A mashup of twin-stick shooter gameplay and a 2D Zelda-inspired format is one of those nice-sounding ideas where I'm surprised I haven't seen it before. Minishoot' Adventures [sic] is just that, heart pieces, boss keys, and all. Though I don't think it's great overall, it's a pretty fun, well-executed marriage of the two top-down styles.
The gameplay is …
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A mashup of twin-stick shooter gameplay and a 2D Zelda-inspired format is one of those nice-sounding ideas where I'm surprised I haven't seen it before. Minishoot' Adventures [sic] is just that, heart pieces, boss keys, and all. Though I don't think it's great overall, it's a pretty fun, well-executed marriage of the two top-down styles.
The gameplay is smooth, particularly once you expand your movement options a bit, with some nicely hectic bosses and waves of enemies demanding careful positioning. The overworld and dungeons offer a fun and well-paced sense of progression and secret-hunting, often having multiple threads you could pursue at once. In addition to major abilities, some of the smaller skill point upgrades you can improve by killing tougher enemies give a nice sense of getting continuously stronger. I also appreciate that you can re-spec these points at any time if needed.
While the game is solidly designed, I found a lot of it bland, largely lacking the character, personality, and real context or style or feeling of adventure or something special that would make it feel truly great. Its Steam description and some reviews call it "charming", and I know some like how it looks and presents itself, but I find these ships and robots and locations mostly very plain and forgettable. It gets a bit better about interesting stuff happening the deeper in you get, but I still feel the game as a whole has a sort of unexciting feel. Around 2/3 into the game, I felt like I was just sort of going through the motions and lost interest.
I also had some instances where the game locked up and went to like 0.1fps, where I had to struggle just to save and quit to restart back at a save point. This and other bugs and feedback do seem to be getting resolved by the developers—one small bit of feedback mentioned in someone else's review here was already addressed—but at the moment it's still an occasional problem.
If you like the idea, I do recommend checking out the free demo, which gives a nice early slice of the game. It's fun, I mostly enjoyed my time with it, I just think it's cleanly and competently executing ideas and formulas without anything for me to actually love.
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