Main game
2.67 average rating based on 6 ratings
Look: 8/10
Wow, immediately impressed! Love these colors, love the setting, love the feel (like I've said, I like lighthearted, grassy settings in games)

And the colors stayed engaging

The Look is the standout part of this game. Even the enemy sprites are great, tho some of the other obstacles are questionable.
Sound: 7/10 That beginning music is great, love it. And fits the look so well. Oh I didn't realize it was some Christian song lol. Anyway, nice to hear catchy, not too annoying background music--transitioning into the mid-80s console era! (Which I used to always have muted but now I think I'm finally ready to engage with Famicom-era sound).
Play: 6/10 Dang, gravity is kinda wild/low in this world. I suppose I should pull up the manual heh. Pretty good controls and mechanics, I like how I can turn back during a jump. It really comes down to just being a game of waiting for the right moment to continue jumping across the screen. None of the obstacles are particularly clever or exciting (tho the Look of them is great). And the shrinking/growing gap is interesting, but even then it just was wait till right moment then jump.. …
Look: 8/10
Wow, immediately impressed! Love these colors, love the setting, love the feel (like I've said, I like lighthearted, grassy settings in games)

And the colors stayed engaging

The Look is the standout part of this game. Even the enemy sprites are great, tho some of the other obstacles are questionable.
Sound: 7/10 That beginning music is great, love it. And fits the look so well. Oh I didn't realize it was some Christian song lol. Anyway, nice to hear catchy, not too annoying background music--transitioning into the mid-80s console era! (Which I used to always have muted but now I think I'm finally ready to engage with Famicom-era sound).
Play: 6/10 Dang, gravity is kinda wild/low in this world. I suppose I should pull up the manual heh. Pretty good controls and mechanics, I like how I can turn back during a jump. It really comes down to just being a game of waiting for the right moment to continue jumping across the screen. None of the obstacles are particularly clever or exciting (tho the Look of them is great). And the shrinking/growing gap is interesting, but even then it just was wait till right moment then jump.. My goal was to get through all 7 screens and to Bobby's home--it wasn't worth playing the re-cycle to get to kill screen. I've traditionally loved platformers, but so far in this chronology project, platformers have not been my favorite.. Eventually my goal got begrudging: if it weren't for the quality of the Look of each screen, which each deserved a screenshot but I stopped at 2, I would have stopped mid way.
Feel: 7/10
Cool concept and look--each of the screens felt fresh. I wish there were a duck feature, which I know was doable at this time. Right when I was about to drop my goal, fortunately I arrived at Bobby's house and finished up the 7 screens!

Attachment: 6/10 I'm glad I reached my goal, but it felt a bit like a chore. At most I would just show the screens to someone. The gameplay wasn't bad per se, just not a favorite--and not engaging enough to replay.
Completion: All 7 screens Playtime: 20 mins