Status Chovus Nov 25, 2024
Beat. I did the first 3 stages at normal speed, which on my emulator seems faster than NES hardware. The 3rd boss kicked my ass hard because of his spread fireballs, jumping around, and charging across the screen. I slowed it down to 30 frames per second and still had to look up a walkthrough to learn what to do. …
Beat. I did the first 3 stages at normal speed, which on my emulator seems faster than NES hardware. The 3rd boss kicked my ass hard because of his spread fireballs, jumping around, and charging across the screen. I slowed it down to 30 frames per second and still had to look up a walkthrough to learn what to do. The trick was getting right up in his face and crouching so the lowest fireball went over my head. Of course I also had to keep up with his movements and jump over the charge. It was an odd difficulty spike because every other boss (other than the final final boss) was easy to figure out. The 2D platforming stages (which were most of the game) were the highlight of the game. There were a few tricky jumps and cheap knockback into pits but enemies did not respawn like in other similar games. It was a blast to play through each stage switching between the 3 weapons tactically and timing them to defeat enemies. The melee was extremely forgiving because he swung it in an arc starting behind his head, overhead, and all the way to just below his feet. This made it difficult for enemies to get in for contact damage and I used melee to kill most enemies and bosses. It also did very good dps. The gun was short range and could fire fairly fast. Most enemies died in 1 hit so dps was mainly for bosses. There were only a handful of times that I used the gun because of the limited range, usually when a ranged enemy was above on a higher platform or I could crouch under their shots while there was a pit separating. Most of the time I found it better to time enemy shots to safely close in for melee or use the long range grenades, so I was sitting on 99 bullets most of the time. This changed in the 1st person rail shooter stages where I went through bullets quickly. I lost a life on the boss of the 2nd shoot em up stage and let it proceed rather than save scum. Unfortunately the next stage was 1st person and I barely scraped by with single digit bullets and grenades. I must have lost ammo on death. Oh well, ammo was plentiful on the platforming stages. The end stages were much more difficult with tough enemies and jumps. The final boss had the same moves as the player (except grenades) and I quickly discovered that he could be easily baited into using easy to crouch under shots while I shot him back. The final form though was ridiculously difficult. He only took damage to the head, which was only vulnerable for a very brief window before he shot out lateral wave beams. I could get him with grenades fairly easily but did not have near enough to finish him. Shooting him with the gun was incredibly difficult and took severe save state scumming. I eventually gave up on that and did the walkthrough tactic of going under him to melee. The trick was moving left then right to avoid getting bit.
This was a fun very well crafted top tier NES game with cutscenes and a decent story. The ending did not really seem to resolve anything though. Like sure the leader of the corporation was defeated, but what about the next clone and the aliens behind the whole thing? Seemed like there could have been a sequel or at least another stage or 2 to deal with them. Or even resolve it during the ending, like the aliens were too weak to put up any fight and were easily stopped. Or maybe they were benevolent all along and the corporation was misusing its power for its own interests against the wishes of the aliens. The level design felt a little disjointed from the narrative and there was no explanation for all the weird hostile creatures but those were small flaws on an otherwise excellent game.
8.8/10