Port of Triggerheart Exelica
2.67 average rating based on 12 ratings

This extremely short Vertical Shooter is mediocre in many ways. Visuals are kinda nice though (The best being the in game menus) as they feature 3D environments with spinning camera angles and video perspective. Bosses are numerous and have anatomies you can target which work well with the 'lock on' system. a quick lock onto the head/weak point can finish most of them quite quickly. You also have cyborg waifus. (Swoon) there are two kinds of projectiles (and also lasers) the kind you can shoot and destroy and the kinds you can't (its about half and half.) so that's kinda nice in a borderline bullet hell SHMUP.

The meat of this game is the lock on system which is both a novelty and a risk vs reward challenge for scoring. It allows you do a few things that define this game.
First, the lock on lets you psychically drain targets (bigger or tougher targets take longer) and while you have them tethered you cant move as quickly or shoot really, but once you got your baddy you can manually rotate your joypad to swing 'em around like a baseball pitcher winding up his throw. IT's hilarious when you time it …

This extremely short Vertical Shooter is mediocre in many ways. Visuals are kinda nice though (The best being the in game menus) as they feature 3D environments with spinning camera angles and video perspective. Bosses are numerous and have anatomies you can target which work well with the 'lock on' system. a quick lock onto the head/weak point can finish most of them quite quickly. You also have cyborg waifus. (Swoon) there are two kinds of projectiles (and also lasers) the kind you can shoot and destroy and the kinds you can't (its about half and half.) so that's kinda nice in a borderline bullet hell SHMUP.

The meat of this game is the lock on system which is both a novelty and a risk vs reward challenge for scoring. It allows you do a few things that define this game.
First, the lock on lets you psychically drain targets (bigger or tougher targets take longer) and while you have them tethered you cant move as quickly or shoot really, but once you got your baddy you can manually rotate your joypad to swing 'em around like a baseball pitcher winding up his throw. IT's hilarious when you time it right and send them sailing into other enemies, killing anything it touches. Usually this is hard to do, in addition to dodging etc. But when you do it, all the gems that drop home in to you so you get 100%. which is really crucial for getting a higher score. Lock on also lets you guide your shots to whatever you've locked in on (for bosses, since you can grab those guys!)

You get score by:
lives (which is really just hit points, because its seamless gameplay until you run out of them and must 'continue') [100K] ea
bombs reserved/not used [50K] ea
gems [200 pts] ea. (this is huge)
weight[100 pts] and not sure how its measured. its either by the amount of baddies you tether, how long you hold them or the total weight of them. I think its duration.
So effective use of lock on will net you big rewards in gems and weight.

This makes it a odd little game that has a competitive mechanic for scoring during a 20 min playthrough that is built not around shooting stuff as much as dodging and trying to make use of the lock on tether. Kind of cool in a way but its not my thing! :D

The DC release has 3 game modes (standard, story, and hard) Since its not in english I would only recommend Arcade mode and with the lock on tether (auto swing) set to OFF. It's not a very hard game (on easy) Oh it also features TATE mode with some nice little layout schemes and remappable controls (which is arguably the best thing about the game!)
Oddly enough this random game just so happens to be the same developer who got me practicing my Mahjong a few months ago.