Tales of the World: Radiant Mythology box art

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Tales of the World: Radiant Mythology

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Tales of the World: Radiant Mythology

Dec 21, 2006

Main game

2.79 average rating based on 72 ratings

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The world of Terresia is under assault by a "devourer", which seeks to consume its mana and leave it barren. Although the residents of the planet are unaware, this is actually a result of the actions of two entities named Widdershin and Aurora, the descenders of other worlds. As a last resort, the world's life-giving tree (the World Tree) uses the last of its power to create a defender - the player's own character. The hero, after being awakened by a strange creature named Mormo whose own world was destroyed by the same threat, learns of the danger to this … More
The world of Terresia is under assault by a "devourer", which seeks to consume its mana and leave it barren. Although the residents of the planet are unaware, this is actually a result of the actions of two entities named Widdershin and Aurora, the descenders of other worlds. As a last resort, the world's life-giving tree (the World Tree) uses the last of its power to create a defender - the player's own character. The hero, after being awakened by a strange creature named Mormo whose own world was destroyed by the same threat, learns of the danger to this world's World Tree. Upon hearing a scream, the player rushes to discover that a girl is being attacked by a soldier. After rescuing the girl, she introduces herself as Kannono, a member of an organization named Ad Libitum. This guild seeks to help the people of the world, fighting injustice and oppression. With no better leads, the player and Mormo set out to join Ad Libitum, hoping to learn more about the location of the devourer. Less
Developers
Alfa System
Publishers
Namco Bandai Games
Franchises
Tales of
Series
Tales, Tales of the World
Platforms
PlayStation Portable
Genres
Role-playing (RPG)
Themes
Action, Romance
Release Dates
Dec 21, 2006 (Japan)
PlayStation Portable
Jul 17, 2007 (North_America)
PlayStation Portable
Sep 07, 2007 (Europe)
PlayStation Portable
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User Stats
221
In Collection
71
Wish Listed
5
Playing
74
Backlogged
How Long Is Tales of the World: Radiant Mythology?
Main + extras: 30.0 hours
Total completions: 1
Chovus
Chovus updated their status Sep 16, 2020
Chovus updated their status Sep 16, 2020

Beat on loan from my coworker and ended at level 50. My save file has my party as Lotta, Voight, and Mustara, all level 49 but I have no memory of who or what they are or whether I used them for the entire game. This was a very dull and tedious game. The only Tales games I have played are Phantasia and Abyss, so most of the characters did not do anything for me. In fact having all those characters from the other games was pointless because they had nothing to do with the story and were not really worth using because they were not always available and thus under leveled. The combat was clunky and awkward, the story was boring and the gameplay loop was ridiculously tedious; a single quest at a time in the same areas over and over again while having to form a party each time from scratch. And then there was the MMO style crafting system with resource nodes to be harvested with single use tools and crafting skill levels that need to be grinded. The hell with that, I ignored the crafting and barely tolerated the rest of the game. At least it …

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Beat on loan from my coworker and ended at level 50. My save file has my party as Lotta, Voight, and Mustara, all level 49 but I have no memory of who or what they are or whether I used them for the entire game. This was a very dull and tedious game. The only Tales games I have played are Phantasia and Abyss, so most of the characters did not do anything for me. In fact having all those characters from the other games was pointless because they had nothing to do with the story and were not really worth using because they were not always available and thus under leveled. The combat was clunky and awkward, the story was boring and the gameplay loop was ridiculously tedious; a single quest at a time in the same areas over and over again while having to form a party each time from scratch. And then there was the MMO style crafting system with resource nodes to be harvested with single use tools and crafting skill levels that need to be grinded. The hell with that, I ignored the crafting and barely tolerated the rest of the game. At least it was not difficult. Really seems like a minimum effort fan service cash grab of a game.

5.8/10.

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