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ChainDive

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ChainDive

Oct 16, 2003

Main game

3.00 average rating based on 4 ratings

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Avoid the ground by freezing and grappling onto your enemies, using momentum and physics to stylishly save the day in 2.5D action!
Release Dates
Oct 16, 2003 Full Release (Japan)
PlayStation 2
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User Stats
30
In Collection
11
Wish Listed
0
Playing
13
Backlogged
How Long Is ChainDive?
No playthrough data yet
Mazinkaiser
Mazinkaiser gave Mar 14, 2017
Mazinkaiser gave Mar 14, 2017
ChainDive - Awesome Mechanic, Questionable Filler

A slick, smoother Bionic Commando, zipping from point to point, freezing enemies, and blasting through them with punching power based on the momentum of shooting from these points. What's not to love?

Unfortunately, these mechanics aren't the tightest in execution. When levels utilize them correctly, the player will be zipping around and feeling the joy of freezing a whole hive of evil space insects in a combo, but many of these stages are short lived, the most involved challenges being irritating escort missions and... a snowboarding segment?

That said, I give this game a bit of the benefit of the doubt due to it only being in Japanese; the cutscenes are lengthy and frequent, and may detract from the action with mostly words tossed back and forth in meetings of some vague military organization.

Still, the mechanics are smooth and definitely worth a shot, especially since the game doesn't drag on long. I wish they'd put a little more love into their set pieces, lest I escort another plane or random side character.