you need to navigate the external area of the train, making it really feel like an action movie. There are also several bossfights, and while they silly and pointless when it comes to the overall plot, they are still very fun. While enemy variety is not the best, it still tries to promote some unique challenges, such as some patrolling robots, suicidal explosive drones, proximity mines and also tougher variations of the standard foes. One downside though is that enemies often respawn, and I really don't like this kind of mechanic. It hurts the pacing by a lot, especially because this game has a lot of exploration, Not to mention that resources are very very limited, way more than other similar games. The only thing that mitigates this is that all enemies have an RNG element to dropping some items for you such as medkits and ammunition.
In retrospect, Covert Ops feels like an experiment that arrived just before the PlayStation 2 era transformed the genre. It may never have achieved the popularity of Konami's bigger franchises, but its combination of espionage storytelling, survival mechanics, and a memorable single-location setting has earned it a cult following among retro gaming fans. This title is one of those that gives you the feeling that it would be incredible if it was remade today. It is one of those hidden gems which has incredible potential on its ideas, especially in the context and the time that it was developed. This is a must play if you appreciate discovering forgotten titles, Covert Ops remains a worthwhile experience of the original PlayStation's rich and diverse library.